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The Skeleton (スケルトン Sukeruton?) is a recurrent enemy in the Castlevania series. It is a human skeleton brought to life as a monster by the fearsome dark power of Count Dracula.

General informationEdit

Risen from their graves, Skeletons now serve under the rule of the Dark Lord and make up the greater part of his army.

The basic skeleton may behave in one of two ways:

  1. Paces back and forth, clogging up platforms.
  2. Jumps high (sometimes in erratic patterns) and throws bones.

Despite their abilities, Skeletons are usually easy to kill. The bones they throw are presumably from their own rib cages, although they are also known to throw their own heads in some games.

Skeletons may come in a variety of colors in some games, whether it is white, blue, green, etc., although this is usually only to denote their power-level.

Some varieties of Blue Skeletons, known as Exploding or Bomb Skeletons, have a fuse on top of their heads which will cause them to self-destruct either when the timer runs out, when they get near the player, or when taking damage. The ensuing explosion will destroy the skeleton as well as damage the player. Blue Skeletons in Castlevania Chronicles appear to be made of ice but are otherwise the same as regular skeletons. In The Adventure ReBirth, skeletons tinted blue throw bones while white skeletons don't.

Golden Skeletons often display different behaviors than their standard counterparts, making them very deadly in certain games.

Red Skeletons are basically just a variant of the standard skeleton, although they are immortal and regenerate a moment after being disabled. They are generally invincible in most games and can only be permanently defeated by special means.

TypesEdit

There are many different types of skeletons throughout the Castlevania series. There are skeletons that carry no weapons and just use their own bones to attack, skeletons carrying a wide range of weaponry, skeletons of various animals, skeletons wielding magic powers, skeletons so widely different from the others that they go in their own category, and the most peculiar: skeletons holding different occupations.

Regular skeletonsEdit

Armed skeletonsEdit

Animal skeletonsEdit

Magic skeletonsEdit

Skeletons with occupationsEdit

Special skeletonsEdit

AppearancesEdit

Castlevania II: Simon's QuestEdit

The skeletons from Simon's Quest behave very similar to those from the original Castlevania. Those which can throw bones, however, are much more agile and their thrown bones consume into flames for a brief moment once they touch the floor, which is also harmful.

Simon's Quest (LCD watch)Edit

They appear behind the player in level one and two. They are destroyed with just one hit and are worth 5 points. Skeletons with shields also appear in this game.

Simon's Quest (LCD handheld)Edit

They only appear at night and behind the player. They toss bones in an arcing pattern. They are destroyed with four hits and are worth 20 points. In later stages, they are equipped with a shield.

Castlevania (N64) / Castlevania: Legacy of DarknessEdit

Skeleton foot soldiers that either rise out from the ground or come from a designated spot in unlimited numbers. They fall apart as they take damage and can continue to pull themselves along the ground and attack without their legs. They are slightly harder to kill at night than they are during the day and are often more plentiful during that time.

There are several variations:

  • White Skeletons run up to the player and attack with bones used as clubs. Some will remain stationary and throw bones at the player from a distance.
  • Exploding Skeletons have a fuse on top of their heads which will cause them to explode either after a short period of time, when they get near the player, or when being damaged. This destroys themselves and damages the player as well.
  • Red Skeletons will reassemble a short time after being destroyed.

Castlevania: Lament of InnocenceEdit

The basic Skeletons are armed with a bone that they use for clubbing.

Castlevania: Curse of DarknessEdit

Skeletons are armed with a light club.

Castlevania: The ArcadeEdit

Regular skeletons armed with only their own bones are first encountered in the dungeons of the Underground stage.

Castlevania: The Adventure ReBirthEdit

There are two types of regular skeletons: White Skeletons, who pace back and forth, and Blue Skeletons, which also toss bones.

Pachislot Akumajō DraculaEdit

Main article: Skeleton/Pachislot

Trevor battles hordes of Skeletons in several scenes in the first Pachislot Akumajō Dracula. They come from the ground in buildings and in open fields. Trevor is able to dispatch them by energizing his whip and releasing a wave of energy from it. Some skeletons drop items upon destruction.

A particularly small Comical Skeleton is also fought occasionally in the first two Pachislot Akumajō Dracula games.

Castlevania: Harmony of DespairEdit

Skeletons are minor enemies and act normally.

The Skeleton is also a playable character in multiplayer only. It has a halo over its head. Unlike the five playable characters, it cannot be selected (and there are no alternate palettes for it). It can only be played by someone when they die, and it is weak.

The Skeleton has infinite lives, but every time it is killed 3 minutes are lost from the timer. The Skeleton also does get the bonuses from the gold boss chest when the boss is defeated. The player can be restored by another player who has a Water of Life.

