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Scarecrow

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Scarecrow
Scarecrow
Scarecrow as it appears in Symphony of the Night


Abilities
Hops around to deal physical damage
Type
Origins


The Scarecrow is an impaled man looking for a brain. They attack by hopping around with the large stake pierced through their bodies.

Their first appearance was in the Wizard of Oz-themed Forbidden Library in Castlevania: Symphony of the Night. Other enemies that appear in that area are the Tin Man and the Lion, also references to Frank Baum's story.

The Scarecrow is also likely a reference to Vlad Ţepeş Dracula, also known as Vlad "The Impaler", who was known for impaling his enemies on large stakes and leaving them out in the open to frighten people.

OriginsEdit

Scarecrow - 01

Illustration by W. W. Denslow from The Wonderful Wizard of Oz

The living Scarecrow encountered Dorothy in a field in the Munchkin Country while she was on her way to Emerald City. He told her about how he at first scared the crows away before an older one realized he was a straw man, causing the other crows to start eating the corn. The old crow then told him of the importance of having brains. The "mindless" Scarecrow joined Dorothy in the hope that The Wizard would give him a brain.

AppearancesEdit

Castlevania: Symphony of the NightEdit

There are two Scarecrow sprites in Symphony of the Night, one impaled through the stomach and the other from groin to mouth. They attack by bouncing around the screen, although only the body deals damage and only it can be damaged, the stake itself is completely harmless.

Scarecrows are large and relatively fast, and since the player will almost always fight them along with fast-moving Schmoos, it's not uncommon to take damage from one that suddenly enters the screen while the player is jumping.

They are unaffected by the Stopwatch.

Castlevania: Harmony of DissonanceEdit

Similar as their appearance in the previous game, Scarecrows attack by hopping around and inflicting damage upon touching the corpse, the only difference being their sprites appear to be more gory this time around, with blood gushing out all over their bodies. The poles that skewer them are also different, seemingly being made of metal, and apparently being a segment of a fence.

They are less dangerous this time around, however, as the long reach of Juste's whip will take them out easily in one hit.

Castlevania: Order of EcclesiaEdit

Scarecrows are only encountered in the Tymeo Mountains, especially in areas with steep slopes where the terrain is uneven, rendering their movement a bit unpredictable; or along the caves below the mountains, where bats abound. They can usually be dealt with in just one hit from most weapons, and a high leveled Shanoa may take them out by dashing through them with the aid of the Rapidus Fio glyph.

As usual, they attack by hopping around and the player will only get hurt if touching the corpse.

Enemy DataEdit

Enemy Data: Scarecrow
Image Name - Game
Description
Statistics Items Location
Scarecrow-1- 97. Scarecrow  [ edit ]
Symphony of the Night
Impaled man looking for brains.(...) Level: 27
HP: 120
Exp: 1,000
Drop: Javelin, Muramasa
Forbidden Library
Hod scarecrow 34. Scarecrow  [ edit ]
Harmony of Dissonance
' Weak: Fire
Level: 13
HP: 12
Exp: 47
Common Drop: $5
Rare Drop: Gauntlets
Castle B: Luminous Cavern
Scarecrow 26. Scarecrow  [ edit ]
Order of Ecclesia
Quite a threat, if he only had a brain. Strong: Dark
Weak: Slash, Flame, Light
HP: 56
Exp: 26
Skill Pt: 1
Atk: 30
Tymeo Mountains

Item DataEdit

Item Data: Scarecrow
Image Name - Game
Description
Type / Users Attributes / Consume Statistics / Sell Found Notes
Javelin Icon Javelin (jpn) - Symphony of the Night [ edit ]
Throwing spear [use] Projectile
Alucard 
Attrib: Cut
ATT +50
Buy: $800 (later) Find: Anti Chapel
Drop: Bone Halberd, Scarecrow, Spectral Sword, Spear Guard, Winged Guard
Muramasa Icon Muramasa (Youtou Muramasa) - Symphony of the Night [ edit ]
A blood-thirsty sword 2 Handed Weapon (Katana)
Alucard 
Attrib: Curse
ATT -5, DEF -4; increases as blood is absorbed
Drop: Scarecrow and Vandal Sword
Effect: Slow Swing at first, Slash Flurry when leveled up; Continuous Dark Metamorphosis effect;
Gauntlets Icon Gauntlets - Harmony of Dissonance [ edit ]
Gauntlets are armor for the hands. Hands
Juste Belmont 
DEF +4


GalleryEdit

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