Zombie
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| Zombie | |
| | |
| Japanese Name | ゾンビ |
|---|---|
| Alternate Names | |
| Game Appearances | Most Games |
| Abilities | |
| Monster Type | Zombie |
| Mythical Lore Origins | |
Zombies are a very common enemy seen in many games from the Castlevania series, and are usually the first enemies encountered in almost any of the games.
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Overview
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These armies of undead corpses rise from the ground and slowly meander towards any heroes that might be nearby. Zombies are mindless slaves of the dreadful Count Dracula, and constitute a majority of his undead army. Because of the fact that they wear cloaks in most games, they look like the monsters in the Sega Genesis game Altered Beast in the first level. Zombies are common standards in the Castlevania series, often serving as the earliest hurdles for the game.
Their shambling walk makes them, for the most part, highly immobile and easy to dodge. In addition, their rotting flesh and decaying bones, added to the fact that they generally wear no armor, makes them easy to kill. They usually fall to one hit, even at low levels. Some zombies, such as the zombie soldier and zombie lieutenant, change this trend by being slightly more resiliant and mobile, and being able to strike from a further distance with a weapon. Even with these added boons, however, zombies are largely considered cannon fodder and are never much of a threat, even in large numbers. At higher levels, entire legions of zombies can be destroyed with little to no effort.
Types
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Aside from the average "Run-of-the-Mill" zombie, there are other kinds which have appeared in various putrid and deadly forms. Ghouls often appear as more powerful versions of Zombies, but are not actually Zombies.
- Bloody Zombie
- Dead Crusader
- Dead Mate
- Dead Pirate
- Dead Warrior
- Evil Butcher
- Flying Zombie
- Ghoul
- Grave Keeper
- Melty Zombie
- Scarecrow
- Wight
- Zombie Officer
- Zombie Soldier
Gallery
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Game-Specific Information
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Castlevania: Portrait of Ruin
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One of the more unique aspects of zombies in this game is that when dealt damage by fire, the flesh comes off, turning the zombie into a Skeleton!
In addition, killing enough Zombies in one area will make a Wight appear.
Castlevania: Order of Ecclesia
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As usual, these enemies are pretty harmless on their own. In this game, they appear in the Monastery & Ruvas Forest levels. Oddly enough, the Necromancer enemy can summon up these enemies, and by stealing their glyph, you can summon up Zombies to fight with you.
An interesting study with this enemy has proven successful. In the Monastery level, if you stand on a platform in a room where Zombies continuously spawn & activate one of your familiar spirits, the spirit will go after the Zombies. If you leave the game on overnight (make sure it is NOT asleep) & in a charger, by the time you wake up, your familiar spirit will have leveled up to the max level. However, this does not work with the Polkir & Gorgon Head familiars.
Castlevania: Judgment
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Zombies appear in Judgement as normal enemies. All must be defeated in a level to fight the Minotaur.
Castlevania: The Arcade
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Zombies are raised from the ground by Death in the Ruins.
