|Vampire Killer redirects here. For other uses, see Vampire Killer (disambiguation).|
|This page is about the whip sometimes known as "Holy Whip". For a different weapon of the same name, see Holy Whip.|
The whip was originally a less powerful magic weapon created with alchemy by Rinaldo Gandolfi prior to Castlevania: Lament of Innocence, known as the Whip of Alchemy. Eventually, it was transformed into a far, far more powerful weapon after the death of Sara Trantoul, the betrothed of Leon Belmont, wielder of the Whip of Alchemy. Sara, who had been fatally cursed with vampirism, had to willingly sacrifice herself to make the whip "whole" and able to defeat powerful vampires. This was because the whip needed a willing, yet tainted soul to unlock its true potential.
This whip not only does serious damage to vampires, but to any demon. Even the Grim Reaper, Death himself, is damaged by the whip. As Leon says at the end of Lament of Innocence - "I have the power to destroy all related to the vampires. Though you (Death) have divine powers, you are no exception." This signifies that the Vampire Killer whip now could damage most fallen angels that took tangible form in the physical world. Because it was made with alchemy it explains how it can turn from a leather whip to a chained flail.
The Vampire Killer was first used to destroy Dracula in 1476, by Trevor Belmont. After this, it was passed down through the generations of the Belmont family until the 18th century, when it came into the possession of Richter Belmont. After Dracula's defeat by his son, Alucard, in 1797, the Vampire Killer disappeared and the duty of opposing Dracula was taken up by organizations such as Ecclesia. Although the whip's exact location went unknown for some time, it eventually fell into the hands of the Schneider family, and later into the hands of the Morris Clan, who had been entrusted with holding the whip and using it until the rightful time, 1999, when it would be needed by the Belmonts once more.
The Vampire Killer ultimately returned to the Belmonts by 1999, when Julius Belmont sealed it in Dracula's Castle to weaken Dracula during the Demon Castle War. Julius retrieves the whip during the events of 2035 and uses it against Soma Cruz. Julius uses the whip again during the events of 2036.
In most games, the Vampire Killer is a standard leather whip, but there are several titles in which the Vampire Killer is actually depicted as a chain whip or even as a flail of sorts. The most famous and most used version of the Vampire Killer was the Morning Star form. This form is a chain whip with a small mace ball tip. The length is normally about 1 to 2 times the length of a man's height (5-10 feet long).
The Vampire Killer can be upgraded in most games by collecting a Morning Star symbol; changing from a leather whip to a chain whip, then to the morning star. Alternatively, in Castlevania II: Simon's Quest, upgrades to the whip are purchased. The first upgrade is a Thorn Whip, which increases attack power and also the length of the whip slightly. The next is the Chain Whip, which raises the whip's attack power. The last upgrades are the Morning Star Whip, which extends the length of the whip again while increasing damage, and finally the Flame Whip, which maxes out the Vampire Killer's power.
In some games, the whip can be left dangling or spinning by holding the attack button. It helps by protecting against projectiles and weak, hard to hit enemies such as Medusa Heads and Flea Men, but does comparatively little damage.
In Castlevania: Portrait of Ruin, it is revealed that use of the whip by a person who is not a direct descendant of the Belmont clan is potentially deadly, and that it was indeed the Vampire Killer that killed John Morris, whose life was drained away by the legendary weapon. However, before it can reach this level of power, the specific indirect descendant who wants to use the Vampire Killer must undergo a trial to unlock its true strength. Otherwise, the whip will not manifest its legendary power, and seem for all intents and purposes to be a fairly ordinary leather whip, inferior to most kinds of combat weaponry. One thing to note is that when not fully powered up, the whip looks the same as a steel whip; however, when fully powered, the whip glows red, green, and blue, all within the length of swinging the whip. It is possible that this is the true appearance of the Vampire Killer's power, because this is the only difference in appearance between the two. Many other games, such as Rondo of Blood, Bloodlines, etc. also shows the whip glowing multiple colors while landing ordinary attacks. John's son, Jonathan Morris, is given the opportunity by the daughters of Eric Lecarde to unlock the whip's true strength at the potential cost of his life; whether or not Jonathan takes them up on this offer is up to the player.
