Nest of Evil
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The Nest of Evil is a secret painting found in Castlevania: Portrait of Ruin. This hidden area can be opened only by having an exploration rate of 888% or more. After fulfilling this requirement, you may select the "Nest of Evil" training mission from Wind's list of subquests.
The area is located in a small hole situated in the entrance room of the castle which beforehand had not existed.
The Nest of Evil's environment greatly resembles both a coliseum and a black market fighting arena. This hidden (and optional) area of the game acts much like the coliseums found in other Castlevania titles in which you head through a series of rooms and do battle with increasingly tougher groups of monsters. After every third challenge comes an encounter with a semi-boss of sorts who is a guest appearance from the previous DS Castlevania title: Dawn of Sorrow.
Contents |
Map
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Bestiary
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Castlevania: Portrait of Ruin-
| Enemy Data: Nest of Evil | ||||
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| Image | Name - Game Description | Statistics | Items | Location |
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| A dead knight whose spirit still lusts for battle. | Strong: Dark Weak: Piercing, Fire, Holy, Curse, Petrify HP: 210 Exp: 193 Skill Pt: 6 | Drop: Samurai Plate | Dark Academy, 13th Street, Burnt Paradise, Nest of Evil | |
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| A reincarnation of the ancient snake god. | Strong: Dark Weak: Blunt, Whip, Fire, Holy HP: 128 Exp: 228 Skill Pt: 9 | Forgotten City, Nest of Evil | ||
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| An inhabitant of hell, set free by dark magic. | Strong: Dark Weak: Holy HP: 666 Exp: 666 Skill Pt: 16 | Drop: Super Tonic | 13th Street, Nest of Evil | |
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| A mobile Bone Pillar. Considered an innovative breakthrough. | Strong: Dark Weak: Blunt, Whip, Fire, Holy HP: 500 Exp: 354 Skill Pt: 15 | Nest of Evil | ||
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| A demon who lights magical torches on graves. | Strong: Fire Weak: Whip, Piercing, Ice, Poison HP: 220 Exp: 250 Skill Pt: 8 | Forgotten City, Dark Academy, 13th Street, Nest of Evil | ||
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| Half moth, half man--he sprinkles poisonous dust wherever he goes. | Weak: Fire, Petrify HP: 80 Exp: 125 Skill Pt: 7 | 13th Street, Nest of Evil | ||
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| A creature with the head of a bull and the body of a man. | Strong: Blunt Weak: Whip, Piercing, Fire HP: 354 Exp: 414 Skill Pt: 10 | Drop: Bullova, Hercules Ring | Dark Academy, Burnt Paradise, Nest of Evil | |
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| An elite warrior chosen to guard key areas in the castle. | Strong: Blunt, Whip, Piercing, Fire, Ice, Lightning, Dark, Holy, Poison, Curse, Petrify HP: 50 Exp: 500 Skill Pt: 15 | Drop: Defensive Form, Final Sword | Master's Keep,13th Street Dark Academy, Nest of Evil | |
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| A skeleton who specializes in throwing attacks. | Strong: Dark Weak: Blunt, Whip, Fire, Holy HP: 100 Exp: 114 Skill Pt: 5 | Drop: Spoiled Milk, Adrenaline Gear | Forgotten City, Burnt Paradise, Nest of Evil | |
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| An armored warrior who specializes in long-range attacks. | Strong: Ice Weak: Blunt, Whip, Lightning HP: 288 Exp: 330 Skill Pt: 9 | Drop: Gold Plate | 13th Street, Burnt Paradise, Nest of Evil | |
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| An insect that spits burning liquid. | Weak: Whip, Piercing, Fire HP: 40 Exp: 115 Skill Pt: 5 | Dark Academy, Nest of Evil | ||
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| An armored zombie warrior with great strength; he swings a steel ball. | Strong: Ice Weak: Blunt, Whip, Lightning HP: 299 Exp: 310 Skill Pt: 8 | Drop: Wrecking Ball, Heavy Armor | Dark Academy, 13th Street, Nest of Evil | |