Enemy Data
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| Enemy Data: Zombie | ||||
|---|---|---|---|---|
| Image | Name - Game Description | Statistics | Items | Location |
![]() ![]() ![]() (NES/C64/AMI/PC) | ||||
| These are lost souls that walk trance-like straight ahead. Because they move so slowly, you can destroy them with a single crack of your Whip.(*) | HP: 1 Exp: 100 Atk: 2 | 1. Main Hall | ||
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| ' | Exp: 100 | 1. Entrance Halls | ||
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| ' | HP: 2 Exp: 200 Atk: 1 | 1. Graveyard 2. Cave | ||
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| ' | HP: 2/4/8/16 | Drop: Half Heart | Jova, Veros, Aljiba, Aldra, Oldon, Fetra | |
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| ' | HP: 1 Atk: 1 | 1. Castlevania | ||
| (NA Easy/NA Hard/JPN) | ||||
| ' | 1. Town, 8. Entrance | |||
![]() ![]() ![]() | ||||
| ' | 1. Kid Dracula's Castle | |||
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| ' | HP: 48 Exp: 100 Atk: 2 | 2. Forest/Lake/River | ||
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| ' | HP: 16 Exp: 100 Atk: 3 | 6. The Halls | ||
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| ' | 1. Kid Dracula's Castle | |||
![]() ![]() ![]() | ||||
| ' | 7. Mines | |||
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| ' | HP: 2 Exp: 100 | 1. Monastary, 2. Underground Aqueducts | ||
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| ' | HP: 2 Exp: 100 | 2. Entrance | ||
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| ' | 1. Castlevania | |||
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| ' | HP: 1 | 1. Town, 2. Entrance, 4. Dungeon, 7. Dracula | ||
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| Fresh Corpses. Magically animated. | Weak: Holy, Fire Level: 1 HP: 1 Exp: 5 | Drop: $100, Cloth Tunic | Entrance | |
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| ' | 1. Entrance, 2. Royal Chapel, 3. Catacombs, 4. Castle Keep | |||
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| ' | HP: 2 Atk: 1 | 1. Outside, 2. Inside, 3. Clock Tower, Hidden | ||
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| ' | HP: 15 | Drop: x2, usually 100 Gold | Forest, Villa, Castle Center, Tower of Ruins | |
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| ' | HP: 5 | Drop: x2, usually 100 Gold | Forest, Castle Center, Tower of Ruins | |
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| ' | Strong: Darkness HP: 48 Exp: 2 Atk: 70 Def: 20 | Common Drop: Cotton Clothes (2.5%) Rare Drop: Potion (0.5%) | Catacomb, Triumph Hallway | |
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| ' | Weak: Fire Level: 1 HP: 2 Exp: 5 | Rare Drop: Casual Wear | Castle A: Entrance, Room of Illusion Castle B: Castle Treasury, Clock Tower | |
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| A rotting corpse animated by magic. | Strong: Dark Weak: Sword, Holy HP: 18 Exp: 1 | Common Drop: Cloth Tunic Rare Drop: Baselard Soul: Zombie Body | Castle Corridor | |
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| A freshly buried corpse animated by magic. | Weak: Fire, Holy Water, Axe HP: 50 | House of Sacred Remains, Ghostly Theatre | ||
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| A zombie born from a fire victim. It emits flames from its body. | Strong: Fire Weak: Ice, Holy Water, Cross HP: 50 | Anti-Soul Mysteries Lab | ||
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| A zombie that spews a deadly poison that can rot flesh on contact. | Weak: Fire, Holy Water, Cross HP: 50 | Drop: Serum | House of Sacred Remains | |
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| Zombie born from a corpse that froze to death. It is cloaked in cold. | Strong: Ice Weak: Fire, Holy Water, Cross HP: 50 | Anti-Soul Mysteries Lab | ||
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| The zombie of a man who died by hanging. | Weak: Fire, Holy Water, Cross HP: 350 | Drop: Coin of Happiness | Anti-Soul Mysteries Lab, Ghostly Theatre, Pagoda of the Misty Moon | |
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| A rotting corpse of a villager, animated by magic. | Strong: Dark Weak: Slashing, Fire, Water, Holy, Poison HP: 3 MP: 1 Exp: 1 Atk: 8 Def: 0 Timestop: Affected | Common Drop: Cloth Tunic (8%) Soul: Summon Zombie (20%) | The Lost Village | |
