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Paranoia

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Little Paranoia
Dawn of Sorrow - Paranoia - 02
Little Paranoia's concept art from Dawn of Sorrow
Japanese name
パラノイア (小) Paranoia [Little]
Abilities
Flight
Phase Shifter
Shoots laser beams from his hands
Stabs with a dagger
Type
Origins
Original Castlevania lore


Appearances

Paranoia
Dawn of Sorrow - Paranoia - 01
Paranoia's concept art from Dawn of Sorrow
Japanese name
パラノイア (大) Paranoia [Big]
Abilities
Flight
Phase Shifter
Shoots laser beams from his hands
Type
Origins
Original Castlevania lore


Appearances

Paranoia is one of the last bosses to be confronted in Castlevania: Dawn of Sorrow. He lurks in one of the top levels of the Demon Guest House, in a section that is only accessible from the Pinnacle.

AppearancesEdit

Castlevania: Dawn of SorrowEdit

Paranoia's arena is sealed by three walls that require the use of three specific souls to destroy them and allow further access. These are:

Paranoia presents himself in two forms: a lesser Paranoia the size of Soma that suddenly bounces off the mirror in the wall of the first combat zone, and a massively oversized demon emerging from the mirror in the adjoining room.

StrategyEdit

The little Paranoia is not much of a threat, as he can only attack with a weak stab, and if necessary, can submerge himself into the room's enormous mirror to make four floating oval-shaped mirrors appear, stick his hand out of one, and fire a small laser beam. This beam can be reflected by the other mirrors, a tactic that is used to ensnare Soma with more ease. The easiest way to dodge this attack to use the Bat Company's soul (Bat Form) and fly to a safe spot.

When destroyed, the mirror stains with blood and in the following room the second and much more difficult part of the battle takes place, with a big Paranoia emerging out of the room's mirror. This Paranoia prefers to float through the room, descending to kick or hit Soma in a twirl. He can also fire again his laser strike, only this time it's much more damaging, is slightly larger, and he fires it twice in a row, rather than only once. The real problem in this battle is that there's often hard to find space from where to strike at Paranoia. When sealed, Paranoia yields his soul, Phase Shifter, a bullet-type soul that allows Soma to enter the world beyond mirrors.

Enemy DataEdit

Paranoia-small
No. Name JPN HP MP ATK
112 Little Paranoia パラノイア (小) Paranoia [Little] 800 1,700 36
Tolerance Weakness
Clockwork, Astral World, Backstab (unaffected) Piercing, Slashing
Location Common Drop Rare Drop Soul EXP
Demon Guest House - - - 0
Description "A foul fiend that nests inside mirrors."

Paranoia2
No. Name JPN HP MP ATK
112 Paranoia パラノイア (大) Paranoia [Big] 1,700 1,700 72
Tolerance Weakness
Clockwork, Astral World, Backstab (unaffected) Piercing, Slashing
Location Common Drop Rare Drop Soul EXP
Demon Guest House - - Phase Shifter 8,000
Description "A foul fiend that nests inside mirrors."

Soul DataEdit

Item Data: Paranoia
Image Name - Game
Description
Type / Users Attributes / Consume Statistics / Sell Found Notes
Paranoia - Phase Shifter - Dawn of Sorrow
Gain the ability to enter mirrors. Bullet Soul
Soma 
Find: Demon Guest House
Drop: Paranoia
Effect: Allows the player to enter the world behind mirrors.


GalleryEdit

TriviaEdit

Plague Doctor - 01

Common costume of a plague doctor (engraving from 1656)

  • Paranoia's mask appears to be based off the Venetian "Medico della peste" (plague doctor) mask.
  • As it turns out, Paranoia does have a face under his mask. It can be seen (very briefly) upon his defeat. As he is being absorbed into the Magic Seal, looking at his torso, his mask flies off and exposes a vaguely human face.
  • Paranoia's soul is considered to be pretty much useless in battle. However, some of the game's hidden treasures can only be obtained by using it, so it should really be used for treasure hunting rather than combat. However, during the second battle against Dario Bossi, Soma needs to enter the mirror in the background in order to fight Aguni. If the player chooses to fight Dario, a bad ending is triggered instead.
    • As a result, Paranoia must be defeated in order to progress and proceed to the good ending, despite being considered to be a hidden or optional boss encounter at first.
  • Concept art for Little Paranoia in Dawn of Sorrow depicts him with a green costume. However, both Paranoia and Little Paranoia wear red outfits.

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