Other appearancesEdit

Captain N: The Game MasterEdit

A skeleton appears in the episode "The Most Dangerous Game Master", where in one scene Simon opens a door and a skeleton pops out and tries to attack him, although Simon is faster and manages to close the door in time.

Another skeleton appears in the episode "Mr. & Mrs. Mother Brain", where it was called "Mr. Bone". In one scene, the skeleton is shooting fireballs at Kevin, but Kevin tells Duke to "get the bone", and Duke bites its leg which made it disappear.

Enemy DataEdit

Main article: Skeleton/Enemy Data

Item DataEdit

Item Data: Skeleton
Image Name - Game
Description
Type / Users Attributes / Consume Statistics / Sell Found Notes
Shield Potion Icon Shield Potion (jpn) - Symphony of the Night [edit]
Temporarily raises DEF [use] Medicine (Stat Potion)
Alucard 
DEF +20
Find: Death Wing's Lair, Floating Catacombs, Reverse Outer Wall
Drop: Skeleton
Monster Vial 3 Icon Monster Vial 3 (Capsule Monster 3) - Symphony of the Night [edit]
Summons skeleton ally [use] Projectile
Alucard 
Attrib: Hit
ATT +30
Find: (May start with), Catacombs
Drop: Bone Ark, Nova Skeleton, Skeleton, Yorick
Castlevania CotM equipment-leather armor Leather Armor (Leather Plate) - Circle of the Moon [edit]
Armor Made From Leather Body (Body Armor)
Nathan 
DEF +30
Drop: Axe Armor, Skeleton, Electric Skeleton, Skeleton Spear, Skeleton Soldier, Skeleton Knight, Brain Float
Castlevania CotM item-potion Potion (jpn) - Circle of the Moon [edit]
Recover 20 HP. Recovery Item (Health Potion)
Nathan 
HP +20
Drop: Abiondarg, Wind Armor, Skeleton, Skeleton Bomber, Zombie, Demon Lord, Devil Tower, Hyena, Fox Hunter, Flame Demon, Myconid
Red Soul Skeleton - Bone Throw - Aria of Sorrow [edit]
Throws bones. Bullet Soul
Soma 
Consume: 8 MP  75 AP
Rarity: 8
Drop: Skeleton
LoI Potion Potion - Lament of Innocence [edit]
Medicine that recovers 50 HP. Recovery Item
Leon Belmont 
HP +50
Buy: $200 Find: Throughout castle (all)
Drop: Skeleton, Skeleton Archer, Skeleton Hunter, Skeleton Knight, Astral Knight, Astral Warrior, Astral Fighter, Skeleton Soldier, Skeleton Swordsman, Skeleton Warrior
Bullet Soul DoS Icon Skeleton - Bone Throw - Dawn of Sorrow [edit]
Throw bones. Bullet Soul
Soma 
Consume: 8 MP  Rarity: **
Drop: Skeleton
Bronze Bronze - Curse of Darkness [edit]
Deep bluish bronze. Pretty common as a material and not that strong, but has many uses. Material
Hector 
Common Drop: Skeleton Lv.1/9/38
Spell PoR Icon Summon Skeleton - Portrait of Ruin [edit]
Summon a Skeleton to use in battle. Magic Spell
Charlotte 
Attrib: Strike
Consume: 20 MP 
Base Attack: 10/20 (Half/Full charge)
Drop: Skeleton
Effect: Two skeletons briefly appear to toss bones.
Special: Fully charged: Four skeletons briefly appear to toss bones.
Spell HD Icon Summon Skeleton - Harmony of Despair [edit]
Summon a Skeleton to use in Battle. Bound Spell
Charlotte 
Consume: 12 MP  ATK +8
Rarity: *
Bind: Skeleton
First Obtained: Chapter 1
Evolve: Higher levels summon more skeletons.
Bullet Soul HD Icon Skeleton - Harmony of Despair [edit]
Throw bones. Bullet Soul
Soma 
Consume: 12 MP  ATK +6
Rarity: *
Find: Start with
Steal: Skeleton (2.8%)
Spell HD Icon R. Summon Skeleton - Harmony of Despair (DLC) [edit]
Throw bones of an ancient skeleton. Bound Spell
Charlotte 
Consume: 10 MP  ATK +10
Rarity: *
Bind: R. Skeleton
First Obtained: Chapter 10
Bullet Soul HD Icon R. Skeleton - Harmony of Despair [edit]
Throw bones. Bullet Soul
Soma 
Consume: 10 MP  ATK +9
Rarity: ***
Steal: R. Skeleton (5.5%)
First Obtained: Chapter 10

See alsoEdit

ReferencesEdit