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Zombie

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Zombie
003
Japanese Name ゾンビ
Alternate Names
Game Appearances

Most Games

Abilities
Monster Type Zombie
Mythical Lore Origins


Zombies are a very common enemy seen in many games from the Castlevania series, and are usually the first enemies encountered in almost any of the games.

Contents

OverviewEdit

These armies of undead corpses rise from the ground and slowly meander towards any heroes that might be nearby. Zombies are mindless slaves of the dreadful Count Dracula, and constitute a majority of his undead army. Because of the fact that they wear cloaks in most games, they look like the monsters in the Sega Genesis game Altered Beast in the first level. Zombies are common standards in the Castlevania series, often serving as the earliest hurdles for the game.

Their shambling walk makes them, for the most part, highly immobile and easy to dodge. In addition, their rotting flesh and decaying bones, added to the fact that they generally wear no armor, makes them easy to kill. They usually fall to one hit, even at low levels. Some zombies, such as the zombie soldier and zombie lieutenant, change this trend by being slightly more resiliant and mobile, and being able to strike from a further distance with a weapon. Even with these added boons, however, zombies are largely considered cannon fodder and are never much of a threat, even in large numbers. At higher levels, entire legions of zombies can be destroyed with little to no effort.

TypesEdit

Aside from the average "Run-of-the-Mill" zombie, there are other kinds which have appeared in various putrid and deadly forms. Ghouls often appear as more powerful versions of Zombies, but are not actually Zombies.

GalleryEdit

Game-Specific InformationEdit

Castlevania: Portrait of RuinEdit

One of the more unique aspects of zombies in this game is that when dealt damage by fire, the flesh comes off, turning the zombie into a Skeleton!

In addition, killing enough Zombies in one area will make a Wight appear.

Castlevania: Order of EcclesiaEdit

As usual, these enemies are pretty harmless on their own. In this game, they appear in the Monastery & Ruvas Forest levels. Oddly enough, the Necromancer enemy can summon up these enemies, and by stealing their glyph, you can summon up Zombies to fight with you.

An interesting study with this enemy has proven successful. In the Monastery level, if you stand on a platform in a room where Zombies continuously spawn & activate one of your familiar spirits, the spirit will go after the Zombies. If you leave the game on overnight (make sure it is NOT asleep) & in a charger, by the time you wake up, your familiar spirit will have leveled up to the max level. However, this does not work with the Polkir & Gorgon Head familiars.

Castlevania: JudgmentEdit

Zombies appear in Judgement as normal enemies. All must be defeated in a level to fight the Minotaur.

Castlevania: The ArcadeEdit

Zombies are raised from the ground by Death in the Ruins.

