For the enemy that poses as a treasure chest, see Mimic.

O (often misinterpreted as 0 or Zero) is an enemy in Castlevania: Harmony of Dissonance. It is a thief that, when defeated, will flee by jumping away, leaving either a random sub-weapon or a Large Heart. This enemy is the only way to unequip sub-weapons, which can allow Juste to use his healing spell by using the Summoning Tome. In Maxim Mode, it will rarely drop anything at all, since sub-weapons are not used in it. Instead, it may drop a single Heart.

An alternate version of this enemy is the Mimic (or Manemane), which mimics a player's behavior. It appears in a couple of rooms in the Skeleton Cave (Castle A). There is even a minor puzzle that requires to lead a Mimic to an unreachable switch (both the Mimic and the switch are located in the closed off top section of the room), by having it mirror Juste's movements. The Mimic does not steal any items.

Enemy DataEdit

Enemy Data: O
Image Name - Game
Statistics Items Location
Hod mimic 59. Mimic  (Manemane) [ edit ]
Harmony of Dissonance
''Abil: As its name implies, it mirrors (or Mimics) the players movements.
Weak: Ice
Level: 18
HP: 112
Exp: 91
Common Drop: Potion
Rare Drop: Brigandine
Castle A: Skeleton Cave
0.gif 62. O  (Ou) [ edit ]
Harmony of Dissonance
''Abil: Jumps away after it is defeated, dropping a random sub-weapon (or Big Heart) as it flees.
Level: 19
HP: 160
Exp: 102
Drop: It will also drop either a random Sub-Weapon or a Big Heart when defeated.
Common Drop: Drumstick
Rare Drop: Noble Robe
Castle B: Marble Corridor, Room of Illusion


  • O (Ou) is probably a parody of O-jirō, a character from the Obake no Q-tarō series.
  • The Mimic's Japanese name is Manemane; mane (真似) translates from Japanese as "mimicry".