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Zephyr

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Role in the series Edit

Dos zefa
Zephyr's concept art
Reinhart77Added by Reinhart77

Zephyr encounters Soma Cruz in the Cursed Clock Tower and demonstrates his power by destroying all the lamps in the room before Soma can even move. His attacks mostly include using his time stopping ability to do certain moves. His weakness is actually the fact that he stands or walks a lot without attacking. At this time, the player can easily keep hitting him with Killer Clowns or a different ranged soul or weapon. The only thing the player has to be careful of is not to attack him if he has an aura around him. If the player does, Zephyr will stop time and slash him. Once defeated, Zephyr's power over time goes out of control and causes Zephyr to age rapidly until becoming nothing but bone then dust.

Zephyr also appears in Castlevania: Portrait of Ruin in the Nest of Evil and is a good friend of the Chronomage.

Battle TaticsEdit

Zephyer fights with the power of time manipulation (Chronokinesis). He also wears a strapped claw on each hand and throws knives at his enemies. His main attacks include:

  • Throwing a knife in a straight line, in Portrait of Ruin this becomes three knives at once
  • Jumping off the walls and ceilings whilst throwing knives
  • Slashing his foe with one of his claws should they get too close
  • Using time powers to make himself faster and performing a charge followed by a claw slash
  • Freezing time and placing some knives above his foe, upon unfreezing time the knives would fall

Game Appearances Edit

In-Game DescriptionsEdit

Castlevania: Dawn of Sorrow/Portrait of RuinEdit

"A demon with mastery over time." In Dawn, he stops time and dashes past Soma, destroying the candles on the clock tower. He fights mostly the same in Portrait, but lacks the introduction. He fights by slowly strutting, and will either chuck knives at the heroes, or crouch and give off an aura while chuckling. If he's attacked in this pose, he'll stop time before the attack can connect, and either jump over you while laying knives in an arc, or dash towards you and take a swipe at you. When time resumes, the knives will fly to the ground. Thankfully, Zephyr isn't focusing on aiming, and you can see openings while time is stopped, allowing you to step into safety when time is resumed. He'll occasinaly due either attack even when not attacked. He'll also jump at a wall, and throw a knife at you when he launches off the wall. When defeated, he appears to lose his control over time, rapidly decomposing into a skeleton. In Dawn, his remains are sucked into the magic seal with the clock hands and some snow, and in Portrait, his skeleton collapses onto the floor, where it crumbles into dust.

StrategiesEdit

In Dawn of Sorrow, you should get away from him when he murmurs to himself because if you are close to him he will charge. You could equip the Dead Pirate soul because you can double jump over him and hit him from behind with a polearm, which is his weakness.

In Portrait of Ruin, he is far eaiser because you can hit him with the Flame Whip, which exploits his weakness. You could also use the Alucard Spear which deals a lot of damage. Overall, Zephyr is just easier than his Dawn of Sorrow counterpart because, at the point you face him, you have a wide array of weapons and magic with which to kill him quickly.

Enemy DataEdit

Enemy Data: Zephyr
Image Name - Game
Description
Statistics Items Location
Zephyr 110. Zephyr  [ edit ]
Dawn of Sorrow
A demon with mastery over time. Weak: Piercing, Slashing
HP: 1234
MP: 1234
Exp: 5678
Atk: 80
Timestop: Unaffected
Soul: Clockwork
Cursed Clock Tower
Zephyr 132. Zephyr  [ edit ]
Portrait of Ruin
A demon who has mastery over time. Weak: Whip, Piercing, Fire
HP: 3210
Exp: 3210
Skill Pt: 60
Nest of Evil

Soul DataEdit

The soul of Zephyr has the power to stop time. It isn't as useful as it sounds, however, and will most likely rank low on your most used list. It is an important component in the story however -- it is integral in order to gain entry to the Silenced Ruins. The first time you reach the area, via the Subterranean Hell, you will witness a cannon firing at a pillar. Before the pillar is broken, however, time is stopped by a cheeky Chronomage. You cannot proceed without the pillar destroyed, thus you must go back. Once you have the Zephyr soul, however, you can turn the tables on the Chronomage by using it to counter the frozen time spell, which will allow the cannon to destroy the pillar and allow passage into the Silenced Ruins.

TriviaEdit

  • Zephyr is based on Dio Brando from JoJo's Bizarre Adventure and uses similar attacks i.e. Knives and time freeze. One of his Japanese voice clips even echoes Dio's (in)famous "Toki yo tomare (time has stopped)." His fight ontop of the clock tower is a reference to Part 3 of the manga.


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