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Paranoia's arena is sealed by three walls that require the use of three specific souls to destroy them and allow further access. These are:
Paranoia presents himself in two forms: a lesser Paranoia the size of Soma that suddenly bounces off the mirror in the wall of the first combat zone, and a massively oversized demon emerging from the mirror in the adjoining room.
The little Paranoia is not much of a threat, as he can only attack with a weak stab, and if necessary, can submerge himself into the room's enormous mirror to make four floating oval-shaped mirrors appear, stick his hand out of one, and fire a small laser beam. This beam can be reflected by the other mirrors, a tactic that is used to ensnare Soma with more ease. The easiest way to dodge this attack to use the Bat Company's soul (Bat Form) and fly to a safe spot.
When destroyed, the mirror stains with blood and in the following room the second and much more difficult part of the battle takes place, with a big Paranoia emerging out of the room's mirror. This Paranoia prefers to float through the room, descending to kick or hit Soma in a twirl. He can also fire again his laser strike, only this time it's much more damaging, is slightly larger, and he fires it twice in a row, rather than only once. The real problem in this battle is that there's often hard to find space from where to strike at Paranoia. When sealed, Paranoia yields his soul, Phase Shifter, a bullet-type soul that allows Soma to enter the world beyond mirrors.
|Item Data: Paranoia|
|Image||Name - Game|
|Type / Users||Attributes / Consume||Statistics / Sell||Found||Notes|
|Gain the ability to enter mirrors.|| Bullet Soul|
| Find: Demon Guest House|
| Effect: Allows the player to enter the world behind mirrors.|
- Paranoia's mask appears to be based off the Venetian "Medico della peste" (plague doctor) mask.
- As it turns out, Paranoia does have a face under his mask. It can be seen (very briefly) upon his defeat. As he is being absorbed into the Magic Seal, looking at his torso, his mask flies off and exposes a vaguely human face.
- Paranoia's soul is considered to be pretty much useless in battle. However, some of the game's hidden treasures can only be obtained by using it, so it should really be used for treasure hunting rather than combat. However, during the second battle against Dario Bossi, Soma needs to enter the mirror in the background in order to fight Aguni. If the player chooses to fight Dario, a bad ending is triggered instead.
- As a result, Paranoia must be defeated in order to progress and proceed to the good ending, despite being considered to be a hidden or optional boss encounter at first.
- Concept art for Little Paranoia in Dawn of Sorrow depicts him with a green costume. However, both Paranoia and Little Paranoia wear red outfits.
|Castlevania: Dawn of Sorrow|
|Soma Cruz - Mina Hakuba - Julius Belmont - Yoko Belnades - Genya Arikado (Alucard) - Hammer|
|Celia Fortner - Dario Bossi - Dmitrii Blinov - Soma Cruz (Julius mode)|
|Flying Armor - Balore - Malphas - Puppet Master - Rahab - Gergoth - Zephyr - Bat Company|
Paranoia - Aguni - Abaddon - Death - Menace
|The Lost Village - Wizardry Lab - Garden of Madness - The Dark Chapel - Demon Guest House - Condemned Tower|
Cursed Clock Tower - Subterranean Hell - Silenced Ruins - The Pinnacle - Mine of Judgment - The Abyss
|Castlevania: Aria of Sorrow & Castlevania: Dawn of Sorrow Original Soundtrack|
|DoubleJump Books Dawn of Sorrow Official Strategy Guide|
Konami Akumajō Dracula: Sōgetsu no Jūjika Official Guide
|Bestiary - Inventory - Julius Mode - Voice Translations|