Wikia

Castlevania Wiki

Pachislot Akumajō Dracula

Talk46
4,690pages on
this wiki

Redirected from Pachislot Akumajo Dracula

Pachislot Akumajō Dracula
Pachislot Akumajō Dracula - 01
{{{caption}}}
Japanese Name
悪魔城ドラキュラ
Developer(s)
Publisher(s)
Platform(s)
Arcade, Android, iOS
Release Date(s)
Arcade
Flag of Japan January 5th, 2009
Android, iOS
Flag of Japan December 24th, 2014



Composer(s)
Takeshi Kuramochi
Yasuhiro Ichihashi
Genre(s)


Pachislot Akumajō Dracula is pachislot (often mistaken for pachinko) game created by Konami Parlor Entertainment. It's a spin-off of the Castlevania series. The first official trailer and website launched in August 2008, and the game was released in arcades on January 5th, 2009. It was later ported to mobile phones on which it could be downloaded through i-mode, Yahoo!, or EZwEb. On December 24th, 2014 it was also ported to Android and iOS devices.

Its aesthetics are based on Castlevania: Curse of Darkness and features most of its cast, including Trevor Belmont in the leading role. The game functions like a slot machine but also features cinematic scenes. In 2010, it was followed by Pachislot Akumajō Dracula II.

StoryEdit

Being a pachislot with vaguely connected cinematics occurring randomly during play, the game has no coherent narrative like more traditional games in the series. These cutscenes exists to excite the player, but contain little actual story content. However, going by comments on the official developer's blog, the game does tell a story, although most of it requires the player's imagination to fill in the blanks. [1]

On the blog it's written the game is "another story" (hitotsu no monogatari), a term sometimes used to imply the setting is a parallel world or alternate universe. [1] [2] Because the game is mainly based on Castlevania: Curse of Darkness some of the characters resemble their incarnations from the IGA continuity. Together with Pachislot Akumajō Dracula II it tells the same story of Trevor fighting Count Dracula, who has been revived, with the assistance of Angela. [1]

It should be also be noted that from the brief interactions between Trevor and Dracula it's implied they already share a past. This would be further explored in Pachislot Akumajō Dracula III, which is a prequel to the previous two games.

OverviewEdit

Warehouse in Bergfried

One of the three possible stages, in this case: "Warehouse in Bergfried".

The game structure of Pachislot Akumajō Dracula is different from an average Castlevania game. As such, there is no ultimate end goal, such as for example, defeat Dracula. Instead, the aim is to win medals which can be exchanged at a Pachinko parlor's prize counter.

The game starts out at three possible stages. These are named "Chapel in Castle", "Warehouse in Bergfried" and "Corridor in Castle Walls". During this section of the game the reels can be constantly spun all the while several random events can happen, each with different effects. The player starts out with 50 credits, if the player manages to exceed this amount by winning, the amount of medals will go up. If all the credits are depleted and the player has medals, these medals will start to decrease unless the player obtains more credits.

Pachislot Map

Example of the map screen. Left: Isaac Mission. Right: Battle Mission.

At the bottom of the screen several silhouettes of floating crosses can be seen. If crosses are obtained through the random events, the silhouettes will be replaced by a real cross. If six crosses are collected, the player will instantly enter ART mode.

At the left and right side of the screen there are a compass and a trease box respectively. The compass has a chance of glowing, which brings up the map screen, which allows the player to access several events or even ART. The possible outcomes are random and there is also a chance the player will stay where at the same location. The treasure box will randomly reward the player with an item. One of the possible items are hearts, which are either white, blue, or purple. These items merely increase the chance of a specific event appearing based on their color. Similar to the compass, the treasure box can let the player access one of the events, as well as ART.

Bonus GameEdit

Pachislot Bonus

The Bonus screen seen after successfully completing a mission.

In the game the player can enter either Regular Bonus or Big Bonus. They can be entered after the successful completion of a mission. The difference between them is the maximum amount of medals that can be won. In case of the former it's 45 and in the latter it's 300. If the player manages to get a winning pattern, the amount of medals goes up with 12. However, before each set of wheel spins, the amount of medals decreases by 3.

After a bonus, there is a chance the player will go straight to ART, otherwise the Challenge Zone is entered. During a Bonus game the reel may flash, which indicates the chance of entering ART is increased.  During Big Bonus there is also a possibility of the "Cherry Challenge". If the player manages to get one of three cherries on the first wheel spin, the "cherry navi" or "bat navi" is obtained.

