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Trevor Belmont/Curse of Darkness
< Trevor Belmont
Added by Thai420Once the game has been beaten once, Trevor can be unlocked as secret character by entering the name @TREVOR (@RALPH in Japanese version) in Castlevania fashion.
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Trevor Mode
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The game is basically the same except Trevor carries all the classic Sub-Weapons with him, and can perform many interesting attacks as well as use the "Special version" (Like Item Crush (or 'Item Crash', a common mistranslation used in other Castlevania games) from previous games), including the "Grand Cross" spell.
Trevor plays like a hybrid between Hector (the main hero in this game) and Leon Belmont from Lament of Innocence. He has all his classic subweapons from Trevor's previous game, but this time he can Special attack them like the Belmonts can in the previous games. His combos are just like his boss version, but you execute them in a similar fashion that Leon did, but he has a new list of attacks. Unlike his boss fight in Hector's game, his whip doesn't have a green aura. He also collects stat increase items, and his stats boost when he defeats bosses as well, similar to a level up. He can also collect new whips that add new elements and colors. Lastly, there are no story points or cutscenes, but he does have a different ending than Hector.
Combos
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Some terminology is from the Bradygames Curse of Darkness Official Strategy Guide
Trevor's attack combo system is considered similar to that of Leon Belmont in Castlevania: Lament of Innocence in that he has multiple combos that he can use. There are three buttons that can be used to chain attacks, the "whip button" (assigned to the square button by default) and the "melee button" (circle button), and the "jump button" ('x' button). Chain attacks may only start with a whip attack. They can be chained together until a chain finishing move is performed or if he touches the ground after being in the air. His attacks are as follows:
Ground Combos
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- Whip Attack 1 (first whip attack in any chain) - A quick whip attack with a snap.
- Whip Attack 2 (second whip attack in a chain that does not involve any melee attacks) - Another quick snap attack.
- Whip Attack 3 (third whip attack in a chain that does not involve any melee attacks) - Swings down his whip.
- Whip Attack 4 (fourth whip attack in a chain that does not involve any melee attacks) - Trevor spins at high speeds while tipping forwards slightly, while the whip is swung in a propeller-like fashion
- Left Hook (melee attack when it is the second attack in a chain) - A left hook while advancing. Can stun enemies.
- High Kick (melee attack when it is the third attack in any chain) - Trevor spins around and performs a high kick.
- Final Rush (melee attack when it is the fourth attack in any chain) - After numerous kicks, the enemy is knocked backwards with a high heel attack. Ends the chain.
- Spiral Charge (whip attack when it is the third attack in a chain that involves a melee attack) - Trevor dives forwards while spinning, causing his whip to spin in front of him. Ends the chain.
- Rising Shot (whip attack when it is the fourth attack in a chain that involves a melee attack) - Trevor jumps up and launches his enemy with his whip. Now that he is in the air, he may perform any move that he could if he had jumped once.
- Spinning Blast (whip attack following a Rising Shot) - Trevor dives down from the sky, blasting away the enemies around him with a shockwave. Ends the chain.
Air Combos
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- Jump (press jump button while on the ground) - Trevor jumps into the air. Ends any previous chains and begins a new one.
- Somersault Kick (press the jump and whip attack button simultaneously while on the ground) - Trevor performs a rising somersault attack, launching his enemies into the air. Now that he is in the air, he can perform any move that he could if he had jumped once. Ends any previous chains and begins a new one.
- Double Jump (jump while in the air) - Trevor jumps while in mid-air. Cannot be performed if a double jump has already been performed in this air combo.
- Air Whip (whip attack while in the air) - Trevor whips once while in the air. Each hit raises him in the air slightly so he can remain in the air for a long time. Air Whips can be continuously performed until he touches the ground.
- Spinning Smash (melee attack after whipping in the air) - Trevor hovers and spins around in a ball for a few seconds(while the whip spins in a wheel-like fashion) and then he smashes himself directly downwards into the ground. Ends the chain.
Sub-Weapons
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- Knife
- Normal - Triple Dagger (1)
- Special - Blade Serpent (10)
- Axe
- Normal - Tomahawk (5)
- Special - Destruction (10)
- Holy Water
- Normal - Roaring Flames (3)
- Special - Energy Wave (8)
- Cross
- Normal - Cross Boomerang (5)
- Special - Grand Cross (15)
- Clock