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Castlevania - Cross - 01

Sub-Weapons are throwable weapons present in almost all Castlevania games. Since fighting with melee weapons has been the usual form of attack throughout the series, sub-weapons allow for long range combat, sometimes giving a strategic advantage over enemies.

OverviewEdit

Sub-weapons are generally found by breaking candles, although in some games they can also be dropped by enemies. There are certain enemies who can drop a specific sub-weapon (like the Axe Armor, who in some games drops the Axe), although this is rarely seen in the series. One must be wary in classic titles if a slain enemy drops an unwanted sub-weapon unexpectedly, as it can change the whole player's strategy if picked up by accident.

In 2-D games, the usual way of performing a sub-weapon attack involves pressing ↑ + [ATTACK] on the controller. In 3-D titles, they're usually bound to a single button. Throwing a sub-weapon generally consumes a determined amount of Hearts, depending on its type. As the series progressed, some titles implemented the consumption of MP instead, rendering acquisition of Hearts for replenishing the player's MP reserves.

Five types of sub-weapons were introduced in the original Castlevania: the Dagger, the Axe, the Cross, the Holy Water and the Stopwatch. These became a staple in subsequent games for many years, although some titles didn't include all five of them. A notable example is Castlevania: The Adventure, which didn't include any sub-weapons at all. Its sequel, Belmont's Revenge, only included two sub-weapons, the Axe and the Holy Water (in the Japanese version and in Konami GB Collection Vol. 4, the Axe was replaced with the Cross).

In most titles prior to the release of Symphony of the Night, two special items can be obtained which modify the number of sub-weapons thrown on the screen at the same time, the Double and Triple Shots. The first appears after a certain number of enemies have been killed using a sub-weapon (candles can also be attacked instead to comply with the required amount). Once enough enemies have been killed, the next drop from an enemy or candle will be a Double Shot. The same process can then be followed to obtain the Triple Shot. These two items can also be found by destroying certain breakable walls.

Variations of the classic sub-weapons, or additional effects to their behavior when thrown, are usually implemented in most recent titles. Since the release of Rondo of Blood, sub-weapons gained a new important ability, allowing players to unleash a devastating attack known as an Item Crash once the sufficient amount of Hearts have been collected.

As the series progressed, new and more diverse sub-weapons have been added to the protagonists' arsenal. Sometimes even their main essence has been changed in some games, in which instead of being a physical item (like an actual axe or a dagger), can be entities summoned by magical arts instead (Harmony of Dissonance) or projections of a creature's soul (Aria of Sorrow).

In games where multiple characters can be selected, it has become a common feature that each one has their own unique set of sub-weaponry.

Game specific informationEdit

CastlevaniaEdit

The first game in the series introduced the overall sub-weapon gameplay mechanic. The five sub-weapons present in this title (Dagger, Axe, Cross, Holy Water and Stopwatch) became a staple in the series for many years and have reappeared in recent titles in one way or another.

Castlevania II: Simon's QuestEdit

Some sub-weapons from the first game also made an appearance in Simon's Quest, along with many new ones (like the Sacred Flame or the Diamond). Their usage remained basically the same, by pressing ↑ + [ATTACK] to use them while consuming a determined amount of Hearts. Once collected, a sub-weapon will remain in the player's inventory for the rest of the game, allowing them to choose the most adequate sub-weapon for each given situation and making it more of an issue to actually find them throughout Simon's journey.

The Holy Water in this game doesn't consume any Hearts at all and inflicts only minimum damage, rendering it mostly to dissolve certain walls and have access to secret areas or items. Some other sub-weapons, like Laurels or Garlic, have a limited use depending on the amount the player is carrying. These can be replenished by buying more in towns or, in the case of Laurels, by finding a gypsy who bestows Simon with a full supply free of charge.

Haunted CastleEdit

Basically, the same sub-weapons from the original Castlevania are also present in Haunted Castle. However, some of them behave differently or attack similarly to other sub-weapons from past titles:

  • Cross - A holy beam radiates forward, like a slower but more powerful version of the Dagger.
  • Torch - A lit torch is tossed downward in an arcing pattern, creating a trail of flames when it touches the ground, making it very similar to the Holy Water.
  • Boomerang - The Boomerang behaves like the Cross from older games, although this time it doesn't come back.
  • Dynamite - A bomb is thrown far in an arcing pattern and explodes when it touches the ground, behaving like a mixture between an Axe and Holy Water.
  • Timer - Freezes enemies for a certain time.

Castlevania: The AdventureEdit

Adventure is notable in the series for not including sub-weapons of any kind. Instead, Christopher must rely on finding Crystals to power up his whip and perform ranged attacks.

Castlevania III: Dracula's CurseEdit

Dracula's Curse introduced the ability to recruit and play as different characters besides the main protagonist. Each one of these characters has their own specific set of sub-weapons. While Grant and Alucard both can have access to some of Trevor's sub-weaponry (Axe, Stopwatch, etc.), the most prominent character in this matter is Sypha Belnades, who finds spellbooks where others would find normal sub-weapons, making her the only character in the game who has her own specific set.

Castlevania II: Belmont's RevengeEdit

Only two sub-weapons are included in Belmont's Revenge, the Axe and the Holy Water. However, in the Japanese version and in Konami GB Collection Vol. 4, the Cross, for better or for worse, replaced the Axe.

Super Castlevania IVEdit

In Super Castlevania IV, usage of sub-weaponry is bound to a single button on the controller, resulting in more dynamic gameplay overall and the ability to attack while crouching, attack while at the bottom of a staircase or while traversing one. This mechanic also allows Simon to attack while swinging when he latches his whip onto a ring.

This was the first game in the series which allowed controller customization, letting players bind sub-weapons to their preferred button.

Castlevania ChroniclesEdit

The same classic arsenal from past games is also present in Chronicles, but with the addition of a unique "sub-weapon": the Herb. When picked up, this item will occupy the slot reserved for sub-weapons and will restore about half the player's maximum amount of health for 10 Hearts when activated.

Castlevania: Rondo of BloodEdit

Perhaps Rondo of Blood introduced the biggest changes regarding sub-weaponry in the entire series. If a player is carrying a sub-weapon and picks another one by accident, the first one will drop behind him or her, allowing to retrieve it if desired.

As in Dracula's Curse, this game allows playing as different characters: Richter and Maria, this time each one with their own unique sub-weaponry set. It's worth mentioning that Maria uses four living creatures as sub-weapons, inspired by the four mythological Chinese symbols: Cardinal, Cat, Turtle and Dragon.