In Castlevania: The Adventure, Castlevania II: Belmont's Revenge, and Castlevania: The Adventure ReBirth, the whip upgrades differently. The first upgrade turns it into the morning star for added strength and range, and the second will make it shoot fireballs when swung. Depending on the game, however, the whip may lose upgrade levels when Christopher takes damage.
- In Adventure, all damage downgrades the whip.
- In Belmont's Revenge, only damage from Punaguchi monsters can downgrade the whip. All damage will downgrade it when playing in Hard Mode.
- In Adventure ReBirth, the fireball ability is a timed effect and vanishes once depleted. When playing in Classic Mode, any damage taken will instantly remove the ability, but the morning star lasts until death.
In Rondo of Blood, the whip cannot be upgraded, but if the player has no Sub Weapons, Richter can use a special Flame Whip attack. The same is true in the beginning of Castlevania: Symphony of the Night.
In Castlevania: Bloodlines, the whip can become a Lightning Whip if John can get a third upgrade item, but the effect will vanish upon taking damage.
In Haunted Castle, the whip becomes a Morning Star, then a Sword.
In Castlevania: Harmony of Dissonance, Juste can augment his whip with many magical artifacts, including the Morning Star, a charm that makes it launch fireballs when at full health, a charm that allows the whip to constantly spin when the B button is held a la Castlevania: Circle of the Moon, and finally a charm that allows for the charging of energy in the whip, transforming it into an energy wave.
In Castlevania: Curse of Darkness, several elemental whip upgrades are hidden throughout the stages in Trevor Mode. Trevor can collect and equip them to inflict different types of elemental damage.
In Castlevania: Portrait of Ruin, the whip is one of the weakest weapons available through the majority of the game, but it can later be upgraded into one of the most powerful weapons, if not the most powerful weapon, after defeating the optional boss known as Whip's Memory. The player is also able to use the Flaming Whip Item Crush as a Critical Strike after unlocking its power, doubling the attack power of the already powerful strike. It is without a doubt the most useful of the Critical Strikes in the game against Final Guards, as well as against the Iron Golem lying in wait in the optional Nest of Evil.
Wielders of the WhipEdit
- Rinaldo Gandolfi - Rinaldo was the one who created the Whip of Alchemy based on text found in Mathias Cronqvist family's book of spells. He was not able to use the whip very well though. He later gave it to Leon Belmont.
- Leon Belmont - Leon Belmont was able to use the Whip of Alchemy better than Rinaldo, who later showed him how to unlock the whip's true power by striking down someone who was tainted by the Vampire who trusted him. Leon passed it down to his descendants with the hopes of defeating Mathias.
- Pumpkin (non-canon) - In "Pumpkin" mode, a little guy with a pumpkin for a head used the Vampire Killer whip at its full power against the forces of darkness in the castle.
- Leon's descendants - Leon passed the whip to male descendants for centuries. His descendants used it to hunt vampires and hoped to ultimately defeat Mathias.
- Sonia Belmont's grandfather (non-canon) - Sonia's grandfather possessed the whip and was killed by the forces of Dracula. Sonia took the whip from him and set out into the castle shortly after his death.
- Sonia Belmont (non-canon) - Sonia Belmont used the whip and used it to become the first Belmont to destroy Dracula with it. Shortly thereafter, she bore a son (presumably with Alucard), who would retain the Belmont family name, and passed it to him.
- Trevor Belmont - Trevor, the heir to the Vampire Killer whip, was sought out as a last resort to defeat Dracula, which he did. Trevor took his whip and mystic weapons with him to find out what was going on near Dracula's Castle in the events of Curse of Darkness.
