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Dracula Enemy Data Redux

Chernabogue September 23, 2014 User blog:Chernabogue

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Castlevania (NES)

The first appearance of Count Dracula. His pattern of attack would determine how he would attack in many sequels in the entire series. In later games, a variation of this form is usually the first form fought, sometimes in an attempt to deceive players into thinking they are fighting the real Count, while in fact they are only fighting a doppelganger or a minor boss.

When arriving to Dracula's chamber, where you will find his coffin laid open, Dracula's head will materialize from the ground and float upward until his entire body appears, making him whole. He will open his cape and shoot three fireballs, only to disappear and reappear again in another part of the room, usually near Simon Belmont in an attempt to inflict contact damage.

His head is the only vulnerable spot in this form, so it's advisable to bring the Cross with the Triple Shot power-up and throw many of them constantly at the Count's head.

Draccv1
Name JPN HP EXP ATK
Dracula ドラキュラ 32 - -
Location
Block 6: Castle Keep


A blue demon which would also determine his later appearances in many of the sequels. Spirit of Dracula attacks by leaping around the room, occasionally pausing to spit groups of three fireballs. It is very difficult to safely travel underneath Spirit of Dracula when he jumps, as his jumps vary in height, usually making a couple of middle height jumps followed by a higher jump when Simon gets cornered. Simon should take this opportunity to try to make it to the other side.

However, this time his whole body is vulnerable. If a player was skilled enough to bring vials of Holy Water with the Triple Shot power-up, the battle can be ended in a matter of seconds, as each vial will inflict heavy damage and also stun Spirit of Dracula in place, allowing Simon to deal even more damage.

Dracsghost
Name JPN HP EXP ATK
Spirit of Dracula ドラキュラ 32 - -
Location
Block 6: Castle Keep


Vampire Killer

Although he looks more like a skeleton in this game, Count Dracula's attack pattern is the same as in Castlevania, as he teleports around the room and shoots fireballs in groups of three. Again, only his head is vulnerable.

Dracvk
Name JPN HP EXP
Count Dracula ドラキュラ - -
Location
Block 6: Castle Keep


When Count Dracula possesses the painting in the background, he will spit bats in wave patterns, occasionally pausing to allow Simon to strike the jewel in his forehead.

Dracvk2
Name JPN HP EXP
Count Dracula (Second Form) ドラキュラ - 30,000
Location
Block 6: Castle Keep


Haunted Castle

In Haunted Castle, Dracula changes his pattern by hovering in the air and throwing daggers. He also moves by transforming into a swarm of bats before dashing around the room, this move would also be implemented in many of his later incarnations, and would also determine the way later versions of the Giant Bat would travel around a room. Players who reach this far in Haunted Castle will be relieved to know that this time Dracula can be hit anywhere on his body.

Drachc
Name JPN HP EXP ATK
Dracula ドラキュラ - - -
Location
Stage 6: Vampire's Room


When he turns into a giant head, Dracula spits swarms of bats at you, and it is important to defeat him quickly before damage builds up.

Drachc2
Name JPN HP EXP ATK
Dracula (Second Form) ドラキュラ - - -
Location
Stage 6: Vampire's Room


Castlevania II: Simon's Quest

After burning Dracula's Relics in the lowest depths of his castle, an ominous dark figure will materialize in front of Simon. Dracula is depicted as a huge cloaked figure and his face resembles that of a cadaver. This was the only time Dracula would appear in only one form, before the release of Castlevania: Order of Ecclesia.

Dracula teleports around the room in a clockwise direction and at a very high speed, giving the illusion of having mirror images of himself around the room. He attacks by hurling spinning pairs of Fangs of Vlad at Simon, and also by trying to inflict contact damage.

However, this version of Dracula may be considered the easiest to defeat in the whole series, as he can be stunned by many weapons and items in your inventory. As soon as the pyre where his body parts are cremated extinguishes, the player can start throwing Gold Knives above the altar, where Dracula is going to appear. Tossing Sacred Flames is also a good alternative. Or the player can just use a Laurel and start whipping away. With any of these strategies, Dracula can be killed in a few seconds, even before he fully materializes into the room.

Note: Theoretically, the player could also drop a clove of Garlic and wait until he dies, but once Simon enters the final chamber at the basement of Dracula's Castle, all his Garlic supplies will disappear from his inventory.

Draccv2
Name JPN HP
Dracula ドラキュラ 256
Location Drop
Castlevania N/A


Castlevania: The Adventure

Dracula will teleport to any one of the four platforms in the room, firing spreading fireball patterns at either 45° or 90° angles.