Enemy DataEdit

Enemy Data: Zombie
Image Name - Game
Description
Statistics Items Location
Zombie1C64cv1-zombieAmigacv-zombiePccv-zombie
(NES/C64/AMI/PC)
Zombie (jpn) [ edit ]
Castlevania (Strategy)
These are lost souls that walk trance-like straight ahead. Because they move so slowly, you can destroy them with a single crack of your Whip.(*) HP: 1
Exp: 100
Atk: 2
1. Main Hall
Vkill-zombie Zombie  [ edit ]
Vampire Killer (Strategy)
' Exp: 100
1. Entrance Halls
Hc-zomb Living Dead 
Haunted Castle
' HP: 2
Exp: 200
Atk: 1
1. Graveyard
2. Cave
ZombieS1 6. The Zombie 
Simon's Quest
' HP: 2/4/8/16
Drop: Half Heart
Jova, Veros, Aljiba, Aldra, Oldon, Fetra
Zombieww 2. Zombie 
Wai Wai World
' HP: 1
Atk: 1
1. Castlevania
Cv3-zombCv3-robeCv3-jzombie
(NA Easy/NA Hard/JPN)
21. Zombie 
Dracula's Curse
' 1. Town, 8. Entrance
BDK Zombie 1. Zombie 
Boku Dracula-Kun
' 1. Kid Dracula's Castle
Cv4-zomb 48. Ground Zombie  [ edit ]
Super Castlevania IV
' HP: 48
Exp: 100
Atk: 2
2. Forest/Lake/River
Cruela 49. Cruela  (Zombie) [ edit ]
Super Castlevania IV
' HP: 16
Exp: 100
Atk: 3
6. The Halls
KD Zombie Sprite 1. Zombie 
Kid Dracula
' 1. Kid Dracula's Castle
Mr. Picky 35. Mister Picky Picky 
Kid Dracula
' 7. Mines
X68-zomb-1- Zombie  [ edit ]
Castlevania Chronicles
' HP: 2
Exp: 100
1. Monastary, 2. Underground Aqueducts
Rob-zombie-1- Zombie  [ edit ]
Rondo of Blood (Strategy)
' HP: 2
Exp: 100
2. Entrance
Bl-zomb-1- Zombie 
Bloodlines
' 1. Castlevania
Dracx-zomb-1- Zombie  [ edit ]
Dracula X (Strategy)
' HP: 1
1. Town, 2. Entrance, 4. Dungeon, 7. Dracula
Sotn-zombies-1- 5. Zombie  [ edit ]
Symphony of the Night (Strategy)
Fresh Corpses. Magically animated. Weak: Holy, Fire
Level: 1
HP: 1
Exp: 5
Drop: $100, Cloth Tunic
Entrance
SLCD Zombie Zombie 
Symphony of the Night LCD
' 1. Entrance, 2. Royal Chapel, 3. Catacombs, 4. Castle Keep
Gb3-zomb1 Zombie 
Legends
' HP: 2
Atk: 1
1. Outside, 2. Inside, 3. Clock Tower, Hidden
LOD-ZOM Zombie  [alt] [ edit ]
Legacy of Darkness
' HP: 15
Drop: x2, usually 100 Gold
Forest, Villa, Castle Center, Tower of Ruins
LOD-CWZ Zombie [Crawling]  [alt] [ edit ]
Legacy of Darkness
' HP: 5
Drop: x2, usually 100 Gold
Forest, Castle Center, Tower of Ruins
Zombie2 Zombie (jpn) [ edit ]
Castlevania: Circle of the Moon (Strategy)
' Strong: Darkness
HP: 48
Exp: 2
Atk: 70
Def: 20
Common Drop: Cotton Clothes (2.5%)
Rare Drop: Potion (0.5%)
Catacomb, Triumph Hallway
Zombie3 5. Zombie  [ edit ]
Harmony of Dissonance
' Weak: Fire
Level: 1
HP: 2
Exp: 5
Rare Drop: Casual Wear
Castle A: Entrance, Room of Illusion
Castle B: Castle Treasury, Clock Tower
Aoszombie 2. Zombie  [ edit ]
Aria of Sorrow
A rotting corpse animated by magic. Strong: Dark
Weak: Sword, Holy
HP: 18
Exp: 1
Common Drop: Cloth Tunic
Rare Drop: Baselard
Soul: Zombie Body
Castle Corridor
003 3. Zombie  [ edit ]
Lament of Innocence
A freshly buried corpse animated by magic. Weak: Fire, Holy Water, Axe
HP: 50
House of Sacred Remains, Ghostly Theatre
014 14. Flame Zombie  [ edit ]
Lament of Innocence
A zombie born from a fire victim. It emits flames from its body. Strong: Fire
Weak: Ice, Holy Water, Cross
HP: 50
Anti-Soul Mysteries Lab
030 30. Poison Zombie  [ edit ]
Lament of Innocence
A zombie that spews a deadly poison that can rot flesh on contact. Weak: Fire, Holy Water, Cross
HP: 50
Drop: Serum
House of Sacred Remains
041 41. Frost Zombie  [ edit ]
Lament of Innocence
Zombie born from a corpse that froze to death. It is cloaked in cold. Strong: Ice
Weak: Fire, Holy Water, Cross
HP: 50
Anti-Soul Mysteries Lab
054 54. Hanged Man  [ edit ]
Lament of Innocence