The most notable addition to sub-weaponry behavior is the ability to perform Item Crashes with them, allowing players to unleash devastating attacks which usually damage all enemies on-screen at the cost of a large amount of Hearts. These kinds of attacks also became a staple in future games, appearing in one way or another throughout the series. While Richter is usually granted with a special attack related to the kind of sub-weapon he's holding, Maria actually summons creatures to damage foes, introducing the concept of creature summoning, which also became a staple in future titles, and also the concept of familiars to some extent.

Castlevania: Circle of the MoonEdit

In Circle of the Moon, the sub-weapons of the first game are brought back. Furthermore, their power is affected by the Dual Set-Up System (DSS), especially by combining Pluto with either Serpent, Golem or Manticore cards.

Combining Pluto with Manticore allows Nathan to use MP instead of Hearts. Each Heart is replaced by 5 MP. Combining Pluto with Golem allows Nathan and his copy to throw the same sub-weapon together, while Pluto + Serpent allows Nathan to throw two sub-weapons at once. It's worth noting that sub-weapons can only damage an enemy once every half a second. As a result, throwing two sub-weapons using both combinations against one enemy is almost meaningless. Combining Pluto with Salamander allows Nathan to perform Item Crashes, depending on the sub-weapon he's holding.

Both Shooter and Magician Modes have advantages in utilizing sub-weapons. While Shooter Mode allows Nathan to use most sub-weaponry with more power and less cost, Magician Mode allows Nathan to use all DSS combinations early in the game, giving him the ability to either throw two sub-weapons at once, throw sub-weapons without using Hearts, or perform Item Crashes much earlier than in other modes.

Castlevania: Lament of InnocenceEdit

LoI Subweapon on Map

The Crystal and Cross sub-weapons on the Map

Leon Belmont can also use sub-weapons but is limited to carry only one type at a time. Also, the sub-weapons in this game are obtained in some specific areas of the map, particularly by destroying candles with a yellow flame. Luckily enough, the type of sub-weapon dropped by the specific candle is fixed and is actually highlighted on the map. If Leon is already carrying the specific sub-weapon, a Big Heart will drop instead.

Furthermore, each sub-weapon in this game is also considered to be a type of "element", along with the rest of real elements, like Fire, Ice or Lightning. This means that certain enemies and bosses are more susceptible or more resilient to damage dealt by a specific type of sub-weapon (e.g.: Medusa is weak to Axe and Golem is strong against Dagger).

Various Orbs found in the game also allow the player to augment the abilities of Leon when using a sub-weapon, by mainly adding an elemental attribute to the sub-weapon or by changing its way of attacking. Take note that using the Orb effects will consume more Hearts.

Castlevania: Curse of DarknessEdit

CoD Trevor Subweapons

Trevor's Sub-Weapons

In the alternate mode, Trevor Belmont also uses sub-weapons (the attacks of which are based from Lament of Innocence). But unlike Leon, Trevor already has access to the several sub-weapons from the start, and the player can cycle through one of them.

This game also features an Item Crash ability for each sub-weapon, consuming more Hearts while enhancing the damage output.

Castlevania: Order of ShadowsEdit

  • Cross: A holy cross that returns to Desmond when thrown.
  • Crissaegrim: One of the rarest and most powerful weapons, the Crissaegrim can strike a target multiple times.
  • Demon Sword: Cursed by a dark priest, the Demon Sword was once wielded by a knight.
  • Doves: Pets used by a family friend for protection.
  • Lightning Hammer: Energized with electricity, the lightning hammer is nearly indestructible.
  • Muramasa: The Muramasa has almost a life of its own, created by a legendary swordsman and blacksmith.
  • Platinum Blade: A blade forged of the purest platinum. Its light weight aids its speed.
  • Sacred Cross: Blessed with divine power, the sacred cross arches forward and returns to Desmond.
  • Throwing Axe: A Razor-sharp throwing axe capable of cutting through stone.
  • Vjaya: A Legendary sword created from one of Indra's thunderbolts.

Castlevania: Lords of Shadow 2Edit

Relics replace sub-weapons in Lords of Shadow 2, rendering them a mixture between classic relics from past games, with the maneuverability and fueled-consumption behavior of traditional sub-weapons.

Classic sub-weaponsEdit

Special additionsEdit

Maria's sub-weaponsEdit

Sonia's Soul WeaponsEdit

Main article: Soul Weapon

Belnades Clan's spellsEdit

Lords of ShadowEdit

Relics LoS2

Relics take the place of sub-weapons in Lords of Shadow 2

Castlevania: Lords of ShadowEdit

Castlevania: Lords of Shadow - Mirror of FateEdit

Castlevania: Lords of Shadow 2Edit

Item DataEdit

Haunted CastleEdit

Item Data: Haunted Castle (edit)
Image Name - Game
Description
Type / Users Attributes / Consume Statistics / Sell Found Notes
Boomerang - Haunted Castle [ edit ]
Destroy enemies far in front. Sub-Weapon
Simon Belmont 
Cross - Haunted Castle [ edit ]
Radiate Cross Beam. Sub-Weapon
Simon Belmont 
Dynamite - Haunted Castle [ edit ]
Explode enemies. Sub-Weapon
Simon Belmont 
Timer - Haunted Castle [ edit ]
Freeze enemies for a certain time. Sub-Weapon
Simon Belmont 
Consume: 2 Hearts 
Torch - Haunted Castle [ edit ]
Destroy enemies at your feet. Sub-Weapon
Simon Belmont 


