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Warg
Warg-1-
Warg as it appears in Symphony of the Night
Japanese name
Anfauglir, Fenrir Rider
Alternate name
Fenrir, Warg Rider, Wolf Skeleton
Abilities
Flame Breath
Lunges forward whilst biting
Type
Origins


Wargs, also known as Fenrirs, are enemies in the Castlevania series. They are wolves from Hell that breathe intense flames and are usually found guarding the castle entrance.

OriginsEdit

Warg

In Norse mythology, Fenrir was a great wolf and the son of the god Loki. Its sons were referred to as Wargs. Tolkien expanded this term to include a race of evil wolf-like creatures. Wargs that could not spew fire in Symphony of the Night are called Anfauglir (Jaws of Thirst) in Japan, which was a powerful wolf beast in Tolkien's Middle Earth.

DescriptionEdit

A Warg is a large wolf-like creature. They usually appear early on in their games, often guarding the entrance to the Castle. In 2D games, their large forms block ones path and they occasionally growl or lunge with their jaws. Some Wargs are able to set the ground ablaze, including Fire Wargs and Warg Riders. Soma Cruz could use a Warg's soul as a weapon in Castlevania: Dawn of Sorrow, which caused a thirsty Warg head to appear in front of him, which performed a single biting attack.

Fenrirs in Castlevania: Curse of Darkness tend to run around and claw at intruders. Wolf Skeletons, while first appearing in Castlevania: Lament of Innocence, are known to actually be undead Fenrirs in Curse of Darkness.

Wargs in Castlevania can sometimes be mounted by other creatures, such as Skeletons, Lesser Lycanthropes or the demon Andras. Gabriel Belmont is also able to ride a warg in Castlevania: Lords of Shadow after he stuns it.

AppearancesEdit

Castlevania: Symphony of the NightEdit

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Castlevania: Dawn of SorrowEdit

A couple of Wargs are encountered very early in the game in the Lost Village, accompanied by Axe Armors and endless hordes of Zombies. They barely move from place, although they require a few more hits than the rest of the enemies encountered so far. They telegraph their attacks with ample time, either by growling first to perform a small lunging bite, or howling before breathing fire.

The Warg's soul grants the White Fang ability, which summons a ghostly wolf head to materialize out of thin air that performs a bite with its powerful jaws, useful for fighting the Flying Armor and other strong enemies.

Its soul can also be used for synthesizing a Claymore into a Falchion at Yoko's shop.

Castlevania: Curse of DarknessEdit

Fenrirs generally attack in packs, engaging the player one or two at a time while the rest just pace around. They are encountered very early in the game, with some lone encounters while traversing the ramparts of the Abandoned Castle, and properly in packs once reaching its underground caverns.

They are easily staggered and one strong attack will knock them down, rendering them unable to get up for a while. They drop the valuable Wild Memory, one of the basic materials required for crafting Ganos (themselves being a basic ingredient for crafting more powerful axes) and more powerful gear later in the game.

Wolf Skeletons start appearing from Mortvia Aqueduct and onward. Described as the corpses of Fenrirs revived as zombies, they can now hide inside their own shadows and move freely around until they leap out to attack.

Enemy DataEdit

Enemy Data: Warg
Image Name - Game
Description
Statistics Items Location
Warg-1- 8. Warg  (Anfauglir) [ edit ]
Symphony of the Night
Wolves which guard castle entrance. Weak: Fire
Level: 2
HP: 21
Exp: 10
Entrance
Firewarg-1- 116. Fire Warg  (Fenrir) [ edit ]
Symphony of the Night
Fireball-spitting wolf. Strong: Fire (immune)
Weak: Ice
Level: 36
HP: 200
Exp: 160
Drop: Turquoise, Karma Coin
Reverse Entrance
Wargrider 121. Warg Rider  (Fenrir Rider) [ edit ]
Symphony of the Night
Skeleton mounted on Warg. Strong: Cut (resist), Fire (immune)
Weak: Ice
Level: 37
HP: 120
Exp: 160
Reverse Entrance
Warg 9. Warg  (Fenrir) [ edit ]
Dawn of Sorrow
A wolf that breathes intense flames. Strong: Bashing
Weak: Piercing, Slashing, Poison, Curse, Stone
HP: 21
MP: 10
Exp: 12
Atk: 15
Timestop: Affected
Soul: White Fang (14%)
The Lost Village
COD-007 7. Fenrir Lv.5  [ edit ]
Curse of Darkness (Strategy)
The guard dogs of hell. Hunt and attack in packs. Strong: Ice
Weak: Fire
Level: 5
HP: 95
Exp: 6
Common Drop: Wild Memory
Rare Drop: Hot Dog
Steal: $10
Abandoned Castle, Baljhet Mountains
COD-021 21. Fenrir Lv.10  [ edit ]
Curse of Darkness (Strategy)
The guard dogs of hell. Hunt and attack in packs. Strong: Ice
Weak: Fire
Level: 10
HP: 142
Exp: 15
Common Drop: Wild Memory
Rare Drop: Hot Dog
Steal: $10
Garibaldi Temple, Tower of Eternity
COD-042 42. Wolf Skeleton Lv.17  [ edit ]
Curse of Darkness (Strategy)
The corpse of a Fenrir revived as a zombie. Hides in its own shadow to get close to prey. Weak: Fire, Light
Level: 17
HP: 99
Exp: 42
Rare Drop: Potion
Steal: $50
Mortvia Aqueduct
COD-051 51. Wolf Skeleton Lv.23  [ edit ]
Curse of Darkness (Strategy)
The corpse of a Fenrir revived as a zombie. Hides in its own shadow to get close to prey. Weak: Fire, Light
Level: 23
HP: 126
Exp: 86
Common Drop: Indigo Steel
Rare Drop: Potion
Steal: $50
Forest of Jigramunt, Tower of Eternity
Warg-1- 58. Warg  (Anfauglir) [ edit ]
Harmony of Despair (dlc)
Wolves which guard the castle entrance. Strong: Strike
Weak: Slash, Pierce
Soul: Red (4.50%) Use fangs to tear at foes.
Chapter 9

GalleryEdit

See alsoEdit

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