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DOS Zombie

Summon Zombie summons a Zombie as an ally from the ground, which then absorbs projectiles and deals damage to enemies, although it works differently depending on the user:

  • Shanoa is also able to summon zombies in Order of Ecclesia with the Fidelis Caries glyph, which can be absorbed during a Necromancer's attack. In this game, however, the glyph works very differently. It deals much less damage but stays around Shanoa permanently until the glyph is switched with another one or canceled. The projectile-absorbing property of the Zombie makes it very valuable when dealing with Bone Pillars. Another Zombie is summoned for every level the glyph gains, up to a maximum of three. Furthermore, since a Necromancer will keep on attempting to cast this glyph, the player can opt to refrain from killing him right away and instead keep absorbing his glyphs until it is fully upgraded (read Notes section below) from the very first encounter with this enemy.

Item Data[]

Item Data: Summon Zombie
Image Name - Game
  Type - Users
Description
Attributes / Consume Statistics / Sell Found Notes
Bullet Soul Zombie - Summon Zombie - Dawn of Sorrow
  Bullet Soul - Soma
[edit]
Summon Zombie. Attrib: Bashing
Consume: 12 MP
Rarity: **
Drop: Zombie
Effect: Up to 9 can be summoned at one time at max level, this goes up by one with each soul collected (1 soul means 1 can be summoned and so on)
Fidelis Caries Icon Fidelis Caries (Fide Zombie) - Order of Ecclesia
  Back Glyph - Shanoa
[edit]
Summon zombies that fight to the death. Attrib: Strike
Consume: 80 MP
ATK +2
Steal: Necromancer
Effect: Summons Zombies.
Bullet Soul HD Icon R. Zombie - Harmony of Despair
  Bullet Soul - Soma
[edit]
Summon an 8-bit zombie. Attrib: Strike
Consume: 8 MP
ATK +6
Rarity: ***
Steal: R. Zombie (5.5%)
First Obtained: Chapter 10
Effect: Summon Zombie

Notes[]

  • Familiars in Castlevania: Order of Ecclesia reach Level 2 at 32,767 XP, and Level 3 at 65,535 XP, which is their maximum level (the message "LEVEL UP" will appear on the screen whenever a new level has been reached). However, there's no in-game way of checking how much experience a familiar has gained. They gain 3 XP when the familiar hits an enemy, and 2,000 XP when Shanoa absorbs another copy of their own glyph. It takes 17 copies (not taking into account enemies hit/killed by the familiar itself) of the glyph to grow up one level. If the familiar is onscreen at the moment it gains a level, it won't immediately display its new abilities; it must first be sent away and summoned again.

Gallery[]

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See also[]

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