Dracgbcv1
Name JPN HP EXP ATK
Dracula ドラキュラ - - -
Location
Stage 4: The Castle


When he transforms into Dracula Bat, he will fly back and forth over the top of the screen and fire small groupings of bats downward at the player. Christopher can only hit him while jumping.

Dracgbcv12
Name JPN HP EXP ATK
Dracula (Bat Form) ドラキュラ - - -
Location
Stage 4: The Castle


Simon's Quest Watch Game

SQ Watch Dracula Character
Name HP EXP
Dracula 10 50
Location
Stage 4


Castlevania III: Dracula's Curse

In Castlevania III: Dracula's Curse, Fake Dracula will be waiting for you, sitting on his throne. This time he wields a scepter, with which he can cast stronger flame attacks than any of his previous incarnations (at least according to the release dates of the games, because the events in Dracula's Curse took place in 1476).

He will stand up from his throne, raise his scepter and call two pillars of flames to trap Trevor between them. Then he will cast a third and huge pillar inside that constricted space, leaving Trevor with no room for evasion. Dracula will then teleport around the room and repeat the process. Again, his head is his only vulnerable spot.

Trevor can evade Dracula's attacks if he moves around the room, trying to provoke Dracula into casting his first two flame pillars far away from each other, leaving enough space to move away from where the third pillar will emerge; or simply by avoiding getting caught between the first two pillars from the start.

An alternate strategy would be to start the battle with Sypha, get near Dracula as soon as she enters the room, and continuously cast Holy Lightning near him, in order to make at least two balls of lightning hit the Count. All of this while rapidly striking at him with her magic staff, which arcs with enough height to hit the Count's head without having to jump.

Draccv3
Name JPN Alt. Name
Dracula Fake Dracula
Location
Block A


After severing Fake Dracula’s head in his first form, it will float in the air and transform into a grotesque amalgamation of five demonic faces which have an exposed brain at the top. Each one of these heads will vomit huge drops of blood continuously in an attempt to harm Trevor, but the heads themselves are independent from each other. That means that Trevor can destroy each one, whose skins will melt away as they scream in agony, leaving only their skulls once they die. The Axe, Cross, Holy Flame and Holy Lightning are especially effective in this fight. However, the hero doesn't need to defeat all the heads. Once this monstrosity has sustained enough damage as a whole, it will break apart even if it still has a couple of heads alive.

Draccv32
Name JPN Alt. Name
Dracula (2nd Form) Fake Dracula (2nd Form)
Location
Block A


True Dracula will finally emerge in the form of Pazuzu (an Assyrian wind demon; not to be confused with the Pazuzu boss from the Castlevania series). True Dracula will fire rays of Dark energy from his hands and eyes, while sections of the floor will break from the ground, rise up and float around the chamber to serve as platforms. His head is his only vulnerable spot in this form. As with his previous form, the Axe, Cross, Holy Flame and Holy Lightning sub-weapons are very effective. One must be very careful, though, as jumping while riding a moving platform can lead you to fall in one of the gaps on the floor, sending your hero to his/her untimely demise.

Draccv33
Name JPN Alt. Name
Dracula (Final Form) True Dracula
Location
Block A


Super Castlevania IV

As soon as you enter Dracula’s chamber in Super Castlevania IV, an earthquake will take place, while bolts of lightning reach every corner of the room. Count Dracula finally makes his apparition. Dracula first attacks by teleporting around the room and opening his cape to shoot a fireball. This fireball will split into larger clusters when they come near Simon or when they are hit.

After ¼ of his health bar has been depleted, he will send out an erratic-moving fireball which, if hit, will first produce a circular spray of smaller fireballs, and then will turn into a Small Pork Chop.

Dracula will then summon two fireballs in the air, and a flame column will emerge below each one of these, similar to how he attacked in Dracula's Curse. The fireballs will grow in size and develop a ghostly face. At this point, they will home into Simon, trying to make contact with him. Hitting these elemental heads will make them drop to the ground and burst in a little column of flames.

When ¾ of the Count's health bar has been depleted, he will send out another erratic-moving fireball. Again, hitting this fireball will make it burst into a circular spray of smaller fireballs, and then turn into another Small Pork Chop.

The chamber will suddenly turn red. Many bolts of lightning will reach every corner of the room. The Theme of Simon Belmont will play, and Dracula’s final form will appear. Dracula's human-like face will be replaced by a more vampiresque one. He will teleport quickly around the room and summon four columns of lightning on the screen. However, unlike in other games, his health won't be replenished when he changes forms, so it will take just a few more hits to defeat him. Again, only his head is vulnerable. Due to him teleporting quickly around the room, leaving only a few moments to strike at him, the best strategy is to bring the Cross sub-weapon with the Triple Shot power-up. Start throwing many Crosses around the chamber at Dracula's head height. They will hit him repeatedly while going on their way forward and backward.