The zombie of a man who died by hanging. Weak: Fire, Holy Water, Cross
HP: 350
Drop: Coin of Happiness
Anti-Soul Mysteries Lab, Ghostly Theatre, Pagoda of the Misty Moon
Doszombie 1. Zombie  [ edit ]
Dawn of Sorrow (Strategy)
A rotting corpse of a villager, animated by magic. Strong: Dark
Weak: Slashing, Fire, Water, Holy, Poison
HP: 3
MP: 1
Exp: 1
Atk: 8
Def: 0
Timestop: Affected
Common Drop: Cloth Tunic (8%)
Soul: Summon Zombie (20%)
The Lost Village
COD-009 9. Zombie Lv.5  [ edit ]
Curse of Darkness (Strategy)
A corpse brought back to life by the power of hate. Fairly weak, but a legitimate threat in packs. Strong: Ice
Weak: Fire
Level: 5
HP: 50
Exp: 4
Common Drop: Wild Memory
Steal: $10
Abandoned Castle, Baljhet Mountains, Tower of Eternity
COD-059 59. Zombie Lv.26  [ edit ]
Curse of Darkness (Strategy)
A corpse brought back to life by the power of hate. Fairly weak, but a legitimate threat in packs. Strong: Ice
Weak: Fire
Level: 26
HP: 155
Exp: 67
Common Drop: Wild Memory
Steal: $10
Cordova Town, Eneomaos Machine Tower
COD-117 117. Zombie Lv.42  [ edit ]
Curse of Darkness (Strategy)
A corpse brought back to life by the power of hate. Fairly weak, but a legitimate threat in packs. Strong: Ice
Weak: Fire
Level: 42
HP: 250
Exp: 233
Common Drop: Wild Memory
Steal: $10
Dracula's Castle
PoR - Zombie 1. Zombie  [ edit ]
Portrait of Ruin
An animated corpse. Strong: Dark
Weak: Piercing, Fire, Holy, Petrify
HP: 8
Exp: 2
Skill Pt: 1
Drop: Rotten Meat, Hobo's Clothes
Entrance, City of Haze
Ooszombie Zombie 
Order of Shadows
'
Zombie 2. Zombie  [ edit ]
Order of Ecclesia
A lively animated corpse, magically brought to life. Weak: Slashing, Fire, Electric, Stone
HP: 9
Exp: 1
Skill Pt: 1
Atk: 6
Drop: Rotten Meat (5%)
Monastery
Zombie 
Encore of the Night
' HP: 20
Exp: ~30
Drop: Apple; Two of Crosses
Steal: 1 copper
Entrance
Doszombie 1. Zombie  [ edit ]
Harmony of Despair (Strategy)
An animated corpse. Weak: Strike, Slash, Pierce, Petrify
Drop: Hobo's Clothes (4.30%)
Soul: Yellow (2.30%) Gain resistance to poison.
Chapter 1,9
Zombie1 62. R. Zombie  (L. Zombie) [alt] [ edit ]
Harmony of Despair (Strategy)
The remains of some visitor to the castle from long ago. Exp: 50
Soul: Red
Chapter 10
ZombiesLOS Zombie  - see also here [ edit ]
Lords of Shadow
Zombies are the most basic creations of a master Necromancer and form the rank and file of the Lord of the Dead's army. (...) Strong: Fairy x3
Weak: Dagger, Light Fairy x2, Holy Water x2, Crystal x3
Size: Medium
Difficulty: Low
Chapter 10, 11
Zombie  [ edit ]
Mirror of Fate
Bitten, infected and stripped of the slightest power of reason, many humans have ended up lost in the castle in search of fresh brains. Their clumsy attacks and fragile bodies are compensated for by their ironclad insistence on devouring their victims, even after being dismembered. Weak: Throwing Axe, Oil Flask
Difficulty: 1/5
HP: 20
Exp: 5
Drop: 5 Magic
Cursed Village, Castle's Outer Wall, Deadly Waterfalls, Guards Room

Soul DataEdit

Item Data: Zombie
Image Name - Game
Description
Type / Users Attributes / Consume Statistics / Sell Found Notes
Yellow Soul Zombie - Zombie Body - Aria of Sorrow
Becomes stronger when poisoned. Yellow Soul
Soma 
Steal: Zombie
Zombie - Harmony of Despair
Gain resistance to poison. Yellow Soul
Soma 
Attrib: Poison +5
Rarity: ***
Steal: Zombie (2.3%)
R. Zombie - Harmony of Despair
Summon an 8-bit zombie. Red Soul
Soma 
Consume: 8 MP  ATK +6
Rarity: ***
Steal: R. Zombie (5.5%)
First Obtained: Chapter 10


ReferencesEdit

See AlsoEdit

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