Zombies are very common enemies seen in many games from the Castlevania series and are usually the first enemies encountered in almost all games.


These armies of undead corpses rise from the ground and slowly meander toward any humans that might be nearby. Zombies are mindless slaves of the dreadful Count Dracula, and constitute a majority of his undead army. Zombies are common standards in the Castlevania series, often serving as the earliest hurdles for the game.

Their shambling walk makes them, for the most part, highly immobile and easy to dodge. In addition, their rotting flesh and decaying bones, added to the fact that they generally wear no armor, makes them easy to kill. They usually fall to one hit, even at low levels. Some zombies, such as the Zombie Soldier, change this trend by being slightly more resilient and mobile, and being able to strike from a further distance with a weapon. Even with these added boons, however, zombies are largely considered cannon fodder and are never much of a threat, even in large numbers. At higher levels, entire legions of zombies can be destroyed with little to no effort.


Aside from the average zombie, there are other kinds which have appeared in various putrid and deadly forms. Ghouls often appear as more powerful versions of zombies, but they are not actually one.


Castlevania: BloodlinesEdit

Two versions appear in this game. One is surrounded by flies, the other one is not. The "Castlevania: New Generation" versions of the zombies are blue and less gory.

Castlevania: Curse of DarknessEdit

Zombies are common enemies in this game, and are very easy to steal items from. They move slowly but mostly come in packs.

Castlevania: Portrait of RuinEdit

One of the most unique aspects of zombies in this game is that when dealt damage by fire, the flesh comes off, turning the Zombie into a Skeleton.

In addition, killing enough zombies in one area will make a Wight appear.

Castlevania: Order of EcclesiaEdit

As usual, these enemies are pretty harmless on their own, albeit they are a bit more resilient than in previous games. They appear in the Monastery and in Ruvas Forest. The Necromancer is capable of summoning these enemies, and by absorbing his glyph, Shanoa can summon up zombies to fight for her.

In the Monastery, if the player stands on a platform in a room where Zombies continuously spawn and summons a familiar, the spirit will go after the zombies. If the game is left on this way for a prolonged period of time, the familiar will level up by itself to the maximum level. However, this does not work with the Polkir and Gorgon Head familiars.

Castlevania JudgmentEdit

Zombies appear as random or event encounters. They usually appear in pairs, and in some cases, paired with a Merman. They attack only by punching anyone close to them, this attack is slow but does quite a lot of damage, specially when handicapped. They are slow moving, and when killed, they burst into a pool of poison with a random item in the middle. In order to get the item without suffering from poison, the player can use a dodge move to skip the green slime and get the item, or wait for the effect to wear off.

During random encounters (only in Castle Mode), zombies are lesser enemies fought before an immediate battle against the Iron Gladiator or the Minotaur. In an event encounter (again, only in Castle Mode), zombies may appear in a stage with a specific victory condition (activate stage hazard, defeat opponent, defeat enemy using a sub-weapon, etc.).

Castlevania: The ArcadeEdit

Zombies are raised from the ground by Death in the Ruins.

Enemy DataEdit

Main article: Zombie/Enemy Data

Soul DataEdit

Item Data: Zombie
Image Name - Game
Type / Users Attributes / Consume Statistics / Sell Found Notes
Yellow Soul Zombie - Zombie Body - Aria of Sorrow [ edit ]
Becomes stronger when poisoned. Enchanted Soul
Drop: Zombie
Zombie - Harmony of Despair [ edit ]
Gain resistance to poison. Enchanted Soul
Attrib: Poison +5
Rarity: ***
Steal: Zombie (2.3%)
R. Zombie - Harmony of Despair [ edit ]
Summon an 8-bit zombie. Bullet Soul
Consume: 8 MP  ATK +6
Rarity: ***
Steal: R. Zombie (5.5%)
First Obtained: Chapter 10


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