Challenge ZoneEdit

"RT" stands for Replay Time, also know as the "Challenge Zone". This stage of the game is mostly the same as before, except the chance of a "replay", neither winning or losing credits, is higher. The goal of the Challenge Zone is to reach ART. The probability of entering ART depend on which stage the player in currently in, with the chance being the lowest in the warehouse and the highest in the corridor.

There are two ways of entering ART. The first requires the successful completion of the "Countdown Mission". During this mission, Trevor must dispatch a certain amount of skeletons, ranging from five to twenty. The other way is through one of the three events will allow the player to switch to another stage, which are the Stage Door, the Map Stage, and the Moon Stage.

While in the Challenge Zone the colors red, blue, and black might appear on the screen. Two colors are "right" and the other is "wrong". The player has to guess which color are safe, with the risk of accidentally getting a wrong color. If the player has cherry navi's the color which is wrong will be displayed instead, making this challenge somewhat easier.

Battle ZoneEdit

Pachislot Dracula Battle

Example of cinematic that can play during the Dracula battle.

"ART" is an abbreviation for "Assist Replay Time", also known as the "Battle Zone". It's a combination of RT Mode and AT Mode. The latter stands for "Assist Time". During this mode, the chance of winning is higher than normal. The first section of ART consists of Trevor running up to Dracula's throne room, which is known as the Spiral Staircase Stage. The battle with Dracula is initiated during the second stage. After this point, the battle may lead to several outcomes.

If Trevor attacks first there is a chance he will successfully land a hit, which leads to Dracula being defeated and the player earning a bonus, or his attack will be ineffective, which results in Dracula escaping and the player returning to the Spiral Staircase Stage. If Dracula attacks first, Trevor may dodge the attack, after which Dracula escapes and the player returns to the Spiral Staircase Stage, or he might get hit resulting in either Trevor being defeated and the player returning to the Challenge Zone, or him being revived by Angela and the player returning to the Staircase Stage.

SpecsEdit

Result Reward Result Reward
Big Bonus Big Bonus Regular Bonus Regular Bonus
Pachislot Spec1 12 credits Pachislot Spec2 12 credits
Pachislot Spec3 5 credits Pachislot Spec4 1 credit
Pachislot Spec5 1 credit Pachislot Spec6 Replay


MissionsEdit

Missions are random events that can occur during play. In certain cases a special requirement should be met but in others loss or success are decided by chance. The missions include the Battle Mission, the Isaac Mission, the Skeleton Mission, the Trap Mission, and the Countdown Mission. Winning a missions results in a bonus, or in case of the Countdown Mission, allows the player to enter ART. The likelihood that one appears varies between missions.

Mission Frequency Mission Frequency
Death
Pachi Promo3 42 - Death Grins
Rank Rank
Medusa
Medusa Pachislot
Rank Rank Rank
Succubus
Pachi Promo3 46 - Succubus Points
Rank Rank Rank Rank
Comical Skeleton
Pachislot Comical Skeleton
N/A
During the Battle Missions, there is a chance either Trevor or the enemy will perform an attack. The chance of landing a hit or dodging are randomly determined, therefore the success or failure of the mission is completely out of the player's control.
Mission Mission Mission Frequency
Floating Rock
Pachislot Trap Mission 2
Crumbling Bridge
Pachislot Crumbling Bridge
Guillotine
Pachislot Trap Mission 3
Rank Rank Rank
The Trap Missions usually follow the order: Floating Rock, Crumbling Bridge, and Guillotine. When either the order is different, or Trevor's face flashes across the screen, the chance of winning is very high.
Mission Frequency
Isaac
Pachi Promo3 33 - Isaac Pulls Chain
Rank Rank Rank
Mission Frequency
Skeletons
Skeleton Mission
Rank Rank Rank
The Skeleton Missions consists of Trevor fighting a horde of skeletons. There is a chance the player either has one, two, or three attempts to dispatch all of them. Trevor will perform his Sonic Edge attack, or a more powerful version of it which is more destructive.