Castlevania: Symphony of the NightEdit

Item Data: Castlevania: Symphony of the Night (edit)
Image Name - Game
Description
Type / Users Attributes / Consume Statistics / Sell Found Notes
Sub-Weapon Attack (jpn) [alt] - Symphony of the Night [ edit ]
' Action
all 
Sequence: ↑ + [Attack]
Effect: Uses currently equipped Sub- Weapon
Knife Icon Knife [alt] - Symphony of the Night [ edit ]
Weak but quick, it flies in a straight path when thrown. (...) Sub-Weapon
Alucard, Richter, Maria (Saturn only) 
Attrib: Holy / Cut
Consume: 1 Heart (Alucard / Richter), 4 (Maria) 
ATT +5
Effect: 1 dagger thrown forward (Alucard, Richter); 4 long daggers thrown (Maria).
Special: Item Crash (1,000 Blades, Richter, 10 Hearts).
Axe Icon Axe [alt] - Symphony of the Night [ edit ]
Travels in an arc, ideal for defeating overhead foes. (...) Sub-Weapon
Alucard, Richter, Maria (Saturn only) 
Attrib: Holy / Cut
Consume: 4 Hearts (Alucard / Maria), 1 (Richter) 
ATT +10
Effect: Thrown in arc (Alucard, Richter); 4 thrown in homing arc (Maria).
Special: Item Crash (Richter, 10 Hearts).
Cross Icon Cross [alt] - Symphony of the Night [ edit ]
The ultimate sub-weapon, the cross damages all enemies on the screen. (...) Sub-Weapon
Alucard, Richter, Maria (Saturn only) 
Attrib: Holy / Hit
Consume: 100 Hearts (Alucard), 1 Heart (Richter / Maria) 
ATT +100
Effect: Thrown forward and returns (Richter and Maria); Always crashes (Alucard).
Special: Item Crash (Grand Cross, Richter only, 20 Hearts).
Stopwatch Icon Stopwatch [alt] - Symphony of the Night [ edit ]
Freezes time for all on-screen enemies. Some foes are immune. (...) Sub-Weapon
Alucard, Richter, Maria (Saturn only) 
Consume: 20 Hearts (Alucard), 10 (Richter / Maria)  Effect: Freezes time.
Special: Item Crash for longer duration (Richter only, 20 Hearts).
Holy Water Icon Holy Water [alt] - Symphony of the Night [ edit ]
Spreads a sacred flame when cast to the floor, burning enemies. (...) Sub-Weapon
Alucard, Richter, Maria (Saturn only) 
Attrib: Holy / Fire
Consume: 3 Hearts (Alucard); 1 (Richter / Maria) 
ATT +5
Find: Containers, Enemy Drop
Effect: Thrown in pillar (Alucard), Thrown in wave (Richter), Thrown in fast wave (Maria).
Special: Item Crash (Hydro Storm, Richter only, 15 Hearts).
Bible Icon Bible [alt] - Symphony of the Night [ edit ]
Assails foes with holy scripture. (...) Sub-Weapon
Alucard, Richter, Maria (Saturn only) 
Attrib: Holy
Consume: 5 Hearts (Alucard / Richter / Maria) 
ATT +8
Effect: Spins about waist (can have 2 out simultaneously).
Special: Item Crash (Richter only, 15 Hearts).
Rebound Stone Icon Rebound Stone [alt] - Symphony of the Night [ edit ]
Ricochets off of the floor and walls, hurting any foes it passes through. (...) Sub-Weapon
Alucard, Richter, Maria (Saturn only) 
Attrib: Holy / Hit
Consume: 2 Hearts (Alucard), 1 (Richter / Maria) 
ATT +8
Effect: Thrown diagonally downwards and ricochets.
Special: Item Crash (Richter, 10 Hearts).
Agunea Icon Agunea [alt] - Symphony of the Night [ edit ]
Attacks enemies with holy lightning. Hold down the attack button after hitting an enemy to deal sustained damage. (...) Sub-Weapon
Alucard, Richter, Maria (Saturn only) 
Attrib: Holy / Thunder
Consume: 5 Hearts (Alucard), 10 (Richter / Maria) 
ATT +10
Effect: Thrown at enemy, hold for continuous lightning for greater cost.
Special: Item Crash (Richter, 20 Hearts).
Vibhuti Icon Vibhuti [alt] - Symphony of the Night [ edit ]
Damages enemies with sacred ash. (...) Sub-Weapon
Alucard, Richter, Maria (Saturn only) 
Attrib: Holy
Consume: 3 Hearts (Alucard), 1 (Richter), 2 (Maria) 
ATT +8
Effect: Thrown on ground.
Special: Item Crash (Richter, 10 Hearts).
Cardinal (Suzaku) [alt] - Symphony of the Night (DXC-only) [ edit ]
' Sub-Weapon (Holy Beast)
Maria 
Attrib: Fire
Consume: 2 Hearts (25 for crash) 
Effect: Two damaging wings appear on either side of Maria.
Special: Item Crash.
Dragon (Seiryuu) [alt] - Symphony of the Night (DXC-only) [ edit ]
' Sub-Weapon (Holy Beast)
Maria 
Attrib: Ice
Consume: 3 Hearts 
Effect: Dragon sent forward.
Special: Item Crash (50 Hearts).
Cat (Byakko) [alt] - Symphony of the Night (DXC-only) [ edit ]
' Sub-Weapon (Holy Beast)
Maria 
Attrib: Thunder
Consume: 1 Heart 
Effect: Can run forward.
Special: Item Crash (15 Hearts).
Turtle (Genbu) [alt] - Symphony of the Night (DXC-only) [ edit ]
' Sub-Weapon (Holy Beast)
Maria 
Consume: 1 Heart  Effect: Turtle shield.
Special: Item Crash (20 Hearts).
Guardians Knuckle - Symphony of the Night (DXC-only) [ edit ]
' Sub-Weapon
Maria 
Consume: 8 Hearts  Effect: Can only Item Crash.


Symphony of the Night (LCD Handheld)Edit

Item Data: Castlevania: Symphony of the Night (LCD) (edit)
Image Name - Game
Description
Type / Users Attributes / Consume Statistics / Sell Found Notes
SLCD Ax Ax - Symphony of the Night LCD
The AX is very powerful as it can be thrown into the air to hit flying enemies. When it appears, pick it up. To use it, press button C. Special Weapon
Alucard 
SLCD Throwing Dagger Throwing Dagger - Symphony of the Night LCD
These are also very effective against flying enemies or for attacking enemies at a distance. When it appears, pick it up. To use, press button C. Special Weapon
Alucard 
SLCD Cross Cross - Symphony of the Night LCD
This is your most powerful weapon against Dracula himself. Pick up the CROSS when it appears and then wait for Dracula. When he appears, use button C to attack him with the CROSS. Special Weapon
Alucard 
Find: 4. Castle Keep


Castlevania LegendsEdit

Sonia Belmont uses her Soul Weapons as sub-weapons in Legends.

Item Data: Soul Weapons
Image Name - Game
Description
Type / Users Attributes / Consume Statistics / Sell Found Notes
Use Soul Weapon - Legends [ edit ]
' Action
Sonia 
Consume: Hearts  Sequence: ↑ + B
Legends-soul-wind Wind (jpn) - Legends [ edit ]
Stops enemy movement and attacks in all scenes except the area boss and stage boss battles. Soul Weapon
Sonia 
Consume: 5 Hearts  Find: Stage 1
Create: Creatures Bat soul
Legends-soul-ice Ice (Water) - Legends [ edit ]
Restores the player's entire life gauge. Soul Weapon
Sonia 
Consume: 20 Hearts  Find: Stage 2
Create: Death Dragon soul
Legends-soul-flame Flame (jpn) - Legends [ edit ]
A flash attack effective against all enemies except area and stage bosses. Soul Weapon
Sonia 
Consume: 5 Hearts  Find: Stage 3
Create: Grim Reaper soul
Legends-soul-saint Saint (jpn) - Legends [ edit ]
Sends a wave in front of the player. Cannot be fired consecutively. Soul Weapon
Sonia 
Consume: 1 Heart  Find: Stage 4
Create: Alucard soul
Legends-soul-magic Magic (Demon) - Legends [ edit ]
Destroys an enemy other than the area and stage bosses and nullifies the enemy's attack. Soul Weapon
Sonia 
Consume: 5 Hearts  Find: Hidden Stage
Create: Executioner soul


Castlevania (N64)Edit

Item Data: Castlevania 64 (edit)
Image Name - Game
Description
Type / Users Attributes / Consume Statistics / Sell Found Notes
Item Attack - Castlevania 64 [ edit ]
Use Jewel Points to throw an attack at your enemy. Action
Reinhardt, Carrie 
Cv64-holy-1- Holy Water - Castlevania 64 [ edit ]
Flames burn up and injure your enemy. Attack Item
Reinhardt, Carrie 
Consume: 3 Jewel Points 
Cv64-rang-1- Cross - Castlevania 64 [ edit ]
Spins around and around in a vortex towards your opponent. Attack Item
Reinhardt, Carrie 
Consume: 5 Jewel Points 
Cv64-axe-1- Axe - Castlevania 64 [ edit ]
Flies in an arc towards your enemy. Attack Item
Reinhardt, Carrie 
Consume: 2 Jewel Points 
Cv64-dagger-1- Knife - Castlevania 64 [ edit ]
Flies fast and straight towards its target. Attack Item
Reinhardt, Carrie 
Consume: 1 Jewel Point 


Castlevania: Legacy of DarknessEdit

Item Data: Legacy of Darkness (edit)
Image Name - Game
Description
Type / Users Attributes / Consume Statistics / Sell Found Notes
Cv64-holy-1- Holy Water [Level 1] - Legacy of Darkness [ edit ]
Burns enemies with a holy flame. Attack Item
Cornell, Henry, Reinhardt, Carrie 
Consume: 3 Jewel Points (2 on Easy)  Evolve: + Holy Water > Level 2
Cv64-holy-1- Holy Water [Level 2] - Legacy of Darkness [ edit ]
Burns enemies with a holy flame. Power up to increase the damage given. Attack Item
Cornell, Henry, Reinhardt, Carrie 
Consume: 3 Jewel Points (2 on Easy)  Create: Level 1 + Holy Water
Evolve: + Holy Water > Level 3
Cv64-holy-1- Holy Water [Level 3] - Legacy of Darkness [ edit ]
Burns enemies with a holy flame. Power up to increase the damage given. Attack Item
Cornell, Henry, Reinhardt, Carrie 
Consume: 3 Jewel Points (2 on Easy)  Evolve: + Holy Water > Level 2
Cv64-rang-1- Cross [Level 1] - Legacy of Darkness [ edit ]
Throw this Holy Cross in a whirlpool orbit to knock down enemies. Attack Item
Cornell, Henry, Reinhardt, Carrie 
Consume: 5 Jewel Points (2 on Easy)  Evolve: + Cross > Level 2
Cv64-rang-1- Cross [Level 2] - Legacy of Darkness [ edit ]
Throw this Holy Cross in a whirlpool orbit to knock down enemies. Attack Item
Cornell, Henry, Reinhardt, Carrie 
Consume: 5 Jewel Points (2 on Easy)  Create: Level 1 + Cross
Evolve: + Cross > Level 3
Cv64-rang-1- Cross [Level 3] - Legacy of Darkness [ edit ]
Throw this Holy Cross in a whirlpool orbit to knock down enemies. Power up to defeat three enemies at once. Attack Item
Cornell, Henry, Reinhardt, Carrie 
Consume: 5 Jewel Points (2 on Easy)  Create: Level 2 + Cross
Cv64-axe-1- Axe [Level 1] - Legacy of Darkness [ edit ]
Throw your axe in an arc trajectory to knock down enemies. Attack Item
Cornell, Henry, Reinhardt, Carrie 
Consume: 2 Jewel Points  Evolve: + Axe > Level 2
Cv64-axe-1- Axe [Level 2] - Legacy of Darkness [ edit ]
Throw your axe in an arc trajectory to knock down enemies. Attack Item
Cornell, Henry, Reinhardt, Carrie 
Consume: 2 Jewel Points  Create: Level 1 + Axe
Evolve: + Axe > Level 3
Cv64-axe-1- Axe [Level 3] - Legacy of Darkness [ edit ]
Throw your axe in an arc trajectory to knock down enemies. When powered up, the axe also has a thunder and shockwave effect. Attack Item
Cornell, Henry, Reinhardt, Carrie 
Consume: 2 Jewel Points  Create: Level 2 + Axe
Cv64-dagger-1- Knife [Level 1] - Legacy of Darkness [ edit ]
Knives are very fast and fly in a straight line. Attack Item
Cornell, Henry, Reinhardt, Carrie 
Consume: 1 Jewel Point  Evolve: + Knife > Level 2
Cv64-dagger-1- Knife [Level 2] - Legacy of Darkness [ edit ]
Knives are very fast and fly in a straight line. Attack Item
Cornell, Henry, Reinhardt, Carrie 
Consume: 1 Jewel Point  Create: Level 1 + Knife
Evolve: + Knife > Level 3
Cv64-dagger-1- Knife [Level 3] - Legacy of Darkness [ edit ]
Knives are very fast and fly in a straight line. When powered up, your knives will also be wrapped in flames. Attack Item
Cornell, Henry, Reinhardt, Carrie 
Consume: 1 Jewel Point  Create: Level 2 + Knife


