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A Warg (also called a Fenrir or Anfauglir) is a large Wolf-like creature. They usually appear early on in their games, often guarding the entrance to the Castle. In 2D games, their large forms block ones path and they occasionally growl or lunge with their jaws. Some Wargs are able to set the ground ablaze, including Fire Wargs and Warg Riders. Soma Cruz could use a Warg's soul as a weapon in Castlevania: Dawn of Sorrow, which caused a thirsty Warg head to appear in front of him, which performed a single biting attack.

Wargs in Castlevania can sometimes be mounted by other creatures, such as Skeletons, Lesser Lycanthropes or the demon Andras. Gabriel Belmont is also able to ride a warg in Castlevania: Lords of Shadow after he stuns it.

Fenrirs in Castlevania: Curse of Darkness tend to run around and claw at intruders. Wolf Skeletons, while first appearing in Castlevania: Lament of Innocence, are known to actually be undead Fenrirs in Curse of Darkness.

In Norse mythology, Fenrir was a great wolf and the son of the god Loki. Its sons were referred to as Wargs. Tolkien expanded this term to include a race of evil wolf-like creatures. Wargs that could not spew fire in Symphony of the Night are called Anfauglir (Jaws of Thirst) in Japan, which was a powerful wolf beast in Tolkein's Middle Earth.

GalleryEdit

Enemy DataEdit

Enemy Data: Warg
Image Name - Game
Description
Statistics Items Location
Warg-1- 8. Warg  (Anfauglir) [ edit ]
Symphony of the Night
Wolves which guard castle entrance. Weak: Fire
Level: 2
HP: 21
Exp: 10
Entrance
Firewarg-1- 116. Fire Warg  (Fenrir) [ edit ]
Symphony of the Night
Fireball-spitting wolf. Strong: Fire (immune)
Weak: Ice
Level: 36
HP: 200
Exp: 160
Drop: Turquoise, Karma Coin
Reverse Entrance
Wargrider 121. Warg Rider  (Fenrir Rider) [ edit ]
Symphony of the Night
Skeleton mounted on Warg. Strong: Cut; Fire (immune)
Weak: Ice
Level: 37
HP: 120
Exp: 160
Reverse Entrance
Warg 9. Warg  (Fenrir) [ edit ]
Dawn of Sorrow
A wolf that breathes intense flames. Strong: Bashing
Weak: Piercing, Slashing, Poison, Curse, Stone
HP: 21
MP: 10
Exp: 12
Atk: 15
Timestop: Affected
Soul: White Fang (14%)
The Lost Village
COD-007 7. Fenrir Lv.5  [ edit ]
Curse of Darkness (Strategy)
The guard dogs of hell. Hunt and attack in packs. Strong: Ice
Weak: Fire
Level: 5
HP: 95
Exp: 6
Common Drop: Wild Memory
Rare Drop: Hot Dog
Steal: $10
Abandoned Castle, Baljhet Mountains
COD-021 21. Fenrir Lv.10  [ edit ]
Curse of Darkness (Strategy)
The guard dogs of hell. Hunt and attack in packs. Strong: Ice
Weak: Fire
Level: 10
HP: 142
Exp: 15
Common Drop: Wild Memory
Rare Drop: Hot Dog
Steal: $10
Garibaldi Temple, Tower of Eternity
COD-042 42. Wolf Skeleton Lv.17  [ edit ]
Curse of Darkness (Strategy)
The corpse of a Fenrir revived as a zombie. Hides in its own shadow to get close to prey. Weak: Fire, Light
Level: 17
HP: 99
Exp: 42
Rare Drop: Potion
Steal: $50
Mortvia Aqueduct
COD-051 51. Wolf Skeleton Lv.23  [ edit ]
Curse of Darkness (Strategy)
The corpse of a Fenrir revived as a zombie. Hides in its own shadow to get close to prey. Weak: Fire, Light
Level: 23
HP: 126
Exp: 86
Common Drop: Indigo Steel
Rare Drop: Potion
Steal: $50
Forest of Jigramunt, Tower of Eternity
Warg-1- 58. Warg  (Anfauglir) [ edit ]
Harmony of Despair (dlc)
Wolves which guard the castle entrance. Strong: Strike
Weak: Slash, Pierce
Soul: Red (4.50%) Use fangs to tear at foes.
Chapter 9
LoS Warg Rendered Warg  - see also here [ edit ]
Lords of Shadow (Strategy)
Little is known about these fierce, wolf-like beasts. (...) Strong: Light Fairy, Holy Water x2, Divine Shield
Weak: Dagger x2, Fairy, Divine Shield, Crystal x3
Size: Big
Difficulty: Medium
Chapters 1 (bestiary in Hunting Path), 2, 3, 6
E3 2009 LOS 013 Great Warg  - see also Warg [ edit ]
Lords of Shadow (Strategy)
Some wargs are 'blessed' by the Dark Lord himself which gives them new powers. (...) Strong: Light Fairy, Holy Water x2, Divine Shield
Weak: Dagger x2, Fairy, Divine Shield, Crystal x3
Size: Big
Difficulty: Medium
Besieged Village (+ Bestiary, Chapter 1)

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