EventsEdit

Event Result Event Result
Angela Stage
800px-Pachislot16-Angela Prays
Chance:
Sexy Shot Stage
Sexy Dance Stage
Saint Germain Stage
Pachislot Saint Germain
Chance:
Trap Mission
Angela appears and offers her assistance. There is a chance the player will go to either the Sexy Shot Stage or Sexy Dance Stage.
Saint Germain appears, introducing himself as a time traveler, and gives advice. There is a chance the player will go to the Trap Mission.
Zead Stage
Pachislot21c-Zead
Chance:
Death Battle Mission
Isaac Stage
Pachislot Isaac Stage
Chance:
Isaac Mission
Zead appears. There is a chance the player will fight his alter ego Death in a Battle Mission.
Isaac appears and taunts Trevor. There is a chance the player will go to the Isaac Mission.
Skeleton Stage
Pachislot20-Skeleton
Chance:
Battle Mission (white)
Trap Mission
(blue)
Isaac Mission
(purple)
Painting Stage
Pachislot Painting 1
Chance:
Cross
(ordinary room)
Battle Mission
(fancy room)
A skeleton will raise from the ground and Trevor will strike it. There is a chance a symbol corresponding to a certain mission or item will be left behind. The glow of the skeleton's eyes (white, blue, or purple) indicates what specific symbol is dropped.
A painting appears. There is a chance the painting in the frame will disappear and reveal an item. The types of painting include: a flower vase, two noble ladies, Jesus, or a woman shedding a bloody tear. The obtained event or item depends on how fancy the room the painting appears in is.
Sexy Shot Stage
Angela Sexy Shot
Chance:
Battle Mission
Trap Mission
Skeleton Mission
Cross
Replay
Sexy Dance Stage
Angela Sexy Dance
Chance:
Bonus
Three shots of Angela will appear. Depending on the button pressed, left, middle, or right, the player will zoom in on the corresponding shot. The left shot offers the chance of a mission, the middle one a cross, and the right one a replay. If successful, a symbol corresponding to either of these rewards will appear on her body.
Angela will perform a dance. There is a chance a symbol representing a Bonus will appear on her back.
Knife Stage
Pachislot Knife
Chance:
Battle Mission
Trap Mission
Skeleton Mission
Cross
Replay
Candle Stage
Pachislot Candle Stage
Chance:
Battle Mission
Trap Mission
Skeleton Mission
Cross
Trevor will throw three daggers which pin three pieces of paper to the wall. There is a chance a symbol corresponding to a certain mission or item will appear on the final paper.
Trevor will strike a candle. There is a chance a symbol corresponding to a certain mission or item will be left behind. The amount of candles (one, two, or three) and the color it emits (blue or purple) indicates the chance an item is dropped.
Magical Formation Stage
Pachislot Teleport
Chance:
Battle Mission
(white)
Trap Mission
(blue)
Isaac Mission
(purple)
Stage Door
Pachislot Stage Door
Chance:
Battle Mission
Trap Mission
Skeleton Mission
ART
A magical formation will appear on the ground. Depending on the color it will lead to either a Battle Mission, Trap Mission, or Isaac Mission. The more elaborate the design, the higher the chance Trevor will step inside the formation.
Candle Rush Stage
Pachislot Candle Rush
Chance:
Battle Mission
Trap Mission
Skeleton Mission
Isaac Mission
Map Stage
Pachislot Map
Chance:
Battle Mission
Trap Mission
Skeleton Mission
Isaac Mission
The camera pans past rows of candles and then switches to another perspective, revealing a symbol on the ground. This symbol corresponds to a certain event.
A map appears with contains several rooms which may be empty or contain a symbol corresponding to a certain event. An icon representing Trevor will move randomly across the map and may enter one of the rooms.


MusicEdit

Main article: Pachislot Akumajō Dracula Original Soundtrack

The soundtrack for Pachislot Akumajō Dracula reuses a lot of soundtrack from other Castlevania games. These include Castlevania: Curse of Darkness and Castlevania: The Dracula X Chronicles. The original tracks were composed by Takeshi Kuramochi. The composers who contributed to the reused tracks are: Michiru Yamane, Masanori Akita, Yuichi Tsuchiya, Akihiro Honda, and Yasuhiro Ichihashi. The game's main theme is called "Trezier de spirit", a song with Latin lyrics, performed by Shunsuke Tsuda (baritone) and Tomoka Hattori (soprano). The game also includes a new remix of "Divine Bloodlines" called "Divine Bloodlines Ver. 511".

ProductsEdit

 
Castlevania LoI
 
CVCursedarknesseurope
 
Dxccover
 
Bodyimage
 
Pop'n Music 18 Trevor
 
Pachislot Akumajō Dracula II - 01
 
KPEDM-001

External VideosEdit

ReferencesEdit

  1. 1.0 1.1 1.2 Pachislot Akumajō Dracula Developer's Blog. Retrieved February 28, 2012 「色々と想像しながら遊技していただければ、幸いです」 「悪魔城ドラキュラ 闇の呪印」が元となっています」 「ラルフ側から見たもうひとつの物語が、 パチスロ版の悪魔城ドラキュラI・Ⅱのストーリーとなっています」
  2. Japanese Wikipedia gaiden article

External LinksEdit

Around Wikia's network

Random Wiki