|This page is about the damage type. For the music track from Castlevania: Rondo of Blood, see Slash (song).|
Slashing is a damage type found in Castlevania. This method of attack involves taking a bladed weapon and swinging it in an arc, whether that arc be horizontal or vertical.
Such weapons that have Slashing effects include Swords, Great Swords, Axes, etc. Sometimes, Spears are associated with the Slashing effect, but a better description for them would be Piercing as you jab at an enemy with them as opposed to swinging them.
Cut Damage in Symphony of the Night Edit
Slashing type damage is known as Cut, or Cutting, or "Bloody" damage in Symphony of the Night. Generally, any kind of attack that would draw blood deals CUT damage. This includes sword slashing and spear piercing damage and is opposed to weapons that do "Blunt" damage (or HIT). In this game, if a weapon deals elemental damage or status modifying damage, it does not also deal Cut damage. When dealt Cut damage, enemies will flash red.
Sword Damage in Aria of Sorrow Edit
Slashing type damage is known as Sword damage in Aria of Sorrow. All sharp-edged weapons deal this type of damage, regardless of whether or not they make a slashing or piercing attack or if they also deal out elemental or status modifying damage. Weapons that deal out blunt damage actually do not deal out any special type of damage.
Slashing Damage in Dawn of Sorrow Edit
In this game, Slashing damage only refers to damage from a Sword or Great Sword that is dealt from the edge of a bladed weapon. Damage dealt from the sharp tip of a weapon (Rapier, Knife, or Spear) instead deals Piercing damage. Swords that also deal elemental or status modifying damage also deal slashing damage.
Slash Damage in Portrait of Ruin Edit
Slash type damage in this game is similar to Hit from Symphony of the Night. This damage is caused by the sharp edge or sharp tip of a weapon.