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The Zombie is a very common enemy seen in many games from the Castlevania series and are usually the first enemies encountered in almost all games.

OverviewEdit

These armies of undead corpses rise from the ground and slowly meander toward any humans that might be nearby. Zombies are mindless slaves of the dreadful Count Dracula, and constitute a majority of his undead army. Zombies are common standards in the Castlevania series, often serving as the earliest hurdles for the game.

Their shambling walk makes them, for the most part, highly immobile and easy to dodge. In addition, their rotting flesh and decaying bones, added to the fact that they generally wear no armor, makes them easy to kill. They usually fall to one hit, even at low levels. Some zombies, such as the Zombie Soldier, change this trend by being slightly more resilient and mobile, and being able to strike from a further distance with a weapon. Even with these added boons, however, zombies are largely considered cannon fodder and are never much of a threat, even in large numbers. At higher levels, entire legions of zombies can be destroyed with little to no effort.

TypesEdit

Aside from the average zombie, there are other kinds which have appeared in various putrid and deadly forms. Ghouls often appear as more powerful versions of zombies, but they are not actually one.

AppearancesEdit

Castlevania: BloodlinesEdit

Two versions appear in this game. One is surrounded by flies, the other one is not. The "Castlevania: New Generation" versions of the zombies are blue and less gory.

Castlevania: Curse of DarknessEdit

Zombies are common enemies in this game, and are very easy to steal items from. They move slowly but mostly come in packs.

Castlevania: Portrait of RuinEdit

One of the most unique aspects of zombies in this game is that when dealt damage by fire, the flesh comes off, turning the Zombie into a Skeleton.

In addition, killing enough zombies in one area will make a Wight appear.

Castlevania: Order of EcclesiaEdit

As usual, these enemies are pretty harmless on their own, albeit they are a bit more resilient than in previous games. They appear in the Monastery and in Ruvas Forest. The Necromancer is capable of summoning these enemies, and by absorbing his glyph, Shanoa can summon up zombies to fight for her.

In the Monastery, if the player stands on a platform in a room where Zombies continuously spawn and summons a familiar, the spirit will go after the zombies. If the game is left on this way for a prolonged period of time, the familiar will level up by itself to the maximum level. However, this does not work with the Polkir and Gorgon Head familiars.

Castlevania JudgmentEdit

Zombies appear as random or event encounters. They usually appear in pairs, and in some cases, paired with a Merman. They attack only by punching anyone close to them, this attack is slow but does quite a lot of damage, specially when handicapped. They are slow moving, and when killed, they burst into a pool of poison with a random item in the middle. In order to get the item without suffering from poison, the player can use a dodge move to skip the green slime and get the item, or wait for the effect to wear off.

During random encounters (only in Castle Mode), zombies are lesser enemies fought before an immediate battle against the Iron Gladiator or the Minotaur. In an event encounter (again, only in Castle Mode), zombies may appear in a stage with a specific victory condition (activate stage hazard, defeat opponent, defeat enemy using a sub-weapon, etc.).

Castlevania: The ArcadeEdit

Zombies are raised from the ground by Death in the Ruins.

