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The White Dragon (also known as Skeledragon, Bone Dragon, Quetzalcoatl, or Wyrm) is an enemy in the Castlevania series. They are the fossilized remains of a long-necked dinosaur animated by a demonic force.

OriginsEdit

Quetzalcoatl 1

Quetzalcoatl as depicted in the Codex Borbonicus.

Quetzalcoatl, also known as Feathered Serpent, was a prominent supernatural entity or deity found in many Mesoamerican religions. It was also venerated and called Kukulkan among the Yucatec Maya and Q'uq'umatz and Tohil among the K'iche' Maya. The double symbolism used in its name is considered allegoric to the dual nature of the deity, where being feathered represents its divine nature or ability to fly to reach the skies, and being a serpent represents its human nature or ability to creep on the ground among other animals of the Earth, a dualism very common in Mesoamerican deities.

In the English version of Castlevania: Symphony of the Night, he is called Orobourous, a poorly translated version of Ouroboros. It refers to an ancient concept, representing a snake or dragon eating its own tail. The concept itself symbolizes introspection, the eternal return or cyclicality, especially in the sense of something constantly re-creating itself. It also represents the infinite cycle of nature's endless creation and destruction, life and death.

General descriptionEdit

White Dragons are undead skeletal dragons. There are two basic types, those with their necks bound to a wall, and those which are free to move around as they please (either float, bounce, or burrow).

Any variety can be a boss in a game (often called a Bone Dragon King) and some of the names used can refer to any of the types depending on the games. Skeledragon is a term used in older American games used only for the bound variety. White Dragon can be used for a bound variety or a unbound variety. The term Quetzalcoatl can be used to describe a bouncing or free-floating unbound varieties. Some unbound dragons are controlled by fleaman riders called Dragon Riders.

Some are considered the spines of deceased dragons, while others are said to be the remains of a long-necked dinosaur. Some still have their flesh intact or are alive, but otherwise behave like their skeletal counterparts. The White Dragon boss in Castlevania: The Adventure ReBirth is normally bound, but is able to slither around the floors, walls, and ceilings.

Bound varietyEdit

Castlevania II: Simon's QuestEdit

Unlike most bound white dragons, this one is bound to the ground instead of a wall.

Castlevania II: Belmont's RevengeEdit

The Angel Mummy is essentially two bound White Dragons, the upper one having a human skull, while the bottom one has a dragon skull.

Castlevania (N64) / Castlevania: Legacy of DarknessEdit

The White Dragons (The Dragon in Prima's Guide) is a two-headed dragon boss from the games Castlevania (N64) and Castlevania: Legacy of Darkness.

They attack by releasing blue fireballs from the mouths. After one of the heads lose half of the energy, its color will change from white to gray and will release a large amount of fire from the mouth.

When one White Dragon loses half of it's HP it drops a massive amount of collectable materials, including Red Jewels, Sun Cards, Moon Cards, Gold (ranging from 100 to 500), Cross, Axe, and Holy Water. It then drops all those materials again upon defeat.

In Castlevania: Legacy of Darkness it will only drop Red jewels, Sun Cards, Moon Cards, and Gold.

In Castlevania (N64), the fire breath from the dragons will pass through walls and is very difficult to avoid; the attack lasts longer than the player character's invincible frames, and therefore is capable of doing incredible amounts of damage. In Legacy of Darkness the damage is toned down somewhat and the fire breath will bounce off the structure containing the stairway rather than going through it, making it safe to hide behind.

Castlevania: Curse of DarknessEdit

Alternate elemental varieties of White Dragons in this game include Frost Dragon and Thunder Dragon.

Thunder Dragon is a cousin of the White Dragon, this particular variation spits lightning at the player. Respectively, its two counterparts spit fire (White Dragon) and ice (Frost Dragon). Naturally, its physically attack involves headbutting the player. The first two are encountered in the Forest of Jigramunt, fixed onto a pair of pillars. They reappear in various places, the most of which can be found in the Infinite Corridor. They most one of these will drop is gold.