Castlevania: Circle of the MoonEdit

Item Data: Castlevania: Circle of the Moon (edit)
Image Name - Game
Description
Type / Users Attributes / Consume Statistics / Sell Found Notes
Knife - Circle of the Moon [ edit ]
A knife is thrown at high speeds. Normal Item (Sub-Weapon)
Nathan 
Consume: 1 Heart  45% STR/ 141% STR (Shooter Mode)
Effect: Homing Knife (Shooter Mode), 126% STR
Axe - Circle of the Moon [ edit ]
An axe draws an arch in the air when it is thrown. Normal Item (Sub-Weapon)
Nathan 
Consume: 2 Heart / 1 Heart (Shooter Mode 89% STR/ 158% STR (Shooter Mode)
Holy Water - Circle of the Moon [ edit ]
Holy water bursts into flames when it lands. Normal Item (Sub-Weapon)
Nathan 
Consume: 4 Heart / 2 Heart (Shooter Mode 63% STR/ 100% STR (Shooter Mode)
Crucifix - Circle of the Moon [ edit ]
A Crucifix, when thrown, flies like a boomerang. Normal Item (Sub-Weapon)
Nathan 
Consume: 6 Heart / 3 Heart (Shooter Mode 110% STR/ 173% STR (Shooter Mode)
Clock - Circle of the Moon [ edit ]
Enemy movements are stopped for a set period of time. Normal Item (Sub-Weapon)
Nathan 
Consume: 20 Heart 


Castlevania: Aria of SorrowEdit

Item Data: Julius's Sub-Weapons (edit)
Image Name - Game
Description
Type / Users Attributes / Consume Statistics / Sell Found Notes
Crucifix - Aria of Sorrow [ edit ]
' Subweapon
Julius Belmont 
Attrib: Holy, Sword
Consume: 25 MP 
100 AP
Find: Starts with
Holy Water - Aria of Sorrow [ edit ]
' Subweapon
Julius Belmont 
Attrib: Holy
Consume: 10 MP 
80 AP
Find: Starts with
Axe - Aria of Sorrow [ edit ]
' Subweapon
Julius Belmont 
Attrib: Sword
Consume: 12 MP 
150 AP
Find: Starts with
AoS GrandCross Grand Cross - Aria of Sorrow [ edit ]
' Subweapon
Julius Belmont 
Attrib: Holy
Consume: 150 MP 
120 AP
Find: Starts with


