Enemy Data: Zombie | |||||
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Image | Name - Game Description |
Statistics | Items | Location | Notes |
(NES/C64/AMI/PC) |
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These are lost souls that walk trance-like straight ahead. Because they move so slowly, you can destroy them with a single crack of your Whip.(*) | HP: 1 Exp: 100 Atk: 2 |
1. Breaking In |
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' | Exp: 100 |
1. Entrance Halls |
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' | HP: 2/4/8/16 |
Drop: Half Heart |
Jova, Veros, Aljiba, Aldra, Oldon, Fetra |
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' | HP: 1 Atk: 1 |
Castle stage |
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' | HP: 2 Exp: 200 Atk: 1 |
Drop: Boomerang (Stage 2) |
1. Graveyard 2. Cave |
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(NA Easy/NA Hard/JPN) |
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' | Atk: 3 |
1. Town, 8. Main Hall |
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' | 1. Kid Dracula's Castle |
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' | HP: 48 Exp: 100 Atk: 2 |
2. Forest |
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' | HP: 16 Exp: 100 Atk: 3 |
6. The Halls |
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' | 1. Kid Dracula's Castle |
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' | 7. Mines |
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' | HP: 2 Exp: 100 |
1. Monastery |
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(RoB/DXC) |
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' | HP: 2 Exp: 100 |
2. Entrance |
(Strategy) | ||
' | 1. Ruins of the Castle Dracula |
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' | HP: 1 |
1. Town, 2. Entrance, 4. Dungeon, 7. Dracula |
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Fresh Corpses. Magically animated. | Weak: Holy, Fire Level: 1 HP: 1 Exp: 5 |
Drop: $100, Cloth Tunic |
Entrance |
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' | 1. Entrance, 2. Royal Chapel, 3. Catacombs, 4. Castle Keep |
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' | HP: 2 Atk: 1 |
1. Outside, 2. Inside, 3. Clock Tower, Hidden |
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' | HP: 15 |
Drop: x2, usually 100 Gold |
Forest, Villa, Castle Center, Tower of Ruins |
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' | HP: 5 |
Drop: x2, usually 100 Gold |
Forest, Castle Center, Tower of Ruins |
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' | Strong: Darkness HP: 48 Exp: 2 Atk: 70 Def: 20 |
Common Drop: Cotton Clothes (2.5%) Rare Drop: Potion (0.5%) |
Catacomb, Triumph Hallway |
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' | Weak: Fire Level: 1 HP: 2 Exp: 5 |
Rare Drop: Casual Wear |
Castle A: Entrance, Room of Illusion Castle B: Castle Treasury, Clock Tower |
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A rotting corpse animated by magic. | Strong: Darkness Weak: Sword, Holy HP: 18 MP: 10 Exp: 1 Atk: 9 Def: 1 |
Common Drop: Cloth Tunic Rare Drop: Baselard Soul: Zombie Body (Rarity = 180) |
Castle Corridor |
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A freshly buried corpse animated by magic. | Weak: Fire, Holy Water, Axe HP: 50 |
House of Sacred Remains, Ghostly Theatre |
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A zombie born from a fire victim. It emits flames from its body. | Strong: Fire Weak: Ice, Holy Water, Cross HP: 50 |
Anti-Soul Mysteries Lab |
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A zombie that spews a deadly poison that can rot flesh on contact. | Weak: Fire, Holy Water, Cross HP: 50 |
Drop: Serum |
House of Sacred Remains |
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Zombie born from a corpse that froze to death. It is cloaked in cold. | Strong: Ice Weak: Fire, Holy Water, Cross HP: 50 |
Anti-Soul Mysteries Lab |
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A rotting corpse of a villager, animated by magic. | Strong: Dark Weak: Slashing, Fire, Water, Holy, Poison HP: 3 MP: 1 Exp: 1 Atk: 8 Def: 0 Timestop: Affected |
Common Drop: Cloth Tunic (8%) Soul: Summon Zombie (2.73%) |
The Lost Village |
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A corpse brought back to life by the power of hate. Fairly weak, but a legitimate threat in packs. | Strong: Ice Weak: Fire Level: 5 HP: 50 Exp: 4 |
Common Drop: Wild Memory Steal: $10 |
Abandoned Castle, Baljhet Mountains, Tower of Eternity |
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A corpse brought back to life by the power of hate. Fairly weak, but a legitimate threat in packs. | Strong: Ice Weak: Fire Level: 26 HP: 155 Exp: 67 |
Common Drop: Wild Memory Steal: $10 |
Cordova Town |
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A corpse brought back to life by the power of hate. Fairly weak, but a legitimate threat in packs. | Strong: Ice Weak: Fire Level: 42 HP: 250 Exp: 233 |
Common Drop: Wild Memory Steal: $10 |
Eneomaos Machine Tower, Dracula's Castle |
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An animated corpse. | Strong: Dark Weak: Slash, Fire, Holy, Stone HP: 8 Exp: 2 Skill Pt: 1 |
Drop: Rotten Meat, Hobo's Clothes |
Entrance, City of Haze |
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' | 1. The Mansion, 2. The Bat's Belfry |
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A lively animated corpse, magically brought to life. | Weak: Slash, Flame, Thunder, Stone HP: 9 Exp: 1 Skill Pt: 1 Atk: 6 |
Drop: Rotten Meat (5%) |
Monastery, Giant's Dwelling |
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' | Abbey Ruins, Throne Room |
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' | HP: 20 Exp: ~30 |
Drop: Apple, Two of Crosses Steal: 1C |
Entrance |
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An animated corpse. | Weak: Strike, Slash, Pierce, Petrify |
Drop: Hobo's Clothes (4.30%) Soul: Yellow (2.30%) Gain resistance to poison. |
Chapter 1, Chapter 9 |
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The remains of some visitor to the castle from long ago. | Strong: Ice, Darkness Weak: Slash, Pierce, Fire, Holy Exp: 50 |
Soul: Red |
Chapter 10 |
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Zombies are the most basic creations of a master Necromancer and form the rank and file of the Lord of the Dead's army. (...) | Strong: Fairy ×3 Weak: Dagger, Light Fairy ×2, Holy Water ×2, Crystal ×3 Size: Medium Difficulty: Low |
Chapter 10, 11 |
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Bitten, infected and stripped of the slightest power of reason, many humans have ended up lost in the castle in search of fresh brains. Their clumsy attacks and fragile bodies are compensated for by their ironclad insistence on devouring their victims, even after being dismembered. | Weak: Throwing Axe, Oil Flask Difficulty: 1/5 HP: 20 Exp: 5 |
Drop: 5 Magic |
Cursed Village, Castle's Outer Wall, Deadly Waterfalls, Guards Room |
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A relatively fresh corpse reanimated with magic. Wanders around seeking to devour the brains it no longer possesses. | Soul: Enchant Weapon to levels 1, 2, 3 |
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' | Entrance |
Videos: 1st | |||
' | Prisoner's Quarters, Castle's Outskirts, more |
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Zombie/Enemy Data
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