Flying varietyEdit

Castlevania: Symphony of the NightEdit

There are three main varieties of dragon found in the game, both in the Reverse Entrance and Reverse Colosseum; Dragon Rider is a bouncing White Dragon with a Fleaman rider, while Orobourous is a larger flying dragon with a Fleaman rider. Both have interesting behaviors.

The Dragon Rider bounces in a predictable pattern, with the spaces under its body being safe. It usually takes two bounces to turn around and is incapable of bouncing right into the corner of a room, always stopping one bounce short of this. The head is the only weak point.

Orobourous is rather stranger; both the dragon's head and the Fleaman rider can be attacked. The Fleaman is a separate monster called Orobourous Rider that does not have a bestiary entry; it has 100 HP, half that of the dragon. If the Fleaman is killed before the dragon is, Orobourous will move into the background (changing color slightly) and become impossible to attack. It will then follow Alucard around and attack all targetable objects on screen (including candles), acting like a temporary Familiar. It must be noted, however, that the Karma Coin and Lapis Lazuli only drop if the dragon is killed; the Rider has no drops at all.

The White Dragon in the Reverse Colosseum Is just a bone dragon and is one of the easier dragons.

Castlevania: Harmony of DissonanceEdit

Found in only one room in the castle near the entrance to the final battle, the White Dragon Lv3 is unique in that it is not fastened to the wall, but instead roams freely around the background, flying and twisting around corridors, and not actively seeking out the player.

Castlevania: Aria of SorrowEdit

Quetzalcoatl behaves much like the Dragon Rider in Symphony of the Night, bouncing around the room in a predictable pattern. Like the Dragon Rider, it will always stop one bounce short of a room's entrance, and so cannot attack the player character if they remain in their starting position in a room. The head is the only weak point.

The Bone Dragon King appears in Aria of Sorrow, but is unnamed and is invincible. The dragon is summoned by Chaos, and protects the core of Chaos, flying around and shooting spheres of goo that ricochets off of the walls. The Bone Dragon King does not have an entry in the bestiary, and is only defeated when Chaos is defeated.

Crawling varietyEdit

Castlevania II: Belmont's RevengeEdit

The Ground Serpent (called such in Japan and the Bone Dragon in North America) was one of the bosses that could be fought in Dracula's Castle in Belmont's Revenge. Its long body burrowed in and out of the ground in a weaving pattern.

Castlevania: Harmony of DissonanceEdit

Although the Bone Dragon King never appears in Harmony of Dissonance, a leveled-up White Dragon acts similarly to the Bone Dragon King, and Death's second form looks like and acts similarly to the Bone Dragon king as well.

Castlevania: The ArcadeEdit

Castlevania: The Adventure ReBirthEdit

The Bone Dragon King in this game is normally bound to a wall. However, it can detach itself and crawl around before perching on another wall. It can also shoot blue energy blasts and smash its head against the floor.

