Royal Chapel
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[edit] Geography
The Royal Chapel is a place of worship that seems quite out of place in the evil castle of Dracula. It is an area that reaches mostly upward with its large bell towers and long stairways. Stained glass windows and long rows of pews are evident in the main chapel area, which looks more like the interior of a cathedral and even more out of place in Dracula's castle. The chapel has long halls on either side of each tower leading to seperate rooms (one of which you will only be able to proceed through once you acquire the Spike Breaker and the Form of Mist, but is necessary to obtain the game's true ending). Some of these elongated halls are necessary to traverse in order to reach the boss of this area.
The Royal Chapel also contains its own Confessional Room where a ghostly priest will sit down and listen to your confessions on one end of the humbling window that's provided. With this, he will either give you a bottle of Grape Juice (in the Japanese versions of the game, it's wine), hurt you, or leave after crossing himself. The effect appears to be randomized, and one can tell when attack is imminent if the priest is wearing a grey robe, and has red eyes. Alucard can also take the place of the priest, in which case a confessor who slightly resembles Elisabetha Cronqvist will confess her sins (if in red) or attack you (if in blue-green). You do not get an item from her.
[edit] Game Appearances
Castlevania: Symphony of Night for the Sony Playstation (PSX).
[edit] Bestiary
Symphony of the Night:
Bat, Black Crow, Blue Raven, Bone Halberd, Bone Pillar, Corner Guard, Hunting Girl, Skelerang, Spectral Sword, and Winged Guard
[edit] Lair Masters
Symphony of the Night:
