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The Seraph Shoulders are relics found in Castlevania: Lords of Shadow. They are a pair of magical shoulderguards that enable the wearer to double jump, making previously inaccessable areas easier to get to. They were originally used by the Lord of Shadow Carmilla, but Gabriel Belmont took them upon defeating her. It is said that the Seraph Shoulders were previously capable of flight, as evidenced by Carmilla using them during the boss fight with her, but also that years of being misused and corrupted through Shadow Magic by Carmilla has damaged them and reduced their power to a mere fraction of their original potential; explaining why Gabriel can only use them to double jump.
When using the shoulders, large, white ghostly feathered wings sprout from Gabriel's back momentarily and propel him upwards, disappearing immediately after doing so, further enhancing the legend of their previous power.
However, during the final battle with Satan (specifically the first Quick Time Event), Gabriel is shown using them with greater efficiency, staying in the air far longer than during actual gameplay throughout the whole game, which implies that the shoulders seemed to have regained some of their strength. In the final cutscene, it is shown that the wings briefly turn black, possibly hinting at what Gabriel eventually becomes at the end of the game. However, this may also be simply a glitch of the game's graphics engine, and thus may not be of any relevence at all.
The first name of the relic, "Seraph," suggests that it's name was inspired by the Seraphim, the highest choir of Angels in religion, ranking even higher than an Archangel. The Seraphim are also said to be the caretakers of the Throne of God.
It is unknown exactly what Dracula did with the relic afterwards, but it's possible that the Shoulders was excavated and utilised by Victor Belmont while he was explored the castle searching for Gabriel's equipment.
Seraph Shoulders Combat TechniquesEdit
- Air Wave Flap: Used in combination with the Dark Gauntlet, lift enemies into the air with an uppercut from the dark gauntlet, then repel them using the Shoulders.
- Whirlwind Flap: Sends all enemies around you into the air while double jumping to slam them down with a wing attack.
- Upward Guillotine: Attack with series of upward whip attacks when double jumping.
- Holy Jump: While Light Magic is activated, double jumping will release sacred light around you. Blinded enemies will receive bonus damage but will recover their sight. This ability is activated automatically when using Whirlwind Flap, Air Wave Flap and Upward Guillotine.
|Item Data: Seraph Shoulders|
|Image||Name - Game|
|Type / Users||Attributes / Consume||Statistics / Sell||Found||Notes|
|Carmilla, being one of the founders of the Brotherhood, received these magic shoulders as a gift from the Order for her devotion and purity of spirit. Crafted with the feather of an Archangel, originally the Seraph Shoulders allowed their wearer to fly short distances but now, after centuries of misuse by the corrupted Vampire Dark Lord, only a fraction of their true power remains.||Gabriel|| Find: The Throne Room|
|Tapping the jump button twice in quick succession will allow you to jump again in mid-air. Use it to reach new heights or change the trajectory of your jump.|| Skill (Relic Powers)|
| First Obtained: When Seraph Shoulders obtained|| Sequence: [Jump] [Jump] (requires Seraph Shoulders)|
|With Light Magic active, a double jump will unleash beams of Light energy around you. The first attack made against a blinded enemy will inflict bonus damage, but will remove the effect.|| Skill (Relic Powers)|
| First Obtained: When Seraph Shoulders obtained|| Sequence: (Light Magic active) [Jump] [Jump] (requires Light Magic, Seraph Shoulders)|
|Using the Seraph Shoulders to double jump, this attack can lift enemies in front of you much higher into the air than the Rising Strike combo, creating more time to perform additional attacks on them.|| Skill (Relic Powers)|
|Buy: 3500 (after Seraph Shoulders obtained)|| Sequence: [Direct Attack] [Jump] [Jump] (requires Seraph Shoulders)|
|Using the Seraph Shoulders to double jump, this area attack can lift enemies all around you much higher into the air than the Rising Assault combo, creating more time to perform additional attacks on them.|| Skill (Relic Powers)|
|Buy: 3500 (after Seraph Shoulders obtained)|| Sequence: [Area Attack] [Jump] [Jump] (requires Seraph Shoulders)|
|After lifting enemies into the air with a Dark Gauntlet uppercut, you can flap the Seraph Shoulders to repel them away from you with this combo. Good when surrounded or in a tight spot to buy time!|| Skill (Relic Powers)|
|Buy: 3500 SP (after Seraph Shoulders obtained)|| Sequence: [Block] + (hold) [Jump], [Jump] (requires Dark Gauntlet and Seraph Shoulders)|
|After partaking of the blood of the Daemon Lord, Alucard has acquired the ability to invoke a pair of dark wings with which to make a second jump in the air and glide slowly to the ground.||Alucard|| Find: Resurrection Room ( )|