The night ends during the battle and the rays of the morning sun will break through one of the chamber's windows, consuming Dracula in a burst of flames.

Cv4-draculab Draccv42
Name JPN HP EXP ATK
Dracula ドラキュラ - - -
Location
Stage B


Castlevania II: Belmont's Revenge

Dracula will teleport anywhere on screen, not limiting himself to the floor, and fire rotating circles of fireballs. Only his head is vulnerable.

Dracgb2
Name JPN Alt. Name
Dracula N/A
Location
Dracula's Castle: Final Leg


Akumajo Dracula X68000

Dracula will teleport around the room, firing clusters of three fireballs that, unlike in previous games, are specifically directed to Simon's position on-screen. After taking damage, he will begin to shoot five-fireball patterns as well.

Dracx68
Name JPN HP EXP
Dracula 63 0
Location
Dracula's Keep


Dracula's second form is mostly the same as in the original Castlevania, except with a few differences. He will leap at Simon and fire waves of fireballs, but will also claw swipe at him, as well as launching extra-high to release downward fireballs and ground waves on the floor. Holy Water is very effective against him.

Drac-form2
Name JPN HP EXP
Dracula 126 50,005
Location
Dracula's Keep


Castlevania: Rondo of Blood

Dracula will again teleporting around the room and fire waves of three fireballs. He has also incorporated a new attack, in which he sends out two slower-moving meteors at different heights. His head is his only vulnerable point again.

Dracrob
Name Alt. Name HP EXP
Dracula 92
Location
Stage 8: Bloodlines


Dracula's second form behaves almost exactly as he did in the original Castlevania. However, he jumps higher, and upon landing will breathe massive waves of large fireballs from his mouth. He can also stop to shoot a wide wave of electric energy.

Dracrob2
Name Alt. Name HP EXP
True Dracula 92
Location
Stage 8: Bloodlines


Castlevania: Bloodlines

In this game, Dracula will teleport around the room and shoot fireballs, first in a spreading pattern of three, two homing fireballs, and then in a rotating formation. His head is again his only weak point.

Draculabl Dracbl1
Name Alt. Name
Dracula N/A
Location
Stage 6: Castle Proserpina


After the battle with the Cloaked Mage, Dracula returns in a new form. He flies around the room, distorting himself to become larger and hit the player, all the while firing ground fireballs which erupt into pillars of flame all over the arena. After taking damage, he turns red and begins firing large waves of flame. Finally, he will turn white and hop around the room, spewing large amounts of bones at the player. His midsection is his weak spot.

Bl-drac1 Bl-drac2 Bl-drac3
Name Alt. Name
Dracula (Final Form) Dracula (Third Form)
Location
Stage 6: Castle Proserpina


Castlevania: Dracula X

Dracula's first form behaves exactly as he did in Rondo of Blood. However, he is fought on several narrow platforms at different heights, thus greatly limiting Richter's movement.

Draculadx
Name JPN
Dracula
Locatiom
Stage 7: Castle Keep
Requirement None


Dracula’s second form behaves similarly to Rondo of Blood's. Due to the Castle Keep's configuration in this game, he flies from platform to platform instead of jumping. He still uses the same fireball waves and electric blast, though.

Draccvx2
Name JPN
True Dracula
Locatiom
Stage 7: Castle Keep
Requirement Beat Dracula's first form


Castlevania: Symphony of the Night

In the introduction, Dracula fights in exactly the same way as in Rondo of Blood. Richter is invincible in the introduction stage although Alucard's starting statistics and equipment are determined by how spectacular Richter performs in the fight. For example, defeating Dracula while successfully avoiding damage will boost Alucard's HP, while if Richter takes enough damage to rely on Maria's aid, Alucard will begin with a Potion at hand.

Sotn-predracSotn-predrac2
No. Name JPN Level HP
1 Dracula ドラキュラ N/A 600 (x2)
Strong Immune Weak Absorb EXP
0
Location Drop Guard
None
Description "Destroyed by Richter in 1792 (5 years ago)."


In the final battle, True Dracula turns his cape into a huge monster before fighting. Dracula does not directly attack, instead utilizing his cape. He will strike at Alucard with either claw or the demon heads, and also will send a variety of projectile moves at the player. Occasionally, Dracula will summon a previous enemy and then squash it, building his own strength for more attacks. As his sprite is very large, it is best to continually attack while attempting to dodge and healing injuries.

Dracula-SotN-T
No. Name JPN Level HP
146 Dracula ドラキュラ 98 9,999
Strong Immune Weak Absorb EXP
0
Location Drop Guard
None
Description "Lord of Wallachia. Father of Alucard."


