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The Training Hall is a secret location in Castlevania: Order of Ecclesia. It is one of the game's two secret stages, along with the Large Cavern. It is mainly comprised by environmental hazards and obstacles that will test Shanoa's ability to avoid or escape from dangerous situations. In this place, Shanoa's skill to use Glyphs effectively will be also put to test. While it is not home of many enemies, the few ones encountered there can be very powerful.

Overview[]

A special hall filled with dangerous traps and obstacles designed to put Shanoa's skills to the test. Most of the rooms have parts of their floors or walls covered with spikes, or have the impending danger of getting oneself burned because of the many flamethrowers in them. Shanoa must develop new and imaginative ways on how to use her Glyphs, as well as refining her evading maneuvers.

Throughout the level, Shanoa will also be required frequent use of the Magnes glyph; sometimes having to time the moment she is sent flying to pass between bodies of flames.

Moving platforms are also frequent in this area, teaching Shanoa the importance of patience until the proper opportunity arrives to reach the next section.

Once Shanoa reaches the last room, a series of chests with highly valuable contents (High Potions, Gold Ores, Onyxes and Diamonds) can be looted. Along the way down, the Redire glyph can also be absorbed (only the first time). Near the exit of this stage, a green chest holds this area's main reward, which can be either a Super Potion, a Super Tonic, an Alexandrite or the Robe Decollete. The player may visit this area as many times as they want, in their aim on getting their hands on an Alexandrite or the valuable Robe Decollete.

Overall, this stage emphasizes more in memorization rather than rushing through. Once the player is familiar with all of the rooms' layouts, the whole area can be finished in just a few minutes.

Strategy[]

  • It is also recommended to equip the Rapidus Fio glyph in order to dodge traps, explore dangerous areas quickly, and reach certain areas which were designed to be traversed by different means.
  • Equipping offensive glyphs is not as important, as only a few enemies appear throughout the whole area, and most of them won't be in the player's way. However, some Bone Pillars will block the only passage toward the exit out of the room they are in and must be destroyed.
  • It's also very important to keep Magnes equipped in one of Shanoa's Glyph Sleeves, as it will be required in many rooms to reach some platforms.
  • If the player is looking for a 100% map completion rate, they must take special care in filling each square of the map and keep checking if they didn't miss a room.
  • As many of the obstacles present in the Training Hall are Flame-based, it is important to be prepared against this element, as well as boosting MND to be protected from elemental attacks. An apparel similar to the one recommended below will make traversing this level a bit easier. This is only to give the player an idea on how to finish this level, but they are encouraged to come up with their own combinations of glyphs and gear which adapt best to their own gameplay styles:
Equipment
Glyphs
A B C
Nitesco Nitesco Nitesco
Vol Macir Vol Macir Vol Macir
Magnes Refectio Rapidus Fio

Enemy Data[]

Enemy Data: Training Hall
Image Name - Game
Description
Statistics Items Location Notes
Enemies
Bonepillar1 38. Bone Pillar (jpn) - Order of Ecclesia [ edit ]
Created from bleached dinosaur bones, fossilized in the clay. Strong: Ice, Darkness
Weak: Strike, Flame, Light
HP: 200
Exp: 22
Skill Pt: 1
Atk: 35
Tymeo Mountains, Skeleton Cave, Training Hall
Novaskeleton 82. Nova Skeleton (Skeleton Beamer) - Order of Ecclesia [ edit ]
Holes were drilled in his head to implant psionic powers. Strong: Ice, Darkness
Weak: Strike, Flame, Light
HP: 248
Exp: 138
Skill Pt: 1
Atk: 80
Steal: Nitesco
Underground Labyrinth, Barracks, Forsaken Cloister, Training Hall
Doublehammer 106. Double Hammer (D Hammer Shaker) - Order of Ecclesia [ edit ]
The only thing more dangerous than a giant hammer is two. Strong: Flame
Weak: Strike, Thunder
HP: 2,000
Exp: 1,600
Skill Pt: 15
Atk: 180
Drop: Gold Ore (8%)
Large Cavern, Training Hall

Notes[]

  • Usage of the Volaticus glyph is forbidden to Shanoa in this place.
  • The content of the rare chest at the end is determined the moment the player enters this stage. That is, it won't change after the player has entered the stage and it won't be randomly rolling out its possible items and drop one when the chest is opened.

Gallery[]

Screenshots[]

Map[]

Related locations[]

See also[]

External links[]

Castlevania: Order of Ecclesia
Characters
Members of Ecclesia
ShanoaAlbusBarlowe
Villagers
NikolaiJacobAbramLauraEugenAeon
MarcelGeorgeSergeAnnaMonicaIrinaDaniela
Bosses
ArthrovertaGiant SkeletonBrachyuraManeaterRusalkaGoliathGravedorcus
WallmanBlackmoreEligorDeathDracula
Areas
The search for Dominus
Argila SwampEcclesiaGiant's DwellingKalidus ChannelLarge CavernLighthouse
Minera Prison IslandMisty Forest RoadMonasteryMystery ManorOblivion RidgeRuvas Forest
Skeleton CaveSomnus ReefTraining HallTristis PassTymeo MountainsWygol Village
Castle areas
Arms DepotBarracksCastle EntranceFinal ApproachForsaken Cloister
LibraryMechanical TowerUnderground Labyrinth
Music
An Empty TomeCastlevania: Order of Ecclesia Original Soundtrack
Guides
BradyGames Order of Ecclesia Official Strategy GuideKonami Akumajō Dracula: Ubawareta Kokuin Official Guide
Archives
BestiaryInventoryAlbus ModeUse of Latin in the game
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