The gentlest of the winds, Zephyrus, was known as the fructifying wind, the messenger of spring. It was thought that he lived in a cave in Thrace.
One of the surviving myths in which Zephyrus features most prominently is that of Hyacinth. Hyacinth was a very handsome and athletic Spartan prince. Zephyrus fell in love with him and courted him, and so did Apollo. The two competed for the boy's love, but Hyacinth chose Apollo, driving Zephyrus mad with jealousy. Later, catching Apollo and Hyacinth throwing a discus, Zephyrus blew a gust of wind at them, striking the boy in the head with the falling discus.
Soma encounters Zephyr at the top of the Cursed Clock Tower, who starts by demonstrating his time-stopping ability by destroying all the lamps in the room before Soma can even move. His main weakness lies in the fact that he stands or walks frequently without attacking, allowing the player to keep hitting him with any ranged soul or weapon. However, the player has to be careful not to attack Zephyr if he has an aura around him; otherwise, he will stop time and slash him. Once defeated, Zephyr's power over time will go out of control and cause him to age rapidly until becoming nothing but bones and dust.
In the game's Library, it is said that Zephyr is close friends with the Chrono Mage, another character with control over time.
Zephyr also appears in Portrait of Ruin as an optional boss in the Nest of Evil. He retains all of his attacks from Dawn of Sorrow, with the only difference being that now he throws three knives instead of one. Due to the added abilities of the protagonists in this game, Jonathan and Charlotte, this time the fight ends up being easier overall. A couple of 1,000 Blades casts is usually enough to defeat him, although Zephyr can still move while the attack is performed and he may bring out his aura in the meantime, allowing him to stop time and rush to slash the player, so choosing carefully when to cast is advised.
Zephyr fights with the power of time manipulation (chronokinesis). He also wears a strapped claw on each hand and throws knives at his enemies. His main attacks include:
- Throwing a knife in a straight line. In Portrait of Ruin this becomes three knives at once.
- Jumping off the walls and ceilings whilst throwing knives at the player's current position.
- Slashing at his foe with one of his claws, should they get too close.
- Using time powers to make himself faster and performing a charge followed by a claw slash.
- Freezing time and placing some knives above his foe, upon unfreezing time the knives would fall.
In Dawn of Sorrow, the player should get away from him when he murmurs to himself, because if they are close to him he will charge. The player could equip the Dead Pirate's soul, Backstab, because they can double jump over him and hit him from behind with a polearm, which is his weakness.
If Zephyr stops moving and just stands there, it means he's taunting the player into attacking him. If the player does so, Zephyr will stop time and slash at Soma. Instead, the player should move until Zephyr is at the very edge of the screen. After a brief moment, Zephyr will resort to stop time, jump over Soma and leave a series of knives in his track, which will fall once the flow of time resumes. By doing this, the player will be in a safe spot at the center of the falling knives, and also have a perfect opportunity to counterattack.
In Portrait of Ruin, he is far easier because Jonathan can hit him with the Flame Whip, which exploits his weakness; and if the player attacks Zephyr while he is doing his pose and knives are set up in their positions, the Whip Skill 1 can also provide protection from them. The player could also use the Alucard Spear, which deals a lot of damage. Another option is to use 1,000 Blades; however, this must be done with caution, as it's rest assured Zephyr will dash through it and slash at the player, but perhaps it's worth taking the hit in exchange of the massive damage Zephyr will receive.
Overall, Zephyr is just easier than his Dawn of Sorrow counterpart because, at the point the player faces him, they'll have a wide array of weapons and magic with which to kill him quickly.