Symphony of the Night LCD Handheld

SLCD Dracula
Name Alt. Name HP
Dracula N/A
Location
Stage 4: The Keep


Castlevania: Legends

In Castlevania: Legends, Dracula will teleport around six platforms in the room, firing groups of three large fireballs at the player.

Dracgb31
Name JPN HP ATK
Dracula ドラキュラ
Location
Stage 5: The Cathedral


Upon changing form, Dark Lord Dracula’s body will remain in the background as his head teleports to different places around the room, sending fireballs in an eight-direction spread. There are also pitfalls that need to be avoided while fighting him.

Dracgb32
Name JPN HP ATK
Dark Lord Dracula ドラキュラ
Location
Stage 5: The Cathedral


Castlevania

In the good ending version of the final boss, after defeating the Fake Dracula, the hero finds him/herself facing the real one. In his first form, True Dracula will teleport around the four corners and center of the arena, pausing to homing bat fireballs and multi-directional explosions. After receiving some damage, he will limit space in the room by setting most of the floor on fire.

Lod-dracula
Name JPN HP
Dracula ドラキュラ 160
Location
Castle Keep (if the game time is inferior to 16 days)


For the second battle, Demon Dracula teleports the hero to a desert and transforms into a gigantic dragon. He attacks with fireballs, steam, tornadoes, homing blasts, gigantic explosions (which can hurt him if he's caught in them), claws from beneath the sand, and skeleton dragons, all in an attempt to overwhelm the player. All of his attacks are very strong, he can easily make quick work of the player.

LoD-DraculaFinal2
Name JPN HP
Demon Dracula ドラキュラ 200
Location
Castle Keep (if the game time is inferior to 16 days)


Castlevania: Legacy of Darkness

It's not particularly clear who this boss is actually supposed to be in Castlevania: Legacy of Darkness, but it uses the same model as the first game's Fake Dracula. The first form in Legacy of Darkness utilizes spreads of fireballs and an outward explosion similar to Castlevania (Nintendo 64), still has a bite attack that inflicts Vampire status on Cornell, and retains his old flamethrower attack, with a different effect. He also has new attacks involving blasts and spreads of electricity.

Cv64-fdrac
Name JPN HP
Dracula ドラキュラ 160
Location
Castle Keep (Cornell only)


His second form, Dracula Ultimate, is gigantic and will shift between two planes in front of the player. When close, the creature attacks with lightning bolts, claw strikes, and a grab-laser combination. When further away, it will use homing meteors, ice shards fired in patterns, or summon swarms of ghosts. Dracula Ultimate is vulnerable in the face that opens beneath his chest.

Lod-uldrac
Name JPN HP
Dracula Ultimate ドラキュラ 260
Location
Castle Keep (Cornell only)


Castlevania: Circle of the Moon

In his first form, Dracula will teleport around the room, firing different-colored bats instead of his usual fireballs. He fires red bats in groups of three, blue bats in the same pattern as his Castlevania: Dracula X meteors, and yellow bats in a spreading pattern around the room. His entire body is vulnerable. After being defeated, the player can exit the room, save, and come back to fight Dracula's second form.

Draculacom
Name JPN HP EXP
Dracula ドラキュラ 1,100 150,000
ATK DEF Location
805 850 Ceremonial Room
Common Drop Rare Drop
Resistance Darkness


In his second form, Dracula will teleport around the room and fire lasers to produce ground flames, spit acid clouds from his tails, or summon a powerful meteor shower. After Dracula loses half of his total HP, he will attempt to ram Nathan by manually charging into him (which deals alarming amounts of damage, even to a Fighter). After Dracula has done 2-4 charging attempts (the number of times he does so is random, but will always be in the range listed), he will transform into an eyeball surrounded by a cloud of bats. He is only vulnerable in the eye in his midsection, and only then when it opens. In the second phase, Dracula can only be damaged when in eyeball form.

Dracula2Dracula3
Name JPN HP EXP
Dracula (Second Form) ドラキュラ 3,000 0
ATK DEF Location
1,000 1,000 Ceremonial Room (Teleport)
Common Drop Rare Drop
Resistance Darkness


Castlevania: Chronicles

Dracula fights in exactly the same way as in Akumajo Dracula X68000.

Dracula-cx68
Name JPN HP EXP
Dracula 63 0
Location
Dracula's Keep


Drac-form2
Name JPN HP EXP
Dracula 126 50,005
Location
Dracula's Keep


Castlevania: Harmony of Dissonance

Dracula Wraith will first teleport around the room, either firing his traditional three-fireball cluster, or a long string of larger meteorites. He is only vulnerable in his head, and the easiest way to fight him is to repeatedly jump kick and bounce off his head as he attacks.

