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Strength, commonly abbreviated as STR, is a recurring statistic in the Castlevania series. The Strength a player character has determines how much damage they can deal to enemies with an equipped weapon of choice. The Intelligence stat, on the other hand, often affects sub-weapon and spell damage.

Game specific information[]

Castlevania: Symphony of the Night[]

  • All damage dealt from attacks made by Alucard that involve using what he has equipped in his hands is derived from the ATT statistic, which is increased by 1 point for every point in his STR stat.
  • However, if Alucard uses a weapon with ATT higher than his STR stat, the final weapon damage will also gain a penalty equal to 50% of his STR.

Castlevania: Circle of the Moon[]

  • Due to the Attack statistic not returning in Circle of the Moon, it is left to the Strength statistic to determine how much damage Nathan deals to the enemies he encounters.
  • Since the STR statistic is squared for the purposes of dealing damage, doubling the value of that statistic will actually quadruple all damage dealt.
  • Note that this is the only game in the entirety of the franchise where sub-weapon and magic damage are also directly affected by STR. In the other games, this is dependent upon the character's INT statistic.
  • The basic damage value is the same for the whip, slide, and tackle.

Castlevania: Harmony of Dissonance[]

  • Again, due to the Attack statistic being absent, the duty of determining how much damage Juste Belmont deals to enemies with the Vampire Killer whip falls upon the STR statistic.
  • Every 2 points in Juste's STR increases the basic damage (dealt with the whip, slide, and jump kick) by one point.

Castlevania: Aria of Sorrow and Castlevania: Dawn of Sorrow[]

  • Since Soma Cruz can equip weapons, the STR stat affects both weapon damage and "melee" damage (bare hands, slide, and jump kick), such that each point of STR adds 1 point of damage.

Castlevania: Portrait of Ruin and Castlevania: Order of Ecclesia[]

  • The STR stat only affects the damage of physical weapons and attacks. One must improve INT to boost magical weapons and attacks.
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