Castlevania: Portrait of RuinEdit

Item Data: Sub-Weapon Skills (edit)
Image Name - Game
Description
Type / Users Attributes / Consume Statistics / Sell Found Notes
Subweapon PoR Icon Knife - Portrait of Ruin [ edit ]
A throwing knife used by hunters. Sub-Weapon
Jonathan 
Attrib: Slash
Consume: 20 MP 
Base Attack: 3/11 (0 SP/Mastered)
Find: Entrance
Effect: Throws a knife straight ahead.
Special: Mastered - Throws three knives instead of two.
Evolve: 300 SP to master.
Subweapon PoR Icon Axe - Portrait of Ruin [ edit ]
A throwing axe that is especially effective against targets overhead. Sub-Weapon
Jonathan 
Attrib: Slash
Consume: 22 MP 
Base Attack: 14/37 (0 SP/Mastered)
Drop: Axe Armor
Effect: Throws an axe in an arcing pattern.
Special: Mastered - Axe increases in size.
Evolve: 1,000 SP to master.
Subweapon PoR Icon Cross - Portrait of Ruin [ edit ]
A holy cross that dispels evil. Sub-Weapon
Jonathan 
Attrib: Holy
Consume: 30 MP 
Base Attack: 10/28 (0 SP/Mastered)
Find: Entrance (reward from Wind)
Conditions: Complete "Pray Before the Cross" quest. 
Effect: Throws a cross forward and this will return.
Special: Mastered - Cross increases in size.
Evolve: 2,000 SP to master.
Subweapon PoR Icon Holy Water - Portrait of Ruin [ edit ]
Blessed water that wards off evil. Sub-Weapon
Jonathan 
Attrib: Fire, Holy
Consume: 25 MP 
Base Attack: 5/16 (0 SP/Mastered)
Find: Entrance (reward from Wind)
Conditions: Complete "The Statue's Tear" quest. 
Effect: Throws a holy water vial on the ground.
Special: Mastered - The holy fire travels a distance forward.
Evolve: 2,000 SP to master.
Subweapon PoR Icon Bible - Portrait of Ruin [ edit ]
A book containing words that exorcise evil. Sub-Weapon
Jonathan 
Attrib: Holy
Consume: 22 MP 
Base Attack: 7/21 (0 SP/Mastered)
Find: Entrance (reward from Wind)
Conditions: Complete "Ghosts of the Desert" quest. 
Effect: The holy book spreads its pages around Jonathan, damaging enemies nearby.
Special: Mastered - Increases in size and moves faster.
Evolve: 2,000 SP to master.
Subweapon PoR Icon Javelin - Portrait of Ruin [ edit ]
A throwing spear that sticks into the ground. Sub-Weapon
Jonathan 
Attrib: Slash
Consume: 25 MP 
Base Attack: 7/21 (0 SP/Mastered)
Drop: Armor Knight
Effect: Throws a javelin which curves downward and sticks to the ground.
Special: Mastered - Increases in size.
Evolve: 1,500 SP to master.
Subweapon PoR Icon Ricochet Rock - Portrait of Ruin [ edit ]
A weapon that bounces back after hitting walls. Sub-Weapon
Jonathan 
Attrib: Slash
Consume: 22 MP 
10/28 (0 SP/Mastered)
Drop: Lerajie
Effect: Throws a rock that ricochets from walls.
Special: Mastered - Another rock is thrown upward.
Evolve: 1,000 SP to master.
Subweapon PoR Icon Boomerang - Portrait of Ruin [ edit ]
A throwing weapon that returns to the thrower in an arc. Sub-Weapon
Jonathan 
Attrib: Slash
Consume: 28 MP 
Base Attack: 10/28 (0 SP/Mastered)
Drop: Skelerang
Effect: Throws a boomerang in an arc and it returns to Jonathan.
Special: Mastered - Boomerang increases in size and moves faster.
Evolve: 1,500 SP to master.
Subweapon PoR Icon Bwaka Knife - Portrait of Ruin [ edit ]
A throwing knife used by the Bwaka people. Sub-Weapon
Jonathan 
Attrib: Slash
Consume: 22 MP 
Base Attack: 5/16 (0 SP/Mastered)
Find: Sandy Grave
Effect: Throws a knife forward that rotates while in motion. Can hit multiple times.
Special: Mastered - Knife increases in size and moves faster.
Evolve: 1,000 SP to master.
Subweapon PoR Icon Shuriken - Portrait of Ruin [ edit ]
A throwing blade used by ninjas. Sub-Weapon
Jonathan 
Attrib: Slash
Consume: 20 MP 
Base Attack: 7/21 (0 SP/Mastered)
Buy: $1,000 Find: Entrance (Vincent's shop)
Effect: Throws two small shurikens in a downward arc.
Special: Mastered - Throws four large shurikens.
Evolve: 300 SP to master.
Subweapon PoR Icon Yagyu Shuriken - Portrait of Ruin [ edit ]
A refined throwing blade used by the deadliest ninjas. Sub-Weapon
Jonathan 
Attrib: Slash
Consume: 24 MP 
Base Attack: 10/28 (0 SP/Mastered)
Buy: $3,000 Find: Entrance (Vincent's shop)
Effect: Throws a shuriken that travels straight forward. Goes through geometry and enemies.
Special: Mastered - Yagyu shuriken increases in size.
Evolve: 1,000 SP to master.
Subweapon PoR Icon Discus - Portrait of Ruin [ edit ]
A round disc with razor edges. Sub-Weapon
Jonathan 
Attrib: Slash
Consume: 32 MP 
Base Attack: 9/25 (0 SP/Mastered)
Buy: $8,000 Find: Entrance (Vincent's shop)
Effect: Throws a disc that moves slightly forward, then quickly backward across the floor.
Special: Mastered - Throws a second disc backward, which would then roll forward.
Evolve: 1,500 SP to master.
Subweapon PoR Icon Kunimitsu - Portrait of Ruin [ edit ]
A short sword with a beautifully-crafted blade. Sub-Weapon
Jonathan 
Attrib: Slash
Consume: 24 MP 
Base Attack: 11/30 (0 SP/Mastered)
Buy: $5,000 Find: Entrance (Vincent's shop)
Effect: Sends two knives flying straight forward. The knives travel a short while after being launched, and pass through enemies and geometry.
Special: Mastered - Throws four knives.
Evolve: 1,000 SP to master.
Subweapon PoR Icon Kunai - Portrait of Ruin [ edit ]
A ninja's knife; it is also a deadly throwing weapon. Sub-Weapon
Jonathan 
Attrib: Slash
Consume: 20 MP 
Base Attack: 5/16 (0 SP/Mastered)
Buy: $2,000 Find: Entrance (Vincent's shop)
Effect: Shoots three kunai, one travels straight while the other two travel in diagonal directions.
Special: Mastered - Throws five kunai in an arc.
Evolve: 500 SP to master.
Subweapon PoR Icon Paper Airplane - Portrait of Ruin [ edit ]
Not terribly intimidating, but just might put someone's eye out. Sub-Weapon
Jonathan 
Attrib: Slash
Consume: 3 MP 
Base Attack: 5/16 (0 SP/Mastered)
Find: City of Haze
Effect: Shoots a paper airplane that circles once before flying straight.
Special: Mastered - Little Parodius figures ride on the plane.
Evolve: 100 SP to master.
Subweapon PoR Icon Cream Pie - Portrait of Ruin [ edit ]
A throwing weapon aimed at an enemy's face for psychological damage. Sub-Weapon
Jonathan 
Attrib: Strike, Dark
Consume: 3 MP 
Base Attack: 5/16 (0 SP/Mastered)
Find: City of Haze
Effect: Throws a pie that travels downward slowly in a wide arc.
Special: Mastered - No visual changes.
Evolve: 100 SP to master.
Subweapon PoR Icon Crossbow - Portrait of Ruin [ edit ]
A ranged weapon that fires bolts. Sub-Weapon
Jonathan 
Attrib: Fire
Consume: 24 MP 
Base Attack: 9/25 (0 SP/Mastered)
Drop: Crossbow Armor
Effect: Pulls out a crossbow and shoots an explosive bolt that travels fast. Only works when on the ground.
Special: Mastered - The explosion is larger and deals more damage.
Evolve: 500 SP to master.
Subweapon PoR Icon Dart - Portrait of Ruin [ edit ]
Does extra damage if it hits the center of the target. Sub-Weapon
Jonathan 
Attrib: Slash
Consume: 3 MP 
Base Attack: 2/9 (0 SP/Mastered)
Buy: $1,000 Find: Entrance (Vincent's shop)
Effect: Throws a colored dart forward. If the center of an enemy is hit, the dart deals triple damage.
Special: Mastered - Darts turn larger, and the requirements for scoring hits at the "center" of enemies is made more lenient.
Evolve: 200 SP to master.
Subweapon PoR Icon Grenade - Portrait of Ruin [ edit ]
Explodes 1 second after the pin is pulled, Fire attribute. Sub-Weapon
Jonathan 
Attrib: Fire
Consume: 28 MP 
Base Attack: 10/28 (0 SP/Mastered)
Find: Nation of Fools
Effect: Throws a grenade that bounces around and detonates.
Special: Mastered - Changes appearance into a WW2 German stick grenade.
Evolve: 1,500 SP to master.
Subweapon PoR Icon Steel Ball - Portrait of Ruin [ edit ]
A very heavy steel ball. Sub-Weapon
Jonathan 
Attrib: Strike
Consume: 30 MP 
Base Attack: 18/47 (0 SP/Mastered)
Find: Sandy Grave
Effect: Throws a steel ball that falls straight downwards. Can pass through enemies and geometry.
Special: Mastered - Changes into a spiked ball.
Evolve: 1,000 SP to master.
Subweapon PoR Icon Stonewall - Portrait of Ruin [ edit ]
A defensive, stationary stance passed down in the Morris family. Sub-Weapon
Jonathan 
Consume: 24 MP  CON +80, MND +80
Find: Forest of Doom
Effect: Greatly increases Jonathan's CON and MND, but renders him unable to move.
Evolve: Cannot be mastered.
Subweapon PoR Icon Offensive Form - Portrait of Ruin [ edit ]
A stance that emphasizes offense. Sub-Weapon
Jonathan 
Attrib: Strike
Consume: 25 MP 
STR +8
Find: Buried Chamber
Evolve: Cannot be mastered.
Subweapon PoR Icon Defensive Form - Portrait of Ruin [ edit ]
A stance that emphasizes defense. Sub-Weapon
Jonathan 
Attrib: Strike
Consume: 25 MP 
CON +8
Drop: Final Guard
Evolve: Cannot be mastered.
Subweapon PoR Icon Taunt - Portrait of Ruin [ edit ]
Draws enemy attention to you. Sub-Weapon
Jonathan 
Attrib: Strike
Consume: 10 MP 
Find: Tower of Death
Effect: Allegedly makes enemies prioritize Jonathan over Charlotte in a fight with both of them present.
Evolve: Cannot be mastered.
Subweapon PoR Icon Wrecking Ball - Portrait of Ruin [ edit ]
Swing a steel ball with devastating destructive power. Sub-Weapon
Jonathan 
Attrib: Strike
Consume: 25 MP 
Base Attack: 13/35 (0 SP/Mastered)
Drop: Heavy Armor
Effect: Makes a steel ball with a chain swing around through a slightly diagonal path. It holds Jonathan in place for a while, and can indefinitely continue as long as the player isn't interrupted by attacks and holds down the keys for using it.
Special: Mastered - Changes into a spike ball and increases horizontal swing.
Evolve: 1,000 SP to master.
Subweapon PoR Icon Rampage - Portrait of Ruin [ edit ]
Flying fists of fury. Sub-Weapon
Jonathan 
Attrib: Strike
Consume: 20 MP 
Base Attack: 16
Buy: $3,000 Find: Entrance (Vincent's shop)
Effect: Makes Jonathan throw a bunch of fist blows and leg strikes. Holds him in place until the attack plays out.
Evolve: Cannot be mastered.
Subweapon PoR Icon Knee Strike - Portrait of Ruin [ edit ]
A jumping knee strike inspired by legendary martial artists. Sub-Weapon
Jonathan 
Attrib: Strike
Consume: 20 MP 
Base Attack: 12
Find: Entrance
Effect: Makes Jonathan leap forward and strike with his knee.
Evolve: Cannot be mastered.
Subweapon PoR Icon Aura Blast - Portrait of Ruin [ edit ]
A technique that converts mental energy into a shockwave. Sub-Weapon
Jonathan 
Attrib: Holy
Consume: 40 MP 
Base Attack: 11/30 (0 SP/Mastered)
Find: Tower of Death
Effect: Makes a bunch of flames swiftly move on the ground on either side of Jonathan.
Special: Mastered - Increases distance covered by the flames.
Evolve: 1,500 SP to master.
Subweapon PoR Icon Rocket Slash - Portrait of Ruin [ edit ]
Dash at the enemy and perform a lightning-quick slash. Sub-Weapon
Jonathan 
Attrib: Slash
Consume: 40 MP 
Base Attack: 13/35 (0 SP/Mastered)
Find: Entrance (reward from Wind)
Conditions: Complete "Art of the Zephyr" quest. 
Effect: Makes Jonathan swiftly move a few steps forward, damaging enemies in the way. The player is invincible as long as the animation plays out, and can pass through enemies.
Special: Mastered - No visual changes.
Evolve: 1,500 SP to master.