Hoddracula
No. Name JPN Lv. HP
99 Dracula Wraith ドラキュラファントム (Dracula Phantom) 2,250
Tolerance Weakness Common Drop Rare Drop EXP
0
Location


Dracula Wraith's second form is an amalgamation of his five relics, and attacks by pushing Juste against the back of the room while striking with his claw and firing a devastating laser beam from his eye. He has tendency to use all of his attacks at once, make it harder for the player to avoid getting hit. Dracula Wraith is vulnerable on any part of his body. It is possible to slide under Dracula Wraith and get behind him. Because he will not turn around, this makes the player completely invulnerable to all attacks.

Dracula2hod
No. Name JPN Lv. HP
100 Dracula Wraith (Second Form) ドラキュラファントム (Dracula Phantom) 6,666
Tolerance Weakness Common Drop Rare Drop EXP
0
Location


Note: In one of the rooms of the Skeleton Cave, an image of Dracula's third form from Castlevania III: Dracula's Curse has been sculpted in relief.

Castlevania: Curse of Darkness

Dracula in Curse of Darkness will teleport around the room, and use a variety of attacks. He can bring up spikes from the ground, attack with waves of rubble, shoot orange exploding fireballs in groups of three, use a massive area of effect explosion, or heal himself by biting Hector. Occasionally, he will fly around the room as a swarm of bats instead of teleporting, and after taking enough damage will teleport to his throne and summon massive bursts of flames all around the room. The player can steal the Tomato Juice from Dracula just after escaping his "teleport and grab" attack (jumping is needed to reach the steal target).

220px
No. Name JPN HP
159 Dracula ドラキュラ 2,920
Tolerance Weakness
Location Drop Steal EXP
None Tomato Juice
Description "Master of Castlevania, he plunged the world into darkness and reigns at the head of an age of terror."


In his giant second form, Dracula will shift between two planes as Hector is restricted to a small platform. When up close, Dracula will launch at Hector, either causing an earthquake or leaving a trail of poisonous mists, and can also grab and crush him. When at a distance, Dracula will fire homing arrow projectiles, will circle the platform with a large laser, fire an area of effect blast, or come close for a massive punch.

220px
No. Name JPN HP
160 True Dracula ドラキュラ 7,500
Tolerance Weakness
Location Drop Steal EXP
None Vampire Blood
Description "Master of Castlevania, he plunged the world into darkness and reigns at the head of an age of terror."


Castlevania: Dawn of Sorrow

Soma Cruz will in Julius Mode (which represents a non-canon story arc, a what-if account of Julius' adventures following Dawn of Sorrow's main tale) appear as "Dracula" or, at least, the very reincarnation of The Dark Lord. After throwing his blood-filled champagne glass to the ground, Soma will summon to his aid (an invincible Gaibon familiar), which will stick close by its master and about every ten seconds attack with a vicious lunge; the heroes can be damaged by Gaibon only during these lunge attacks. Soma, himself, will continue to teleport in and out about the room; after each stop, he'll whip out a gigantic axe, similar to the Great Axe Armor's soul, and rotate it around twice, causing heavy damage for any contact made. While the axe attack is not difficult to avoid or to counter, the Gaibon familiar serves as a real distraction and helps to keep your eyes off the real target.

Soma1
No. Name JPN HP MP ATK
117 (after Menace) The Dark Lord 来須 蒼真 1,100 ??? 100
Tolerance Weakness
Location Common Drop Rare Drop Soul EXP
0
Description "None"


When the big tease is over, Soma will delve into Dracula's bag of tricks and morph into a familiar demon form. Though, this time, the ghost demon sports some new offense thanks to its always handy Harpy familiar. Its propensity to jump high and far in an attempt to crowd the heroes into one side of the room hasn't changed, but what happens in between is a bigger concern. The most common attack, executed before the demon jumps, is for the harpy to summon a group of larva to erratically fly in, from diagonally above, when thereafter the demon will follow it up by spitting out a flame that treks along the ground in a wave (much like Aguni's soul). Less frequently, Dracula will summon a cloud of annoying locusts to scurry about the immediate area, but no fire-wave will follow. Eventually, the heroes will have to maneuver around the demon either by sliding beneath it or by flying over it in bat form (using Alucard) while keeping in mind its attacks.

Soma2b
No. Name JPN HP MP ATK
118 (after Menace) Dracula ドラキュラ 5,000 ??? 125
Tolerance Weakness
Location Common Drop Rare Drop Soul EXP
0
Description "None"


Castlevania: Order of Shadows

In the cell phone game, Dracula will teleport around the room and fire either alternating meteors or vertical lightning strikes. His entire body is vulnerable.