- Totoyan Family (non-canon) - The whip was handed over to members of the Totoyan family for several generations, who would keep it safe until it was needed again. Gaspar Totoyan gave it to Christopher when it was clear that Dracula had returned. Gaspar and his son both became vampires and were killed, possibly ending the male line of the Totoyan family.
- Christopher Belmont - Christopher Belmont brought down Dracula after his first full resurrection with the aid of the Vampire Killer whip. He was about to pass it on to his son Soleiyu, when Dracula's spirit, which had lingered on the Earth, possessed him. Christopher used the whip again to free his son and put down Dracula for good for the next hundred years.
- Soleiyu Belmont - Soleiyu was probably formally given the whip after he had come to his senses.
- Desmond's father - Desmond's father, who was perhaps Solieyu's son or Solieyu himself, was not able to unlock the full power of the whip. He, along with his wife, were slain by Dracula's servant Rohan Krause, while his son Desmond and daughters Zoe and Dolores were very young. It is not known who held onto the whip until its next heir.
- Desmond Belmont - The whip was eventually passed to Desmond Belmont when he became of age, though his sisters were capable of wielding the whip as well. After he defeated Rohan, he unlocked the whip's true potential and proceeded to slay a Dracula who had been risen prematurely as the result of Rohan's death.
- Simon Belmont - Simon Belmont may have inherited the whip from his father or grand-father Desmond. He defeated Dracula with it twice.
- Simon Belmont's son - A non-canon cameo game suggests that Simon Belmont's son was Simon Belmont II (it features a character using the whip called Simon Belmont III).
- Juste Belmont - Juste became the whip's successor by becoming the strongest Belmont in the clan. He took it to the castle when his childhood friend Lydie went missing.
- Richter Belmont - Richter may have been Juste's son or grandson. He defeated Dracula with the Vampire Killer whip during his third great resurrection. He fell into Shaft's spell four years later, and hoped to revive Dracula in order to destroy him once again and used the whip against Alucard, who released him from the spell. After the Nostradamus' prophecy was revealed that Dracula would revive in 1999, the Belmont Clan vowed to never use the power of the whip until that fateful day. Richter became known as the "Last Belmont" and the whip contained a memory of him. Anyone who could defeat this memory (which could be conjured through the power of the Lecarde Clan) would become the rightful owners of the whip and use it at its full price. The whip was passed to the Morris Clan at some point along the way.
- Michael Gelhart Schneider - Michael Gelhart Schneider, a descendant of the Belmonts, kept the whip, though he never faced Dracula with it. He trained his son Reinhardt to use it and gave it to him.
- Reinhardt Schneider - Reinhardt used the whip to defeat Dracula yet again.
- Morris Clan - At some point, the whip came into the possession of the Morris Clan.
- John Morris - Eric Lecarde enabled John Morris to defeat the whip's memory. John defeated the memory and became it's rightful owner and was able to use it at its full strength. He defeated Dracula, but took a long time to recover from his injuries. The Lecarde family discovered that this was due to him using the whip for too long, which had drained his life. He was only able to train his son Jonathan in the very basics of fighting and insured that he would be able to fight without use of the whip. He did not reveal to him how to unlock the power of the whip, much to Jonathan's dismay and confusion.
- Jonathan Morris (potentially) - He inherited the whip from his father, but had to rely on other weapons for slaying vampires. After his encounter with the ghost of Eric Lecarde, he learned the secret of how to use the whip's full potential. After Charlotte purified Eric's daughters, he can choose to have them perform the ritual, and if he does, Jonathan becomes the whip's true owner, although he made it a point to only use it in the battle against Dracula, less his life be cut short drastically. If the player chooses not to undertake this optional fight, Jonathan battles Dracula using some of the less powerful, though still potent weaponry he'd gathered in his adventure, and still proved victorious over the Dark Lord. It is possible that Jonathan lived long enough to pass the whip back to the Belmont clan personally after Dracula had indeed fully risen in 1999.
