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Stopping

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To stop moving, simply cease holding down a direction button or control stick.

Game Specific InformationEdit

Castlevania: Symphony of the NightEdit

In Symphony of the Night, most enemies are forced to stop if attacked. Most of Alucard's weapons stop them only for 0.08 second. Icebrand can stop them by 0.17 second, Medusa Shield by 0.42 second, and Stone Sword by 1.33 second. If an enemy is immune to an attack, the attack will not stop it. As a result, Medusa Heads [Lv. 7] cannot be stopped by either Stone Sword or Medusa Shield, despite their vulnerability against stop.

Enemy DataEdit

Enemy Data: Enemies immune to stop duration
Image Name - Game
Description
Statistics Items Location
StoneskullStoneskull2 4. Stone Skull  (Spin Head) [ edit ]
Symphony of the Night
Indestructible spinning skull. Level: 1
Exp: 0
Black Marble Gallery, Reverse Colosseum, Reverse Outer Wall
Spittlebone-1- 11. Spittle Bone  (Artibatirae) [ edit ]
Symphony of the Night (Strategy)
4-legged skeleton. Drips poison. Weak: Holy
Level: 3
HP: 16
Exp: 20
Alchemy Laboratory
Ballnchan 28. Plate Lord  (Heavy Armor) [ edit ]
Symphony of the Night
Heavily armored knight with iron ball. Level: 8
HP: 90
Exp: 90
Drop: Iron Ball, Neutron Bomb
Colosseum, Marble Gallery
Sotn-owl-1- 35. Owl  [ edit ]
Symphony of the Night
Local barnyard owl. Mutated by castle's influence. Weak: Fire
Level: 10
HP: 26
Exp: 30
Colosseum, Entrance
Wyrm 37. Scylla Wyrm  (Scylla Tail) [ edit ]
Symphony of the Night
Snake living off Scylla. Strong: Water (immune)
Weak: Thunder
Level: 10
HP: 130
Exp: 100
Underground Caverns
Spectralswordlv2-1- 57. Spectral Sword [Lv. 13]  (Ruler Sword) [ edit ]
Symphony of the Night
Evil demon-sword. Causes poltergeist phenomena. Level: 13
HP: 90
Exp: 80
Drop: Broadsword, Bastard Sword; Poltergeist: Bwaka Knife
Olrox's Quarters
Owlknight-1- 62. Owl Knight  (Owl Armor) [ edit ]
Symphony of the Night
Heavily armored knight. Attacks with trained owl. Strong: Cut
Level: 15
HP: 180
Exp: 50
Drop: Cutlass, Medal
Colosseum, Entrance
Spectralswordlv1-1- 63. Spectral Sword [Lv. 15]  (Ruler Sword Lv. 2) [ edit ]
Symphony of the Night
Evil demon-sword. Causes poltergeist phenomena. Level: 15
HP: 100
Exp: 100
Drop: Broadsword, Bastard Sword; Puppet swords: Takemitsu
Royal Chapel
Hypograph-1- 66. Hippogryph  [ edit ]
Symphony of the Night
Part horse, lion and eagle. Strong: Thunder
Level: 16
HP: 800
Exp: 800
Guard: Life Vessel
Royal Chapel
Slime-1- 68. Slime  [ edit ]
Symphony of the Night
Monster made from gel. Strong: Cut (immune)
Weak: Fire
Level: 16
HP: 32
Exp: 50
Catacombs
Sotnminotaur 74. Minotaur [Lv. 18]  [alt] [ edit ]
Symphony of the Night (Strategy)
Half-man, half-bull.(...) Level: 18
HP: 300
Exp: 400
Colosseum
Sotn-lypuston-1- 75. Werewolf [Lv. 18]  [ edit ]
Symphony of the Night
Half-man, half-wolf.(...) Level: 18
HP: 260
Exp: 300
Colosseum
Boneark-1- 76. Bone Ark  (High Mobility Bone Pillar) [ edit ]
Symphony of the Night
Portable skull shrine carried by skeleton priests. Weak: Holy, Fire
Level: 19
HP: 250
Exp: 40
Drop: Monster Vial 3, Skull Shield; Skeleton priests: Monster Vial 3
Catacombs
Cloaknight-1- 78. Cloaked Knight  (Flying Armor) [ edit ]
Symphony of the Night
Mysterious cloaked swordsman. Level: 20
HP: 65
Exp: 80
Drop: Flamberge, Heaven Sword
Clock Tower, Reverse Clock Tower, Hell Garden (Saturn Only)
Lessdem-1- 80. Lesser Demon  [ edit ]
Symphony of the Night
Short magic-wielding demon. Summons demonic allies. Strong: Dark (immune)
Weak: Holy
Level: 20
HP: 400
Exp: 100
Drop: Obsidian Sword, Holbein Dagger
Guard: Life Vessel, Soul of Bat, Takemitsu, Onyx, Frankfurter
Long Library, Necromancy Laboratory
Largeslime-1- 88. Large Slime  (Slime Large) [ edit ]
Symphony of the Night
Monster created from slimy gel substance. Strong: Cut (immune)
Weak: Fire
Level: 22
HP: 64
Exp: 100
Catacombs
Cerberus 90. Cerberus  [alt] [ edit ]
Symphony of the Night
Watchdog of Hell. Strong: Fire (absorb)
Weak: Ice
Level: 23
HP: 800
Exp: 1,500
Guard: Life Vessel
Abandoned Pit to the Catacomb

See also Stopping/Enemy Data 2.

Item DataEdit

Item Data: Stopping
Image Name - Game
Description
Type / Users Attributes / Consume Statistics / Sell Found Notes
Stopping - Castlevania 64 [ edit ]
Gently move the Control Stick back into a neutral position when walking or running to gradually come to a stop. Action
Reinhardt, Carrie 
Stop - Legacy of Darkness [ edit ]
' Action
Cornell, Henry, Reinhardt, Carrie 
Sequence: Control Stick

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