Enemy DataEdit

Main article: White Dragon/Enemy Data

Item DataEdit

Item Data: White Dragon
Image Name - Game
Description
Type / Users Attributes / Consume Statistics / Sell Found Notes
Karma Coin Icon Karma Coin (Bomber Coin) - Symphony of the Night [edit]
Coin with 2 effects [use] Bomb
Alucard 
Attrib: Hit
ATT +50
Find: Catacombs, Floating Catacombs, Reverse Clock Tower
Drop: Fire Warg, Orobourous
Effect: Coin tossed out. Heads - Soul Steal all enemies; Tails - Lightning Strikes coin
Lapis Lazuli Icon Lapis Lazuli (jpn) - Symphony of the Night [edit]
Jewel Which Brings Luck Other (Ring)
Alucard 
LCK +20
Find: Starts with (Luck Mode only)
Drop: Orobourous
Potion HoD Icon Potion - Harmony of Dissonance [edit]
Restores some HP. Medicine
Juste Belmont 
HP +70
Buy: $80
 Find: Throughout castle (all)
Rare Drop: Skeleton Blaze
Common Drop: Peeping Eye, Fishman, Merman, Armor Knight, Bone archer, Bone Soldier, Lizard Man, Man-eater, Mimic, Rock Armor, Skeleton Spider, White Dragon Lv2
High Potion HoD Icon High Potion - Harmony of Dissonance [edit]
Restores a large amount of HP. Medicine
Juste Belmont 
HP +150
Buy: $200
 Find: Throughout castle (all)
Rare Drop: Disc Armor lv2
Common Drop: Hammer-Hammer, Harpy, White Dragon Lv3, Arthro Skeleton, Simon Wraith
Armet Icon Armet - Harmony of Dissonance [edit]
A helmet fashioned to protect the back of its user's head. Head
Juste Belmont 
DEF +15
Buy: $1,800 Find: Merchant's shop (Clock Tower A and B, Castle Treasury A, Castle Top Floor A)
Rare Drop: White Dragon Lv3
Yellow Soul White Dragon - Body of Bronze - Aria of Sorrow [edit]
CON is increased by 4. Enchanted Soul
Soma 
CON +4
Drop: White Dragon
Ancient Belt AoS Icon Ancient Belt (jpn) - Aria of Sorrow [edit]
Belt that lends its wearer a positive attitude. Goods
Soma 
DEF +5, STR +1, CON +5, LCK +1 (...)
Sell: $750 
Rare Drop: Kicker Skeleton, Quezlcoatl
Yellow Soul Quezlcoatl - Strength of Steel - Aria of Sorrow [edit]
CON is increased by 8. Enchanted Soul
Soma 
CON +8
Drop: Quezlcoatl
Biker Jacket DoS Icon Biker Jacket - Dawn of Sorrow [edit]
A leather jacket worn by motorcyclists. Armor
Soma 
ATK +2 DEF +13, STR +2
Sell: $1,200 
Rare Drop: Quetzalcoatl
Guardian-Soul-DoS-Icon Quetzalcoatl - Quetzalcoatl Familiar - Dawn of Sorrow [edit]
Summon Quetzalcoatl as a familiar. Guardian Soul
Soma 
Attrib: Slash
Consume: 5 MP/sec 
Rarity: **
Drop: Quetzalcoatl
Guardian-Soul-DoS-Icon White Dragon - Flame Breath - Dawn of Sorrow [edit]
Breathe fire. Guardian Soul
Soma 
Attrib: Fire
Consume: 15 MP/sec 
Rarity: **
Drop: White Dragon
Spell HD Icon Raging Fire - Harmony of Despair [edit]
Fire a burst of flames. Bound Spell
Charlotte 
Consume: 10 MP  ATK +6
Rarity: ***
Bind: Spittle Bone, Minotaur, White Dragon
First Obtained: Chapter 1
Spell HD Icon R. Fireball - Harmony of Despair (DLC) [edit]
Flames once spat by an ancient creature. Bound Spell
Charlotte 
Consume: 12 MP  ATK +6
Rarity: *
Bind: R. Fish Man, R. Dragon Cannon, R. Skele-Dragon, R. Phantom Bat
First Obtained: Chapter 10
Guardian Soul HD Icon White Dragon - Harmony of Despair [edit]
Summon a White Dragon. Guardian Soul
Soma 
Consume: 2 MP  ATK +6
Rarity: ***
Steal: White Dragon (2.8%)
Guardian Soul HD Icon R. Skele-Dragon - Harmony of Despair [edit]
Summon an 8-bit skele-dragon as a familiar. Guardian Soul (Familiar)
Soma 
Consume: 8 MP  ATK +2
Steal: R. Skele-Dragon (5.5%)
First Obtained: Chapter 10

See alsoEdit