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Tolerance is a statistic found in the Castlevania series. It primarily determines how protected an entity, player controlled or not, is against the various attack attributes that are present. A general rule of thumb, although not always the case, is that if one has tolerance to one of said attack attributes, the damage inflicted by attacks possessing that attribute is cut in half. This is the opposite to being weak to an attack attribute, which works as one would expect; all damage taken by attacks that possess that attribute is increased, up to twice as much as normal.
Generally, the hero does not possess an innate resistance and/or weakness to attack attributes. Rather, they must find equipment that offers protection against said attack attributes. Otherwise, their only options are to increase their defenses, or downright avoid taking damage.
An enemy's resistances and weaknesses generally depends on the type of enemy it is. If an unlockable character in a game happens to be an enemy in the same game, they may share resistances and weaknesses. An example of this may be seen in Richter Belmont; in some of the games he is an unlockable character in, he is also a boss enemy who resists the Holy attack attribute, but is also weak to the Dark attack attribute. These traits also apply to the player-controlled Richter.
While there may be variations in resistances and weaknesses for the same enemy types in different games, for the most part, a few remain consistent. To name an example; an Axe Armor is weak to the Hit and Lightning attack attributes, but it is also resistant to the Ice attack attribute.
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