Item Data: Richter Mode / Old Axe Armor Mode (edit)
Image Name - Game
Description
Type / Users Attributes / Consume Statistics / Sell Found Notes
Dagger PoR Icon Dagger - Portrait of Ruin [ edit ]
' Sub-Weapon
Richter 
Attrib: Slash
Consume: 14 MP 
Find: Starts with
Effect: Throws knives in front of Richter.
Special: Only available in Richter Mode.
Axe Richter PoR Icon Axe - Portrait of Ruin [ edit ]
' Sub-Weapon
Richter, Old Axe Armor 
Consume: 15 MP  Find: Starts with
Effect: Throws an axe in an arcing pattern.
Special: Only available in Richter Mode and Old Axe Armor Mode.
Holy Water PoR Icon Holy Water - Portrait of Ruin [ edit ]
' Sub-Weapon
Richter 
Attrib: Holy
Consume: 14 MP 
Find: Starts with
Effect: Throws a vial of holy water on the ground, with the flame quickly traveling forward.
Special: Only available in Richter Mode.
Boomerang PoR Icon Cross - Portrait of Ruin [ edit ]
' Sub-Weapon
Richter 
Consume: 18 MP  Find: Starts with
Effect: Throws a cross boomerang which returns to Richter afterward.
Special: Only available in Richter Mode.
Holy Book PoR Icon Holy Book - Portrait of Ruin [ edit ]
' Sub-Weapon
Richter 
Consume: 17 MP  Find: Starts with
Effect: Spreads pages around Richter, damaging enemies near him.
Special: Only available in Richter Mode.
Cross PoR Icon Grand Cross - Portrait of Ruin [ edit ]
' Sub-Weapon
Richter 
Attrib: Holy
Consume: 60 MP 
Find: Starts with
Effect: A flaming holy cross hits enemies near Richter.
Special: Only available in Richter Mode.
Bird PoR Icon Phoenix - Portrait of Ruin [ edit ]
' Sub-Weapon
Maria 
Attrib: Fire
Consume: 14 MP 
Find: Starts with
Effect: Sends two birds simultaneously flying in opposite directions (diagonally) which return to Maria.
Special: Only available in Richter Mode.
Cat PoR Icon Byakko - Portrait of Ruin [ edit ]
' Sub-Weapon
Maria 
Attrib: Electric
Consume: 14 MP 
Find: Starts with
Effect: Sends Byakko running toward the direction Maria is currently facing.
Special: Only available in Richter Mode.
Dragon PoR Icon Holy Dragon - Portrait of Ruin [ edit ]
' Sub-Weapon
Maria 
Attrib: Ice
Consume: 14 MP 
Find: Starts with
Effect: Sends Holy Dragon forward at a fast speed, quickly damaging enemies in front of Maria.
Special: Only available in Richter Mode.
Turtle PoR Icon Genbu - Portrait of Ruin [ edit ]
' Sub-Weapon
Maria 
Consume: 14 MP  Find: Starts with
Effect: Maria takes cover inside Genbu's shell while her CON and MND are increased.
Special: Only available in Richter Mode.
Puppet PoR Icon Puppet - Portrait of Ruin [ edit ]
' Sub-Weapon
Old Axe Armor 
Consume: 6 MP  Find: Starts with
Effect: Throws a small puppet forward, allowing the Old Axe Armor to switch places with it.
Special: Only available in Old Axe Armor Mode.