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| A sword controlled by an evil will. Causes poltergeist phenomena. | Weak: Lightning, Holy HP: 300 Exp: 400 Skill Pt: 13 | Drop: Jagdplaute, Dragon Slayer | Master's Keep, Dark Academy, Nest of Evil | |
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| A magical being created by a forbidden spell. | Strong: Dark Weak: Holy HP: 144 Exp: 157 Skill Pt: 4 | Drop: Monocle, Stone Circle | Forest of Doom, Nest of Evil | |
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| An elite skeleton warrior armed with two swords. | Strong: Dark Weak: Blunt, Whip, Fire, Holy HP: 180 Exp: 193 Skill Pt: 4 | Drop: Katar, Slick Boots | 13th Street, Nest of Evil | |
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| A blood-sucking beast that extracts the entrails of cows with its tongue. | Strong: Blunt Weak: Whip, Piercing, Fire HP: 320 Exp: 414 Skill Pt: 21 | Drop: Jamon Iberico, Peking Duck | Nest of Evil | |
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| A little Fleaman armed with an axe and protected by armor. | HP: 80 Exp: 125 Skill Pt: 4 | Drop: Bhuj, Berserker | Forgotten City, Nest of Evil | |
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| A demon who has executed countless victims in its bloody guillotine. | Strong: Dark Weak: Holy HP: 213 Exp: 223 Skill Pt: 6 | Burnt Paradise, Nest of Evil | ||
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| A golem imbued with a powerful magic spell. | Strong: Blunt, Whip, Piercing, Fire, Ice, Lightning, Dark, Holy, Poison, Curse, Petrify HP: 999 Exp: 500 Skill Pt: 20 | Drop: Platinum Leggings, Platinum Plate | Nest of Evil | |
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| A demon who wields powerful magic. | Strong: Dark Weak: Holy HP: 166 Exp: 199 Skill Pt: 7 | Drop: Skull Ring | Dark Academy, Forgotten City, Nest of Evil | |
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| A skeleton with a green thumb. Even hell could use a plant here and there. | Strong: Dark Weak: Blunt, Whip, Fire, Holy HP: 439 Exp: 590 Skill Pt: 18 | Drop: Rice Ball | Nest of Evil | |
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| A sword possessed by the souls of slain warriors, driven by revenge. | Strong: Dark Weak: Holy HP: 512 Exp: 512 Skill Pt: 25 | Drop: Damascus Sword | Nest of Evil | |
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| An ancient devil that only has a face and six wings. | Strong: Dark Weak: Holy HP: 199 Exp: 266 Skill Pt: 11 | Drop: Rotten Durian | Dark Academy, Forgotten City, Nest of Evil | |
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| A skeleton that ceaselessly chases its own skull. | Strong: Dark Weak: Blunt, Whip, Fire, Holy HP: 110 Exp: 151 Skill Pt: 6 | Drop: Spade | Forgotten City, Burnt Paradise, Nest of Evil | |
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| A skeleton made of a hard, unknown material similar to gold. | Strong: Dark Weak: Blunt, Whip, Fire, Holy HP: 255 Exp: 255 Skill Pt: 18 | Drop: Gold Ring | Nest of Evil | |
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| An elite Axe Armor warrior who wields two axes with deadly precision. | Strong: Ice Weak: Blunt, Whip, Lightning HP: 191 Exp: 287 Skill Pt: 14 | Drop: Berserker Mail, Super Potion | Burnt Paradise, Nest of Evil | |
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| A demon in the form of a unicorn. One of the best musicians in hell. | Strong: Dark Weak: Holy HP: 1999 Exp: 1280 Skill Pt: 33 | Drop: Thor's Bellow, Record 4 | Nest of Evil | |
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| An insect with crushingly powerful jaws. Crawls on the ceiling. | Strong: Dark Weak: Blunt, Whip, Fire, Holy HP: 30 Exp: 64 Skill Pt: 3 | Burnt Paradise, Nest of Evil | ||
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| An artificial being created by a mad scientist. | Strong: Lightning Weak: Whip, Piercing HP: 4000 Exp: 5000 Skill Pt: 60 | Dark Academy, Nest of Evil | ||
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| The master of night. | Strong: Holy Weak: Whip, Piercing, Petrify HP: 160 Exp: 206 Skill Pt: 6 | Drop: Heart, Princess Coat | 13th Street, Nest of Evil | |