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| A corpse brought back to life by the power of hate. Fairly weak, but a legitimate threat in packs. | Strong: Ice Weak: Fire Level: 5 HP: 50 Exp: 4 | Common Drop: Wild Memory Steal: $10 | Abandoned Castle, Baljhet Mountains, Tower of Eternity | |
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| A corpse brought back to life by the power of hate. Fairly weak, but a legitimate threat in packs. | Strong: Ice Weak: Fire Level: 26 HP: 155 Exp: 67 | Common Drop: Wild Memory Steal: $10 | Cordova Town, Eneomaos Machine Tower | |
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| A corpse brought back to life by the power of hate. Fairly weak, but a legitimate threat in packs. | Strong: Ice Weak: Fire Level: 42 HP: 250 Exp: 233 | Common Drop: Wild Memory Steal: $10 | Dracula's Castle | |
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| An animated corpse. | Strong: Dark Weak: Piercing, Fire, Holy, Petrify HP: 8 Exp: 2 Skill Pt: 1 | Drop: Rotten Meat, Hobo's Clothes | Entrance, City of Haze | |
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| A lively animated corpse, magically brought to life. | Weak: Slashing, Fire, Electric, Stone HP: 9 Exp: 1 Skill Pt: 1 Atk: 6 | Drop: Rotten Meat (5%) | Monastery | |
| ' | HP: 20 Exp: ~30 | Drop: Apple; Two of Crosses Steal: 1 copper | Entrance | |
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| An animated corpse. | Weak: Strike, Slash, Pierce, Petrify | Drop: Hobo's Clothes (4.30%) Soul: Yellow (2.30%) Gain resistance to poison. | Chapter 1,9 | |
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| The remains of some visitor to the castle from long ago. | Exp: 50 | Soul: Red | Chapter 10 | |
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| Zombies are the most basic creations of a master Necromancer and form the rank and file of the Lord of the Dead's army. (...) | Strong: Fairy x3 Weak: Dagger, Light Fairy x2, Holy Water x2, Crystal x3 Size: Medium Difficulty: Low | Chapter 10, 11 | ||
| Bitten, infected and stripped of the slightest power of reason, many humans have ended up lost in the castle in search of fresh brains. Their clumsy attacks and fragile bodies are compensated for by their ironclad insistence on devouring their victims, even after being dismembered. | Weak: Throwing Axe, Oil Flask Difficulty: 1/5 HP: 20 Exp: 5 | Drop: 5 Magic | Cursed Village, Castle's Outer Wall, Deadly Waterfalls, Guards Room | |
Soul Data
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| Item Data: Zombie | ||||||||
|---|---|---|---|---|---|---|---|---|
| Image | Name - Game Description | Type / Users | Attributes / Consume | Statistics / Sell | Found | Notes | ||
| | ||||||||
| Becomes stronger when poisoned. | Yellow Soul Soma | Steal: Zombie | ||||||
| Gain resistance to poison. | Yellow Soul Soma | Attrib: Poison +5 | Rarity: *** Steal: Zombie (2.3%) | |||||
| Summon an 8-bit zombie. | Red Soul Soma | Consume: 8 MP | ATK +6 | Rarity: *** Steal: R. Zombie (5.5%) First Obtained: Chapter 10 | ||||
References
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- Mr. P's Castlevania Realm
- Castlevania: Symphony of the Night Bestiary FAQ from GameFAQs.com
- Castlevania: Circle of the Moon Monster List at GameFAQs.com
- Castlevania: Harmony of Dissonance Monster Encyclopedia at GameFAQs.com
- Castlevania: Aria of Sorrow Enemy Data FAQ at GameFAQs.com
- Castlevania: Lament of Innocence Encyclopedia Listing FAQ at GameFAQs.com
- Dawn of Sorrow Monster List at GameFAQs.com
- Castlevania: Dawn of Sorrow Bestiary at GameFAQs.com
- Castlevania: Curse of Darkness FAQ by Jim Freedan at GameFAQs.com
- Castlevania: Portrait of Ruin Bestiary by "Darth Nemesis" at GameFAQs.com
- Castlevania: Portrait of Ruin by Zach "Darko" Long at GameFAQs.com
See Also
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| Playable Characters |
|---|
| Warriors of The Light |
| Simon - Maria - Trevor - Sypha - Eric - Shanoa - Grant |
| Warriors of The Night |
| Alucard - Cornell - Carmilla - Golem - Death - Dracula - Aeon |
| Enemies |
| Zombie - Merman - Minotaur - Iron Gladiator - Giant Squid - Giant Fish - Time Reaper - Galamoth |
| Areas |
| Abbey Ruins - Alchemy Laboratory - Castle Gate - Cathedral - Clock Tower - Crystal Cavern - Dimensional Rift Ghost Ship - Throne Room - Torture Chamber |
| Music |
| Darkness of Fear - Castlevania: Judgment Original Soundtrack |
| Archives |
| Bestiary - Inventory - Timeline |