Castlevania: Harmony of DespairEdit

Item Data: Castlevania: Harmony of Despair (edit)
Image Name - Game
Description
Type / Users Attributes / Consume Statistics / Sell Found Notes
Knife-1- Knife [Sub-Weapon] - Harmony of Despair [ edit ]
Throwing weapon used by Hunters. Sub-Weapon
Jonathan, Julius, Richter, Simon 
Consume: 6 MP  ATK +4
Rarity: *
Find: (starts with)
Axe [Sub-Weapon] - Harmony of Despair [ edit ]
Throwing weapon that is especially effective against overhead targets. Sub-Weapon
Jonathan, Julius, Richter, Simon 
Consume: 12 MP  ATK +8
Rarity: *
Drop: Axe Knight (8.3%)
Holy Water - Harmony of Despair [ edit ]
Blessed water that wards off evil. Sub-Weapon
Jonathan, Julius, Richter, Simon 
Consume: 15 MP  ATK +10
Rarity: ***
Find: Purple Chest
(Chapter 4/6)
Cross - Harmony of Despair [ edit ]
Holy cross that dispels evil. Sub-Weapon
Jonathan, Julius, Richter, Simon 
Consume: 15 MP  ATK +10
Rarity: ***
Find: Purple Chest
(Chapter 5/6)
Drop: Death, Dracula
Ricochet Rock - Harmony of Despair [ edit ]
Weapon that bounces back after hitting walls. Sub-Weapon
Jonathan, Julius, Richter 
Consume: 12 MP  ATK +6
Rarity: **
Drop: Lerajie (6.3%)
Holy Book Icon Bible - Harmony of Despair [ edit ]
Book containing words that exorcise evil. Sub-Weapon
Jonathan, Julius, Richter, Simon 
Consume: 15 MP  ATK +8
Rarity: ***
Find: Purple Chest
(Chapter 2) Chapter 7 Astarte (boss drop)
Drop: Puppet Master
Rdagger R. Dagger - Harmony of Despair [ edit ]
A dagger used by an ancient vampire hunter. Sub-Weapon
Jonathan, Julius, Richter, Simon 
Consume: 4 MP  Sell: $20,000  Buy: $80,000 
WPRang R. Boomerang - Harmony of Despair [ edit ]
A "boomerang" used by an ancient vampire hunter. Sub-Weapon
Jonathan, Julius, Richter, Simon 
Consume: 12 MP  Find: Purple chests
(Chapter 10 Hard)
Drop: R. The Count
WPHoly R. Fire Bomb - Harmony of Despair [ edit ]
A "fire bomb" used by an ancient vampire hunter. Sub-Weapon
Jonathan, Julius, Richter, Simon 
Consume: 12 MP  Find: Purple chests
(Chapter 10 Hard)
Drop: R. The Count
WPaxe R. Axe - Harmony of Despair [ edit ]
An axe used by an ancient vampire hunter. Sub-Weapon
Jonathan, Julius, Richter, Simon 
Consume: 10 MP  Sell: $30,000  Buy: $120,000 
Boomerang - Harmony of Despair [ edit ]
Throwing weapon that returns to the thrower in an arc. Sub-Weapon
Jonathan 
Consume: 10 MP  ATK +6
Rarity: *
Find: Green Chest
(Chapter 2/3/4)
Drop: Gurkha Master (6.3%)
Shuriken Icon Shuriken - Harmony of Despair [ edit ]
Throwing weapon uses by ninjas. Sub-Weapon
Jonathan 
Consume: 10 MP  ATK +5
Rarity: **
Find: Green & Purple Chests
(Chapter 5 and 8)
Kunai - Harmony of Despair [ edit ]
A ninja's knife: it is also a deadly throwing weapon. Sub-Weapon
Jonathan 
Consume: 10 MP  ATK +5
Rarity: **
Find: Green & Purple Chests
(Chapter 4)
Paper Airplane - Harmony of Despair [ edit ]
Not terribly intimidating, but just might put someone's eye out. Sub-Weapon
Jonathan 
Consume: 5 MP  ATK +4
Rarity: *
Drop: Flea Man (5.3%)
Wrecking Ball - Harmony of Despair [ edit ]
A steel ball with devastating destructive power. Sub-Weapon
Jonathan 
Consume: 12 MP  ATK +9
Rarity: **
Find: Purple Chest
(Chapter 3) and any chest in Chapter 8
Grenade - Harmony of Despair [ edit ]
Explodes for fire damage one second after the pin is pulled. Sub-Weapon
Jonathan 
Consume: 12 MP  ATK +10
Rarity: **
Find: Green Chest
(Chapter 2/3/4)
Drop: The Creature (4.3%)
Javelin Icon Javelin - Harmony of Despair [ edit ]
Throw spears. Sub-Weapon
Jonathan, Julius, Richter, Simon 
Consume: 10 MP  ATK +12
Rarity: ***
Find: First obtained in Chapter 8.
Hymn - Harmony of Despair [ edit ]
Sing a sacred melody that wards off evil. Sub-Weapon
Maria 
Consume: 10 MP  ATK +8
Find: (starts with)
Zhu Que - Harmony of Despair [ edit ]
Summon the Vermilion Bird and launch it upward. Sub-Weapon (Sacred Beast)
Maria 
Attrib: Fire
Consume: 10 MP 
ATK +11
Find: (starts with)
Qing Long - Harmony of Despair [ edit ]
Summon the Azure Dragon and launch it toward foes. Sub-Weapon (Sacred Beast)
Maria 
Attrib: Ice
Consume: 10 MP 
ATK +10
Find: (starts with)
Bai Hu - Harmony of Despair [ edit ]
Summon the White Tiger and let it run free. Sub-Weapon (Sacred Beast)
Maria 
Attrib: Lightning
Consume: 10 MP 
ATK +9
Find: (starts with)
Hexplosives Hexplosives - Harmony of Despair [ edit ]
Launch explosives along the ground. Sub-Weapon
Fuma 
Attrib: Fire
Consume: 10 MP 
ATK +12
Rarity: *
Find: (starts with)
Effect: Curse
Throwing star Throwing Star - Harmony of Despair [ edit ]
Attack enemies from afar. Sub-Weapon
Fuma 
Consume: 10 MP  ATK +8
Rarity: *
Find: (starts with)
War drum War Drum - Harmony of Despair [ edit ]
Attack enemies from afar. Sub-Weapon
Fuma 
Attrib: Holy
Consume: 10 MP 
ATK +11
Rarity: *
Find: (starts with)

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