A Pendant is an accessory that is hung around the neck by a necklace and which can grant special powers.
The first pendant in the series was called the Mystic Pendant in the localized North American version of Castlevania: Symphony of the Night. It could increase the rate of MP recovery and was replaced by the Cipher's Charm in Harmony of Dissonance.
Items called "pendants" in later games were described as "ordinary" or "plain". These items gave a small amount of stat boosts. It increases DEF by +1 in Harmony of Dissonance. It increases LCK by +1 in Aria of Sorrow and Dawn of Sorrow, being inferior to the Lucky Charm in the former but exactly the same in the latter. It's also surpassed by the Heart Pendant, which provides both, a small LCK and DEF boost.
Item Data[]
Item Data: Pendant | ||||||||
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Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
Increases MP restoration rate | Find: Royal Chapel Drop: Bitterfly |
Effect: Doubles MP restoration rate, does not stack | ||||||
The kind of charm you can purchase anywhere. | DEF +1 |
Rare Drop: Medusa Head |
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Ordinary pendant. | LCK +1 Sell: $40 |
Common Drop: Lilith |
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A plain pendant. | LCK +1 Sell: $40 |
Buy: $80 Find: Hammer's shop Rare Drop: Ghoul |
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A plain pendant. | HP +1, MP +1, DEF +1 Sell: $125 |
Rarity: * Buy: $500 |