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Partner System

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The Partner System is a gameplay mechanic first introduced in Castlevania III: Dracula's Curse and re-implemented more than fifteen years later in Castlevania: Dawn of Sorrow, otherwise serving as an inspiration for the multiplayer game Castlevania: Harmony of Despair. This system allows the game to have more than one character playable at the same time, either by alternating turns between them or by having both characters on the field at the same time, letting the player take control of one while the other is being controlled by the computer.


After Dracula's Curse, and starting with Rondo of Blood, some sequels adopted a gameplay system where the player had to pick only one protagonist at the beginning of the game (generally from two available) and then play the entire game through their own storyline, sometimes having different stages or sections specific to each character and usually unlocking more characters once the game was completed. It was not until the release of Dawn of Sorrow in 2005, that a partner system saw again the light of day, opening new gameplay possibilities in a world where gaming was rapidly evolving toward multiple players around the world playing in the same game.

Dual CrushEdit

Main article: Dual Crush

Dual Crush is a special ability that allows two characters to combine their attacks in order to deal massive damage on a group of enemies. This gameplay mechanic was introduced in Portrait of Ruin and later implemented in Harmony of Despair.

Game Specific InformationEdit

Castlevania III: Dracula's CurseEdit

The partner system (called "partner spirits"[1] in the instruction booklet) was first introduced in Dracula's Curse. In this game, the player takes control of Trevor Belmont as the main protagonist, and throughout his journey he's able to enlist the aid of new partners, all whom have their own reasons to destroy Dracula. Depending on the "paths of fate"[1] the player takes, they may encounter new allies who will offer their assistance. Trevor may then opt to recruit them or not. If another character is already in his coterie and he accepts the aid of a new character, the former will wish them good luck and part on his or her way.

Three characters can be recruited in this adventure:

Depending with which partner the game is completed, a different ending will play explaining their fate after the demise of Dracula's Castle.

While being able to play a game using different characters was nothing new at the time Dracula's Curse was released, the idea of being able to switch between them in the middle of a stage was very innovative; more so with them being so different between one another and having their own strengths, weaknesses and specific abilities. In fact, some players who dismissed the game's instruction booklet or had access to the game via rental, didn't realize at first they could switch between characters until accidentally pressing the SELECT button on the control pad, which triggered the change to take place.

Castlevania: Dawn of SorrowEdit

Main article: Julius Mode

Once the game has been completed and Julius Mode unlocked, the player can choose to start the game again, this time as Julius Belmont, the powerful vampire hunter. Throughout his storyline, he will be aided by two characters in his quest to stop Soma, who finally succumbed and accepted his place as the next Dark Lord:

  • Yoko Belnades - Being heir of the Belnades Clan, she has many powerful spells at her disposal.
  • Alucard - Given his history fighting against the Dark Lord in the past, he joins Julius in his crusade to put an end to such menace.

This roster of characters mimics those appearing in Dracula's Curse. Hammer was supposedly going to take the place of Grant Danasty, but was scrapped from the final product.

Castlevania: Portrait of RuinEdit

The Partner System is the bread and butter of this game's combat. The player can call or cancel an ally using the A button. It is also possible switch to a character any time by using the X button. Many relics in this game utilize the Partner System, as they provide commands suitable for dual character control, such as jumping over another's shoulders, using an attack, or simultaneously pushing a large object. The HP and MP bars are shared as one, as the player controls one character, the other becomes AI-controlled. Only the player controlled character loses HP if he/she gets damaged and likewise, the AI-controlled character consumes MP upon damage (unless the player equips the Engagement Ring, which makes the partner consume HP when hit). If the player has run out of MP, the AI-controlled character will vanish and the player can simply call him/her again when the MP regenerates. This mechanic where a computer controlled ally uses the Hearts to perform an ability at the expense of its life force is similar to the way the Innocent Devils work in Castlevania: Curse of Darkness. Game Over only happens if the player-controlled character runs out of HP. Although it is sometimes recommended to cancel an ally when passing through environmental traps to avoid unnecessary MP reductions. Lastly, the player can command the partner to move to a specific area by touching that area on the screen. The two other modes likewise implement this:

The player should also keep in mind that the AI-controlled character is immune to debuffs. Should one character be Cursed, it is advisable to switch control to the other character to negate its effect until the debuff wears off.

Castlevania: Harmony of DespairEdit

Many characters are present in the game field at once since this is a multiplayer game. Most Dual Crushes from Portrait of Ruin are also implemented here.

Item DataEdit

Item Data: Partner System
Image Name - Game
Type / Users Attributes / Consume Statistics / Sell Found Notes
Relic PoR Icon Change Cube - Portrait of Ruin [ edit ]
Switch main player character with [X]. Relic
Jonathan, Charlotte 
Find: Entrance
Relic PoR Icon Call Cube - Portrait of Ruin [ edit ]
Call partner with [A]. Press again to send partner away. Relic
Jonathan, Charlotte 
Find: Entrance
Relic PoR Icon Wait Cube - Portrait of Ruin [ edit ]
Call partner with [↓ + A] to have partner stand still on the spot. Relic
Jonathan, Charlotte 
Find: Entrance
Relic PoR Icon Skill Cube - Portrait of Ruin [ edit ]
Call partner to use their skill or magic with [R]. Relic
Jonathan, Charlotte 
Find: City of Haze
Relic PoR Icon Acrobat Cube - Portrait of Ruin [ edit ]
Spring off partner's shoulders to jump again in midair. Relic
Jonathan, Charlotte 
Find: City of Haze
Relic PoR Icon Push Cube - Portrait of Ruin [ edit ]
While pushing an object, call your partner to help you push. Relic
Jonathan, Charlotte 
Find: City of Haze
Engagement Ring PoR Icon Engagement Ring - Portrait of Ruin [ edit ]
Consume HP instead of MP when your partner takes damage. Accessory (Ring)
Jonathan, Charlotte 
Sell: $2,500  Find: Burnt Paradise
Effect: Damage absorbed by partner will reduce HP.


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