The Victory Armor is a particularly strong kind of Sword Knight clad in green armor who carries a greatsword. He tends to perform overhand melee slashes and thrusts.
In some games, destroying him will leave his spirit in the form of a Ghost Swordsman, which will continue the battle with the sword. In other games, he can throw his sword like a spinning boomerang for long ranged attacks.
First appearance of the Victory Armor in the series. These enemies can be found in the Clocktower. Once the Victory Armor detects an opponent, he will start pacing back and forth, make a sudden stop, and then unleash a quick overhead slash with his greatsword while giving a long step forward. Being hit by this attack will knock the player backward. He will repeat this attack a second time and then culminate with a long thrust forward that covers a great distance.
He is open to attack while he is pacing, but once he stops, it is better to move away from him. Maria's enhanced speed should suffice, while Richter's somersault may prove useful too.
With a redesigned suit of armor, the Victory Armor is the first major, non-boss enemy encountered in the game. Even though he becomes a common type of enemy later on, two Victory Armors stand out as unique, one-time encounters early in the game: one in the Marble Corridor, and another in the Shrine of the Apostates. Defeating these two helps Juste in leveling-up quickly, considering the fact that they are found in the early stages of the game.
His most memorable offensive trait is throwing his sword out and having it return in a boomerang-like manner. When defeated, the Victory Armor will petrify and crumble to the ground.