Dracula2oos
Name
Dracula



Castlevania: Portrait of Ruin

In his first form, Dracula will teleport around the room, first shooting fireballs in waves of three, five, and three again, and alternating with groups of high and low meteors. He fights alongside Death, who will seek out the player and slash at him. After several repetitions, Dracula and Death will combine for one of three attacks: He will transform into a cloud of bats and attempt to rush down the hero, will draw in a cloud of Death's scythes and expel them as meteors (can only be countered if the scythes are destroyed early in the attack), or will erupt in a large area of effect explosion. Dracula is only vulnerable in his head, but it is easier to target Death during the fight.

PoR - Dracula
No. Name JPN HP
154 Dracula ドラキュラ 6,666
Tolerance Weakness
Location Common Drop Rare Drop EXP SP
0
Description "The true master of the castle."


For his second form, True Dracula will attack the player first with stomps and knee strikes, also raining down patterns of vertical columns and throwing curving scythes at the hero. Finally, he will fly into the background and use his wings in an attempt to crush the player. This move can kill the player in a matter of seconds, especially on Hard Mode. To counter this, one must attack one side until it jumps back, then switch sides. Repeating this until both wings are retracted will prevent a Game Over. The partner can be summoned to attack too, but it is not necessary if the player is quick enough. Should the attempt to repel the wings fail, a well timed Dual Crush (as long as it is not 1000 Blades) will make the player impervious to most, if not all, of the damage that the attack deals. Healing with items during the attack can also save the player's life.

POR-Dracula3
No. Name JPN HP
155 True Dracula ドラキュラ 6,666
Tolerance Weakness
Location Common Drop Rare Drop EXP SP
0
Description "The true master of the castle."


Castlevania: The Dracula X Chronicles

Dracula, at first, appears to be using the same tricks he did in Rondo of Blood and Dracula X, but once the first two forms have been dealt with, instead of allowing Richter to lay claim to victory, he decides to push it even further and unleash his third form. Delving into a new bag of tricks to use on the hunter, he can cause pillars of fire to erupt where Richter stands. He can also use his wings to try and attack Richter from the ground, easily avoided by moving away from all but the last attack, and then stopping. Dracula can also summon a blood red orb that homes in on Richter, but he can repel it with attacks of his own. Another attack is a storm of blood rain that Richter can avoid by standing under Dracula. Not to be content with that, Dracula can also try to ram into Richter in wolf form, easily avoided by being away from him and on the ground. Players should be mindful of their placement whenever Dracula turns into bats and flies away; the bats themselves can hurt Richter.

X Chronicles Dracula
Name HP
Dracula (First Form) 92
Location
Stage 8: The Keep


X Chronicles Dracula Second Form
Name HP
Dracula (Second Form) 92
Location
Stage 8: The Keep


X Chronicles True Dracula
Name HP
True Dracula 92
Location
Stage 8: The Keep


Castlevania: Order of Ecclesia

Dracula does not change forms in this game, but he does have more than one phase of attack. In the first phase, he will teleport around the room, and open his cape to release a torrent of fireballs. If the hero moves too high in the room (usually done by use of Volaticus), he will unleash a high-reaching series of energy pillars. These pillars are as tall as the room, and usually begin where the hero last was. The pillars are upgraded in Hard mode to reach the whole room, leaving no breathing room once commenced. Also, if the hero were to try double jumping over Dracula, he will attempt to uppercut them, more often than not hitting and knocking them away. Occasionally, Dracula fires his meteors in groups of five, or uses an attack similar to Dominus Hatred. Only his head is vulnerable.

In the second phase, Dracula becomes far more mobile, and will actively chase the hero. He can attack directly with a quick circular kick, or summoning a wave of blue energy bolts aimed at the hero's current location. He can also teleport to prepare one of three attacks. A key warning of which attack he does can be seen through the outline shown when Dracula teleports; if the outline is purple, he will try to grab the hero and leech hit points, regenerating himself in the process. If the outline shown is blue, Dracula will summon a pack of wolves to constantly rush around the room unless killed. If the outline shown is red, Dracula will call a stream of bats in a sine wave. These bats deal fairly high damage per hit and there is a great deal of them. Attempting to take these hits head on will quickly prove extremely hazardous, if not fatal, even to a level 255 Shanoa. The attack can be avoided by finding the right spot to crouch or by using a shield glyph to block them. The second option may be preferable, as Shanoa is allowed a safer way to attack Dracula. His weak spot is his head, once again.

