Castlevania Wiki

Save Room

5,266pages on
this wiki
Add New Page
Talk7 Share
Aria of Sorrow - Save Room - 01

A statue of Virgin Maria in Aria of Sorrow (notice the crushed coffin on the floor).

Save Rooms, or Save Points, are safe and holy areas within Dracula's Castle (or other locations) where a weary traveler can rest and restore their wounds. These rooms became common areas within the Castlevania series once the Metroid theme-styled Symphony of the Night was released in 1997, and were implemented due to newer gaming systems no longer needing a password feature.

These locations allow the player to do both, restore HP and MP, and also save the game's progress. They won't restore used Hearts, though.


A save room usually features the statue of a goddess or an angel who heals the player. Enemies cannot appear inside a save room.

In Castlevania: Symphony of the Night, a polyhedron can be found spinning in midair instead; this transforms into a golden coffin, wrapping around Alucard for him to sleep inside. In that same game, Alucard manages to find a fake, purple-colored save room where he is attacked in his dreams by a Succubus.

In Castlevania: Harmony of Dissonance, Juste also finds floating polyhedrons inside of Save Rooms like those in Symphony of the Night. However, once activated, they will disappear in a flash of light and won't transform into a coffin.


Ad blocker interference detected!

Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.