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Dawn of Sorrow - Teleport Room - 02

Warp Rooms — also known as Warp Points, Warp Zones, or Teleport Rooms — are special rooms where the player can teleport to other areas that conform the game they appear in.

OverviewEdit

Warp Rooms are generally colored in yellow or blue on the map to differentiate them from Save Rooms (red) and from the rest of the areas of the level. The player cannot teleport to a warp room in an area they haven't been to. Inside these rooms lies some sort of portal or device, which is usually activated by pressing ↑ on the control pad while standing in front of it. Just by entering a warp room will unlock it as a possible warp destination, it's not necessary to activate the device inside (the same applies for Curse of Darkness; the player doesn't need to sit in the Teleporter Seat, only by entering the room will unlock it).

These locations became common areas in the Castlevania series since Castlevania: Symphony of the Night was released, which introduced new exploring and gameplay elements inspired by the Metroid series, since commonly referred to as "metroidvanias". As such, these locations allow the player to minimize backtracking in the big and lengthy areas that are connected within the game. Enemies cannot appear inside a warp room.

In the first games where this mechanic was implemented (Symphony of the Night, Circle of the Moon, and Harmony of Dissonance), the player would be taken to the next already unlocked warp room in the castle, usually arranged in a counterclockwise direction if looked through the map. In Aria of Sorrow, a map would come up after activating the device and the player would then be allowed to choose their desired destination by using the control pad. With the availability of the touch screen in the Nintendo DS trilogy (Dawn of Sorrow, Portrait of Ruin, and Order of Ecclesia), players could do both, choose their destination with the control pad or simply touch the warp room they wanted to teleport to on the screen.

In Castlevania: Lords of Shadow 2, Dracula uses Map Rooms and Wolf Altars to navigate through his castle and the city. In the DLC Revelations, Alucard uses Teleporters to do so.

Game specific informationEdit

Castlevania: Symphony of the NightEdit

Symphony of the Night is known for introducing several new gameplay mechanics into the series, and among them was the usage of Teleport Rooms. Each of these rooms features a particular statue that hints on the area it represents. Their imagery seems to come from a combination between both the western and Chinese zodiac. The lion may represent Leo, the scorpion, Scorpio, and the twin human and fish statues that appear around the portals probably represent Gemini and Pisces, respectively. The snake, horse, and goat are entities present in the Chinese zodiac.

Castlevania: Harmony of DissonanceEdit

Contrary to previous titles, to teleport between Warp Zones in Harmony of Dissonance, the player is required to press ↓ on the control pad instead of ↑, as doing the latter will make them enter the other castle instead.

Castlevania: Lament of InnocenceEdit

Lament of Innocence takes a different approach regarding warp rooms compared to the rest of the games in the series: instead of featuring special rooms where the player can teleport to different locations within the castle, they are presented from the beginning with a large hall that serves as the game's main hub and which features five teleporters, each of which leading to one of the five initial areas that conform the game.

GalleryEdit

Dialogue (Harmony of Dissonance)Edit

Dialogue Data: Teleport Room (edit)
Image / Participants Transcript Information
HoD-Juste DialogueJuste First Portal
Juste: For some reason, things look a bit different than they did before...

Video:
Castlevania Harmony of Dissonance 200% 05 Living Armor08:23

Castlevania Harmony of Dissonance 200% 05 Living Armor



Japanese version:
#03【キャッスルヴァニア 白夜の協奏曲】初見実況プレイ14:15

#03【キャッスルヴァニア 白夜の協奏曲】初見実況プレイ


Game: Castlevania: Harmony of Dissonance
Location: Warp Zone B
HoD-Juste DialogueJuste

HoD-Death DialogueDeath

Second Encounter with Death
(Juste arrives at the portal and encounters with Death again)

Juste: Aaargh! Death has returned!
Death: Mortal... you know of a man by the name of 'Maxim,' do you not?
Juste: Yes, I do! What about him?!
Death: I believe that man has discovered objects that hold my lord's powers.
Juste: ?! You mean Dracula's remains...
Death: My lord's fragmented remains?! Now it makes perfect sense...
Juste: What on earth are you talking about?!
Death: You have provided me with an answer. So I shall reward you with an explanation. It's simple. This castle is a creation of Maxim's will.
Juste: What?! But he's not capable of such a feat!
Death: True of the original Maxim, but possession of my lord's remains changes everything. The castles' two spirits now embody my lord's powers.
Juste: The castles' 'two' spirits?!
Death: Two spirits exist now within his body. His original spirit and a wicked spirit born from my lord's remains.
Juste: What a ridiculous notion...
Death: And so, two castles were born to embody the two spirits. Of the two spirits, the wicked one wanted the castles most.
Juste: Wait a minute! What do you mean by 'two castles'?!
Death: Ignorant mortal... Don't you realize that this castle has two "layers"? I don't want to have anything more to do with you. Farewell!
(Death enters the portal with evil laughter)
Juste: W-wait! Are you running away from me?
Death: This castle, as it is now, is a transient one. I must go and aid its completion...

(Death leaves)

Video:
Castlevania Harmony of Dissonance 200% 15 Max Slimer03:57

Castlevania Harmony of Dissonance 200% 15 Max Slimer



Japanese version:
#13【キャッスルヴァニア 白夜の協奏曲】初見実況プレイ14:46

#13【キャッスルヴァニア 白夜の協奏曲】初見実況プレイ


Game: Castlevania: Harmony of Dissonance
Location: Warp Zone A
HoD-Juste DialogueJuste Finding the Truth of Two Castles
Juste: This is the same place I was before, but the aura about it has changed. Now I see. This is what Death meant when he said there were two castles.

Video:
Castlevania Harmony of Dissonance 200% 1608:20

Castlevania Harmony of Dissonance 200% 16



Japanese version:
#14【キャッスルヴァニア 白夜の協奏曲】初見実況プレイ10:56

#14【キャッスルヴァニア 白夜の協奏曲】初見実況プレイ


Game: Castlevania: Harmony of Dissonance
Location: Warp Zone B

See alsoEdit

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