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Tiny Slimes are little balls of junk that appear as enemies in Castlevania: Harmony of Dissonance. They do not attack per-se, preferring to jump toward the heroes in an attempt to hit them. When a player hits a regular slime, it will divide into two tiny slimes. Also, the boss, Max Slimer, will create tiny slimes whenever it is hit. Once it dies, the remaining tiny slimes die with it.
While these enemies are usually very easy to defeat with Juste, they are not so in Maxim Mode, since Maxim's sword can't hit low enough and he cannot strike at a distance when he is kneeling. Because of this, it is best to hit them while they are in mid-jump.
|Enemy Data: Tiny Slime|
|Image||Name - Game|
|'|| Level: 1|
| Common Drop: $1|| Castle A: Aqueduct of Dragons|
Castle B: Aqueduct of Dragons, Luminous Cavern