After a brief cutscene, Dracula stops toying with Shanoa, and will begin to cast a spell, Demonic Megiddo. This attack does 9,999 damage per second and cannot be avoided unless the player knows the secret glyph combination to use on him (which is very obvious, the Dominus glyphs). Dracula is defeated if the player casts the Union before the explosion.

Draculaooe
No. Name JPN HP ATK
121 Dracula ドラキュラ 9,999
Tolerance Weakness
Location Drop Glyph EXP AP
None None 0
Description "The true master of the castle, and the prince of evil."


Castlevania: The Arcade

Arcade Dracula Boss
Name Location
Stage 5: Royal Throne Room
Description
""



Castlevania: The Adventure ReBirth

Dracula behaves the same as he did in the original game - teleporting around the room and shooting off fireballs in sets of three, which can be destroyed. The fireball powerup found in the room before will allow Christopher to keep his distance from Dracula for a limited time, but after it runs out, Christopher will be required to stay near him (without use of subweapons, at least) in order to deal damage. There are many ways to negate his fireball attack, but one of the most effective (but risky) is the "whip shield" - to crouch, keep Christopher's back to Dracula and swing before the fireballs make contact - the wind-up for the attack should destroy both the middle and lower fireballs behind Christopher and allow Christopher to avoid taking damage, though this requires precise timing. This allows Christopher to stay close to Dracula, and with good timing, he can damage Dracula once before he releases his fireballs and once after, allowing Christopher to hit him twice before he teleports and ending the battle far quicker. Regardless, Dracula's first form is predictable, having only one attack, making this a low-risk battle, though it can tend to be long and tedious.

CVR-Dracula 1
Name
Dracula
Location
Stage 6: Castle Keep


Dracula’s second form acts nearly identical to that of the original Castlevania and Rondo of Blood, though it sports a new appearance. Dracula can still only be damaged when hit in the head. He retains his pattern from Rondo of Blood - jumping whilst releasing poison rain from his wings, and using a fireball attack after every third jump. During every jump, he will drop down four bolts of poison rain which curve diagonally downwards either left or right - whichever direction they curve seems to be random, which can make dodging them slightly unpredictable. He can be hit easily between every jump, and his fireball attack can be dodged by staying in between Dracula and the fireballs.

Adventuure Rebirth Dracula 2
Name
Dracula (Second Form)
Location
Stage 6: Castle Keep


Dracula's third form is a massive demon head that constantly casts spells. He begins the battle with his lower jaw fully intact, and, with it being the only part of Dracula that drops low enough that it can be attacked, his jaw will be the main target. His jaw will drop down low enough to be attacked immediately as he initiates his first attack and remain low enough to be damaged for the rest of this part of the battle, allowing Christopher to attack it constantly. During this phase, he only has two attacks, both of which are signaled by the appearance of glyphs - if several glyphs appear near the top of the screen, lightning will drop down from every glyph. If several glyphs appear near the bottom, however, each glyph will burst into flames. Both of these can only be avoided in the same manner - standing beneath or on the spot (depending on the attack) where no glyph is present, thereby dodging any of the lightning or flames. After 7 hits, Dracula's jaw will drop off and the next phase of the battle will initiate.

After Dracula's jaw drops off, his head will lower slightly, revealing the several glyphs at the top of the room. Dracula attacks primarily from these glyphs. The only part of his body that can be damaged in this stage of the battle are his eyes, but they are too high to be damaged through any regular means - the axe is the only subweapon that can reach high enough to damage his eyes. Otherwise, players must attack the reachable portion of Dracula's head continuously, until one of the two platforms at the sides of the room raises, allowing Christopher to jump on top of them and properly attack Dracula's eyes. While this is happening, Dracula will constantly attack Christopher through a variety of means - from the top glyphs, he will release several homing bubbles, which can be destroyed in one hit, and alongside them, two homing electricity spheres, which each take two hits to destroy. From the glyphs, he can also spawn Rolling Eyes, and he can drop down fireballs which explode horizontally. He can also summon several glyphs which spread out into a circle near the top of the room - each of these glyphs will release lightning in the direction they are pointing, forcing Christopher to find a safe spot. Finally, as his rarest attack, Dracula can spawn several glyphs which form a "wave" of sorts in the middle of the room - each of these will explode into flames, and yet again, Christopher must stay away from the glyphs to avoid taking damage. During all of this, Dracula will also take less damage as his health lowers, to the point that it will eventually take several hits to reduce a sliver of his health.

