Warg
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A Warg (also called a Fenrir or Anfauglir) is a large Wolf-like creature. They usually appear early on in their games, often guarding the entrance to the Castle. In 2D games, their large forms block ones path and they occasionally growl or lunge with their jaws. Some Wargs are able to set the ground ablaze, including Fire Wargs and Warg Riders. Soma Cruz could use a Warg's soul as a weapon in Castlevania: Dawn of Sorrow, which caused a thirsty Warg head to appear in front of him, which performed a single biting attack.
Wargs in Castlevania can sometimes be mounted by other creatures, such as Skeletons, Lesser Lycanthropes or the demon Andras. Gabriel Belmont is also able to ride a warg in Castlevania: Lords of Shadow after he stuns it.
Fenrirs in Castlevania: Curse of Darkness tend to run around and claw at intruders. Wolf Skeletons, while first appearing in Castlevania: Lament of Innocence, are known to actually be undead Fenrirs in Curse of Darkness.
In Norse mythology, Fenrir was a great wolf and the son of the god Loki. Its sons were referred to as Wargs. Tolkien expanded this term to include a race of evil wolf-like creatures. Wargs that could not spew fire in Symphony of the Night are called Anfauglir (Jaws of Thirst) in Japan, which was a powerful wolf beast in Tolkein's Middle Earth.
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Enemy Data
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| Enemy Data: Warg | ||||
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| Image | Name - Game Description | Statistics | Items | Location |
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| Wolves which guard castle entrance. | Weak: Fire Level: 2 HP: 21 Exp: 10 | Entrance | ||
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| Fireball-spitting wolf. | Strong: Fire (immune) Weak: Ice Level: 36 HP: 200 Exp: 160 | Drop: Turquoise, Karma Coin | Reverse Entrance | |
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| Skeleton mounted on Warg. | Strong: Cut; Fire (immune) Weak: Ice Level: 37 HP: 120 Exp: 160 | Reverse Entrance | ||
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| A wolf that breathes intense flames. | Strong: Bashing Weak: Piercing, Slashing, Poison, Curse, Stone HP: 21 MP: 10 Exp: 12 Atk: 15 Timestop: Affected | Soul: White Fang (48%) | The Lost Village | |
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| The guard dogs of hell. Hunt and attack in packs. | Strong: Ice Weak: Fire Level: 5 HP: 95 Exp: 6 | Common Drop: Wild Memory Rare Drop: Hot Dog Steal: $10 | Abandoned Castle, Baljhet Mountains | |
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| The guard dogs of hell. Hunt and attack in packs. | Strong: Ice Weak: Fire Level: 10 HP: 142 Exp: 15 | Common Drop: Wild Memory Rare Drop: Hot Dog Steal: $10 | Garibaldi Temple, Tower of Eternity | |
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| The corpse of a Fenrir revived as a zombie. Hides in its own shadow to get close to prey. | Weak: Fire, Light Level: 17 HP: 99 Exp: 42 | Rare Drop: Potion Steal: $50 | Mortvia Aqueduct | |
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| The corpse of a Fenrir revived as a zombie. Hides in its own shadow to get close to prey. | Weak: Fire, Light Level: 23 HP: 126 Exp: 86 | Common Drop: Indigo Steel Rare Drop: Potion Steal: $50 | Forest of Jigramunt, Tower of Eternity | |
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| Little is known about these fierce, wolf-like beasts. (...) | Strong: Light Fairy, Holy Water x2, Divine Shield Weak: Dagger x2, Fairy, Divine Shield, Crystal x3 Size: Big Difficulty: Medium | Chapters 1 (bestiary in Hunting Path), 2, 3, 6 | ||
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| Some wargs are 'blessed' by the Dark Lord himself which gives them new powers. (...) | Strong: Light Fairy, Holy Water x2, Divine Shield Weak: Dagger x2, Fairy, Divine Shield, Crystal x3 Size: Big Difficulty: Medium | Besieged Village (+ Bestiary, Chapter 1) | ||
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| Wolves which guard the castle entrance. | Strong: Strike Weak: Slash, Pierce | Soul: Red (4.50%) Use fangs to tear at foes. | Chapter 9 | |