- Julius Belmont - Julius Belmont claimed the whip and was able to use it at its fullest without risk of using up his life force. With help from many friends, he defeated Dracula with it, once and for all. Dracula's castle was sealed into a Solar Eclipse, which cut off Dracula's soul from its power source, ending his cycle of rebirth forever. The whip was weakened after Dracula's defeat, but not entirely, and it too was sealed away with the castle, and Julius lost his memory. When Dracula's castle reappeared in the sky in 2035, Julius returned to the castle, and his memories returned to him. When he realized that Soma Cruz was Dracula's successor, he challenged him with it, but soon recognized that Soma had a determination to fight his dark destiny. He made a promise to Soma that he would destroy him if Soma ever succumbed to the dark powers and became the next Dark Lord.
- Soma Cruz (non-canon) - Soma Cruz can equip the Vampire Killer, simply called "whip" in the inventory, in Dawn of Sorrow if the Succubus glitch is used. Because this is a glitch, however, it is non-canon.
|Item Data: Vampire Killer|
|Image||Name - Game|
|Type / Users||Attributes / Consume||Statistics / Sell||Found||Notes|
| Attrib: 1 Attack|| Find: Starts out with|| Evolve: Short Chain (after obtaining a Morning Star|
| Attrib: 1 Attack|| Find: Starts out with|
|normal power|| Whip|
|The Mystic Whip is Trevor's main weapon. It has three different power levels. By advancing a certain distance and capturing certain items, you can boost its power to a Chain Whip and then a L..o..n..g Chain Whip (ouch!).|| Main Weapon (Whip)|
|'|| Main Weapon (Whip)|
|'|| Main Weapon (Whip)|
|Your sole means of protection are your Mystic Whip and mindful wits.|| Whip|
| Attrib: 1 Attack|| Find: Starts out with|| Evolve: Power One Whip upon obtaining a Crystal|
|'|| Other Attack (Whip)|
| Find: start with|| Effect: Standard Attack|
Special: Brandish Whip; Fire Whip
| Attrib: Fire|| Sequence: Press and Hold [Special] (Triangle for PS) with no sub-weapon equipped|
|In Standard Mode, players start in a normal state with a normal whip.|| Weapon (Whip)|
| Find: Start a life with (Standard Mode)|| Evolve: + Crystal > Power One Whip|
|When you increase one level, the length of the whip increases 1.5 times, doubling your attacking power.|| Weapon (Whip)|
| Create: Normal Whip + Crystal|| Evolve: + Crystal > Power Two Whip|
|By increasing a second level, the whip begins to emit fire balls.|| Weapon (Whip)|
| Find: Start a life with (Light Mode)|
Create: Power One Whip + Crystal
|'|| Weapon (Distance Attack)|
| Evolve: + Power-Up > Level 2|
|'|| Weapon (Distance Attack)|
| Create: Level 1 + Power-Up|| Evolve: + Power-Up -> Level 3|
|'|| Weapon (Distance Attack)|
| Create: Level 2 + Power-Up|
|'|| Weapon (Long-Range)|
| ATK = 10|| Evolve: + PowerUp > Level 2|
|'|| Weapon (Long-Range)|
| ATK = 12.5|| Create: Level 1 + PowerUp|| Evolve: + PowerUp -> Level 3|
|'|| Weapon (Long-Range)|
| ATK = 15|| Create: Level 2 + PowerUp|
|The whip Rinaldo created with Alchemy.|| Whip|
|Fire elemental added onto the Whip of Alchemy.|| Whip|
| Attrib: Fire|| Drop: Flame Elemental|
|Ice elemental added onto the Whip of Alchemy.|| Whip|
| Attrib: Ice|| Drop: Frost Elemental|
|Lightning elemental added onto the Whip of Alchemy.|| Whip|
| Attrib: Lightning|| Drop: Thunder Elemental|
|The whip that will destroy all who are related to the kindred of the night.|| Whip|
|Legendary Whip and the bane of all vampires.|| Whip|
Jonathan, Julius, Richter, Simon
| ATK +3|
Sell: (cannot be sold)
| Rarity: *|