The soul of Zephyr has the power to stop time. It isn't as useful as it sounds, however, and will most likely rank low on the player's most used list. It is an important component in the story, however, as it is integral in order to gain entry to the Silenced Ruins (although it's also possible to enter this area from the rear entrance by using the Cutall's special attack). The first time the player reaches the area, via the Subterranean Hell, they will witness a cannon firing at a pillar. Before the pillar is broken, however, time is stopped by a cheeky Chrono Mage. The player cannot proceed without the pillar destroyed, thus they must retreat. Once the player has acquired Zephyr's soul, however, they can turn the tables on the Chrono Mage by using it to counter the frozen time spell, which will allow the cannon to destroy the pillar and allow passage into the Silenced Ruins.
|Item Data: Zephyr|
|Image||Name - Game|
|Type / Users||Attributes / Consume||Statistics / Sell||Found||Notes|
|Stop time.|| Bullet Soul|
|Consume: 80 MP|| Rarity: Always get the soul.|
- In Castlevania: Dawn of Sorrow, Zephyr's skeleton is sucked into a vortex upon death, while in Portrait of Ruin his skeleton crumbles. Using Charlotte to cast Dark Rift as he dies will produce the same effect as the seal in Dawn of Sorrow, and suck in his skeleton.
- Zephyr's stats in Dawn of Sorrow are a suite of numbers: 1, 2, 3, 4 (HP), 5, 6, 7, 8 (EXP). In Portrait of Ruin, his stats go in reverse: 3, 2, 1, 0 (HP and EXP). It may be a reference to time (countdown and music), which is Zephyr's element.
- In Castlevania: Portrait of Ruin, one of Wind's quests is called "Art of the Zephyr".
- The sounds and graphical data for Zephyr in Dawn of Sorrow and Portrait of Ruin internally refer to him as "Edward", most likely in reference to his overall resemblance to Edward Scissorhands from Tim Burton's 1990 film of the same name.
- Some of Zephyr's attacks are likely based on Dio Brando from the anime/manga series JoJo's Bizarre Adventure (throwing knives and freezing time). One of his Japanese voice clips even echoes Dio's famous line "Toki wo, tomare!" ("時を止まれ!"? "Time, stop!"). His fight on top of the clock tower may be a reference to Part 3 of the manga.
|Castlevania: Dawn of Sorrow|
|Soma Cruz - Mina Hakuba - Julius Belmont - Yoko Belnades - Genya Arikado (Alucard) - Hammer|
|Celia Fortner - Dario Bossi - Dmitrii Blinov - Soma Cruz (Julius mode)|
|Flying Armor - Balore - Malphas - Puppet Master - Rahab - Gergoth - Zephyr - Bat Company|
Paranoia - Aguni - Abaddon - Death - Menace
|The Lost Village - Wizardry Lab - Garden of Madness - The Dark Chapel - Demon Guest House - Condemned Tower|
Cursed Clock Tower - Subterranean Hell - Silenced Ruins - The Pinnacle - Mine of Judgment - The Abyss
|Castlevania: Aria of Sorrow & Castlevania: Dawn of Sorrow Original Soundtrack|
|DoubleJump Books Dawn of Sorrow Official Strategy Guide|
Konami Akumajō Dracula: Sōgetsu no Jūjika Official Guide
|Bestiary - Inventory - Julius Mode - Voice Translations|
|Castlevania: Portrait of Ruin|
|Jonathan Morris - Charlotte Aulin - Wind - Vincent Dorin|
|Brauner - Stella - Loretta - Death - Dracula|
|Richter Belmont - Maria Renard - Old Axe Armor|
|Main Game Bosses|
|Dullahan - Behemoth - Keremet - Astarte - Legion - Dagon |
The Creature - Mummy Man - Werewolf - Medusa
|Nest of Evil Bosses|
|Balore - Gergoth - Zephyr - Aguni - Abaddon - Doppelganger|
Fake Trevor, Fake Sypha and Fake Grant
|Entrance - Great Stairway - Buried Chamber - Tower of Death - Master's Keep - The Throne Room|
|City of Haze - Nation of Fools - Sandy Grave - Forest of Doom|
13th Street - Burnt Paradise - Forgotten City - Dark Academy - Nest of Evil
|Castlevania: Portrait of Ruin Original Soundtrack|
|BradyGames Portrait of Ruin Official Strategy Guide - Konami Akumajō Dracula: Gallery of Labyrinth Official Guide|
|Bestiary - Inventory - Sisters Mode - Richter Mode - Old Axe Armor Mode|