Castlevania Wiki

Time Stop

5,105pages on
this wiki
Time Stop

Time Stop is the ability to stop time while the caster is still able to move. The Stopwatch sub-weapon has been able to perform this spell since the earliest Castlevania games, but the spell can be cast in other ways, here are a few examples:

Game Specific InformationEdit

Castlevania: Aria of SorrowEdit

This ability is obtained from the Chronomage's soul. Using it stops time, allowing Soma to slow down the Sky Fish and be able to kill it (the Sky Fish is so fast that it won't come to a complete stop). It can be also used to counter the Chronomage's own Time Stop spell if player starts a New Game+ (which carries over almost all souls and items), since if used, the Chronomage's ability will not work on the player (and vice versa, Time Stop won't affect the Chronomage).

Enemy DataEdit

Time Stop ImmunityEdit

This is list of enemies that are known (that means that not all monsters were checked) to be immune to the Time Stop soul.

See more at Time Stop/Enemy Data 2.

Castlevania: Dawn of SorrowEdit

The ability to stop time is called Clockwork in Dawn of Sorrow, and it can be obtained after defeating Zephyr and absorbing his soul. Oddly enough, even if the in-game description for this soul states it that it allows to "stop time", it is only needed to get through the main entrance to the Silenced Ruins. In this room, a silhouette of the Chronomage can be seen carved on a column which is blocking further progress, and upon first entering, a cannon will fire toward it. However, the time stopping spell of the Chronomage will automatically take effect, stopping the cannonball in the air. Soma must then activate Zephyr's soul to counter the spell and allow the flow of time to continue again. This is the only purpose this soul has in the game, and it is totally useless in combat.

Castlevania: Curse of DarknessEdit

Time Stop is the default ability of a Wood Rod Mage-Type Innocent Devil (the first Mage-Type Hector encounters in the game). When activated, time will stop for several seconds, allowing Hector to deal with all surrounding opposition or escape from precarious situations (40 MP). This ability plays a special role in the battle against Saint Germain, as it's the only way to counteract all of his own time manipulation spells. When Hector has depleted his two HP bars, he'll cast a time reversal spell to recover another one. However, if Hector orders his Mage-Type to cast Time Stop at that moment, Saint Germain will only recover half of a bar.

Castlevania: Portrait of RuinEdit

Time Stop is one of Charlotte Aulin's magic spell skills in Portrait of Ruin. It is a high-level spell that stops time. It is also used in the intro when Jonathan charges toward the twin sisters, Stella and Loretta.

Item DataEdit

Item Data: Time Stop
Image Name - Game
Type / Users Attributes / Consume Statistics / Sell Found Notes
Red Soul Chronomage - Time Stop (Time Governing) - Aria of Sorrow [ edit ]
Ability to stop time. Bullet Soul
Consume: 96 MP  Rarity: 6
Drop: Chronomage
Zephyr - Clockwork - Dawn of Sorrow
Stop time. Bullet Soul
Find: Cursed Clock Tower
Drop: Zephyr
Effect: Paralyzes lesser enemies.
Spell PoR Icon Time Stop - Portrait of Ruin [ edit ]
A high-level spell that stops time. Magic Spell
Consume: 50 MP  Find: Entrance
Conditions: Complete "Hands of the Clock" quest. 
Effect: Stops time for 5 seconds.
Special: Fully charged: Stops time for 10 seconds.
Time Freeze Level 1 - Encore of the Night [ edit ]
Delays next hourglass flip by 5 seconds. Spell
Alucard (Story Mode) 
Attrib: Water
Consume: 15 MP 
Conditions: Water affinity >= 5 
Time Freeze Level 2 - Encore of the Night [ edit ]
Delays next hourglass flip by 10 seconds. Spell
Alucard (Story Mode) 
Attrib: Water
Consume: 35 MP 
Conditions: Water affinity >= 12 




See alsoEdit

Around Wikia's network

Random Wiki