Enemy DataEdit

Main article: Zombie/Enemy Data

Item DataEdit

Item Data: Zombie
Image Name - Game
Description
Type / Users Attributes / Consume Statistics / Sell Found Notes
Cloth Tunic Icon Cloth Tunic (jpn) - Symphony of the Night [ edit ]
Simple cloth tunic Body (Clothes)
Alucard 
DEF +1
Drop: Bloody Zombie, Zombie
Castlevania CotM equipment-cotton clothes Cotton Clothes (Clothes of Cloth) - Circle of the Moon [ edit ]
Clothes made of cotton Body (Clothes)
Nathan 
DEF +20
Drop: Skeleton Athlete, Zombie, Fleaman, Hopper, Mudman, Mummy
Castlevania CotM item-potion Potion (jpn) - Circle of the Moon [ edit ]
Recover 20 HP. Recovery Item (Health Potion)
Nathan 
HP +20
Drop: Abiondarg, Wind Armor, Skeleton, Skeleton Bomber, Zombie, Demon Lord, Devil Tower, Hyena, Fox Hunter, Flame Demon, Myconid
Casual Wear Icon Casual Wear (Everyday Wear) - Harmony of Dissonance [ edit ]
Clothes usually worn by city-folk. Body
Juste Belmont 
DEF +1, INT +5
Buy: $98 Find: Merchant's shop (Castle Treasury B, Luminous Cavern B)
Rare Drop: Zombie
Cloth Tunic AoS Icon Cloth Tunic (jpn) - Aria of Sorrow [ edit ]
Tunic sewn from cloth. Armor
Soma 
DEF +7
Sell: $150 
Rare Drop: Fleaman
Common Drop: Zombie
Baselard Icon Baselard (jpn) - Aria of Sorrow [ edit ]
Your standard dagger. Weapon
Soma 
Attrib: Sword
ATK +19
Sell: $300 
Buy: $600 Find: Castle Corridor (Hammer's shop)
Common Drop: Zombie, Evil Butcher
Yellow Soul Zombie - Zombie Body - Aria of Sorrow [ edit ]
Becomes stronger when poisoned. Enchanted Soul
Soma 
Drop: Zombie
Serum Serum - Lament of Innocence [ edit ]
Medicine that cures poison. Recovery Item
Leon Belmont 
Buy: $100 Find: Castle Entrance, House of Sacred Remains, Rinaldo's Shop
Drop: Poison Lizard, Poison Zombie, Skeleton Flower
Clothtunic Cloth Tunic - Dawn of Sorrow [ edit ]
A simple garment made of cloth. Armor
Soma 
DEF +4
Sell: $150 
Buy: $300 Find: Hammer's Shop
Common Drop: Zombie
Bullet Soul DoS Icon Zombie - Summon Zombie - Dawn of Sorrow [ edit ]
Summon Zombie. Bullet Soul
Soma 
Consume: 12 MP  Rarity: **
Drop: Zombie
Wild Memory Wild Memory - Curse of Darkness [ edit ]
A strange stone fragment with ancient memories carved on it. Used for simple weapons. Material
Hector 
Common Drop: Skeleton Blaze Lv.5, Fenrir Lv.5/10, Zombie Lv.5/26/42
Rotten Meat PoR Icon Rotten Meat (jpn) - Portrait of Ruin [ edit ]
A slab of rotting, fetid beef. It smells terrible. Item (Food/Meat)
Jonathan, Charlotte 
HP -200
Sell: $1 
Drop: Zombie
Hobo's Clothes PoR Icon Hobo's Clothes - Portrait of Ruin [ edit ]
Ragged, worn clothes. Your mother would be ashamed. Body Gear (Armor)
Jonathan/Charlotte 
DEF +2
Sell: $50 
Drop: Zombie
Rotten Meat Icon Rotten Meat - Order of Ecclesia [ edit ]
Your ticket to a brand new echelon of stomach problems. Item
Shanoa 
HP -200
Sell: 1G 
Drop: Zombie
Hobo's Clothes PoR Icon Hobo's Clothes - Harmony of Despair [ edit ]
Ragged, worn clothes. Your mother would be ashamed. Chest (Clothes)
any 
DEF +2
Sell: $75 
Rarity: *
Drop: Zombie
Enchanted Soul HD Icon Zombie - Harmony of Despair [ edit ]
Gain resistance to poison. Enchanted Soul
Soma 
Attrib: Poison +5
Rarity: ***
Steal: Zombie (2.3%)
Bullet Soul HD Icon R. Zombie - Harmony of Despair [ edit ]
Summon an 8-bit zombie. Bullet Soul
Soma 
Consume: 8 MP  ATK +6
Rarity: ***
Steal: R. Zombie (5.5%)
First Obtained: Chapter 10

ReferencesEdit