CVR-Dracula 3-1 CVR-Dracula 3-2
Name
Dracula (Third Form)
Location
Stage 6: Castle Keep (Normal difficulty or higher)


Castlevania: Harmony of Despair

Dracula (Chapter 6)

Dracula’s first form is his form from the prologue of Symphony of the Night. He has his traditional attacks, Hellfire and Dark Inferno, both of which can be absorbed by Charlotte with her shield. He also possesses a new attack, flame pillars (the same as Dario's flame pillars from Dawn of Sorrow), a possible reference to his main attack in Dracula's Curse.

Dracula’s second form is his traditional jumping demon form, from the Symphony of the Night prologue. He retains his two main attacks: his fireballs that, when making contact with the ground, explode into flame waves, and his jump, which occasionally drops poison rain. He also has two new attacks: Ghost Chaser (can be absorbed by Charlotte), in which he launches red-purple souls that chase the player; and the Death Beam, in which he floats backwards and fires a massive beam from his mouth.

In his third form, Dracula will take his final form used in the final battle of Symphony of the Night. He has several attacks to his disposal. When he glows dark blue, he will gain a temporary shield that negates physical attacks during the duration of the shield. When he glows light blue, he negates magical/ability attacks. He can shoot triangular blasts, and shoot a large amount of hearts; if they make contact with Shanoa or Charlotte, said player will fall under Dracula's control and attack their teammates - males will simply take damage. For his other attacks, Dracula will invoke a runic circle. When it glows red, he will activate fire pillars under an ally, crossing through the room when they move. When the circle glows orange, he will shoot a moving flame wave. When it glows blue, several white lines will appear, and in a split second later, lasers will erupt where the lines were. Finally, when Dracula summons a white ringed by red rune circle, he will cast Demonic Megiddo, the most powerful attack in the game, that can only be dodged from the very sides of the room. This is the only time when Dracula can morph into his demon form and cast Demonic Megiddo. On Hard mode, his attacks will not only hit harder, but develop other means of harassment. Demonic Megiddo, for example, will also have three fire columns covering the safe zones before he launches the main attack, leaving only very tight timing to avoid both the columns and the main attack (preferable to take the fire columns over the instantly lethal main attack, though). Dracula's stationary single fire column strike will add an electric shock that horizontally divides the room in two, preventing any jumping.

Sotn-predrac Sotn-predrac2 Dracula-SotN-T
No. Name JPN HP MP
51 Dracula ドラキュラ N/A N/A
Tolerance Weakness
Chapter Drop Soul
Satan's Ring (normal), Vorpal Blade (normal, Alucard only), Mercury Boots (normal) Valmanway (hard, Alucard and Soma only), Claimh Solais (Hard Soma only] Winged Boots (hard only), Impervious Mail (hard only), Ancient Armor (hard only), Minerva Mail (hard, Shanoa only), Dracula's Tunic (hard, Alucard and Soma only), Simon's Plate (Hard Jonathan, Julius, Richter, Simon only)
Bind: Ghost Chaser, Hellfire, Dark Inferno
Soul: Red (0.30%)
Description "The true master of the castle."


R. The Count (Chapter 10)

R. The Count (Retro Dracula) is the boss of Chapter 10 of Castlevania: Harmony of Despair, Origins. He is actually Dracula from the first Castlevania. His first form fights similarly to his first form in Castlevania, but instead of the traditional triple fireball, he will fire off 5 fast fireballs that curve upwards as they move. He will always teleport in between.

In Hard Mode, Dracula is much more difficult. Instead of a single volley of 5 fireballs, he launches 3 volleys of 7 fireballs, one released at Dracula's chest height and curving upwards, one released above his head and moving straight, and one released behind him and curving upwards.

Wearing Ancient armor is recommended as all of his attacks cause massive damage. Those who cannot avoid damage should stand outside the boss room on the stairs leading to it with potions on standby. If the boss fight has been activated and there are no living characters inside the boss room, Dracula will spawn spirals of star shaped attacks in rapid succession that cannot be avoided/blocked. These are 99% likely to kill anyone skulking on the stairs outside or making potion runs.

If you are able to avoid his attack pattern and damage him until his head "falls off" then he will enter his second form. This is a blue winged demon, Dracula's second form from Castlevania (and one of his most common demon forms). Like in the original Castlevania, Dracula will jump three times, before launching a fireball attack. However, this time around, instead of a single fireball, he launches a stream of spiraling fireballs.

In Hard Mode, he launches the fireballs faster. Occasionally, Dracula will dash towards the player, flapping his wings, don't jump when he does this.

Draccv1 Dracsghost
No. Name JPN HP MP
82 R. The Count (Retro Count Dracula) ドラキュラ N/A N/A
Tolerance Weakness
Chapter Drop Soul
Soul: Red (0.30%)
Description "The most legendary of all vampires."


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