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| A fiend who takes great pleasure in slaughtering people with knives. | Weak: Whip, Piercing, Curse, Petrify HP: 80 Exp: 127 Skill Pt: 2 | Drop: Porkpie Hat, Spicy Shrimp | 13th Street, Burnt Paradise, Nest of Evil | |
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| A demon with a lion's body and a griffon's wings. | Strong: Dark Weak: Fire, Holy HP: 420 Exp: 396 Skill Pt: 12 | Drop: Hex | Dark Academy, 13th Street, Nest of Evil | |
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| A fallen angel who is now a fearsome archer. | Strong: Holy Weak: Whip, Piercing, Dark HP: 179 Exp: 218 Skill Pt: 8 | Drop: Pudding, Blessed Ankh | 13th Street, Nest of Evil | |
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| A veteran zombie warrior wearing antique armor. | Strong: Ice Weak: Blunt, Whip, Lightning HP: 145 Exp: 156 Skill Pt: 0 | Drop: Voulge, Ancient Armor | Dark Academy, Forgotten City, 13th Street, Burnt Paradise, Nest of Evil | |
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| A winged beast related to dragons. | Strong: Blunt Weak: Whip, Piercing, Fire, Petrify HP: 293 Exp: 229 Skill Pt: 5 | Master's Keep,Nest of Evil | ||
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| A black demon that is accompanied by crows. | Weak: Fire, Light HP: 666 Exp: 573 Skill Pt: 12 | Dark Academy, 13th Street, Nest of Evil | ||
The following monsters are exclusive only to this area in Portrait of Ruin:
| Enemy Data: Nest of Evil | ||||
|---|---|---|---|---|
| Image | Name - Game Description | Statistics | Items | Location |
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| A golem imbued with a powerful magic spell. | Strong: Blunt, Whip, Piercing, Fire, Ice, Lightning, Dark, Holy, Poison, Curse, Petrify HP: 999 Exp: 500 Skill Pt: 20 | Drop: Platinum Leggings, Platinum Plate | Nest of Evil | |
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| A mobile Bone Pillar. Considered an innovative breakthrough. | Strong: Dark Weak: Blunt, Whip, Fire, Holy HP: 500 Exp: 354 Skill Pt: 15 | Nest of Evil | ||
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| A skeleton with a green thumb. Even hell could use a plant here and there. | Strong: Dark Weak: Blunt, Whip, Fire, Holy HP: 439 Exp: 590 Skill Pt: 18 | Drop: Rice Ball | Nest of Evil | |
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| A sword possessed by the souls of slain warriors, driven by revenge. | Strong: Dark Weak: Holy HP: 512 Exp: 512 Skill Pt: 25 | Drop: Damascus Sword | Nest of Evil | |
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| A skeleton made of a hard, unknown material similar to gold. | Strong: Dark Weak: Blunt, Whip, Fire, Holy HP: 255 Exp: 255 Skill Pt: 18 | Drop: Gold Ring | Nest of Evil | |
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| A blood-sucking beast that extracts the entrails of cows with its tongue. | Strong: Blunt Weak: Whip, Piercing, Fire HP: 320 Exp: 414 Skill Pt: 21 | Drop: Jamon Iberico, Peking Duck | Nest of Evil | |
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| A demon in the form of a unicorn. One of the best musicians in hell. | Strong: Dark Weak: Holy HP: 1999 Exp: 1280 Skill Pt: 33 | Drop: Thor's Bellow, Record 4 | Nest of Evil | |
Lair Masters
Edit
| Enemy Data: Nest of Evil: Bosses | ||||
|---|---|---|---|---|
| Image | Name - Game Description | Statistics | Items | Location |
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| A demon whose very gaze induces terror. | Weak: Piercing HP: 3000 Exp: 2000 Skill Pt: 40 | Nest of Evil | ||
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| A once-gentle beast, warped by magic and driven mad by imprisonment. | Weak: Whip, Piercing, Fire HP: 3800 Exp: 2500 Skill Pt: 50 | Nest of Evil | ||
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| A demon who has mastery over time. | Weak: Whip, Piercing, Fire HP: 3210 Exp: 3210 Skill Pt: 60 | Nest of Evil | ||
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| A primitive god of fire, captured by Dracula's magic. | Strong: Fire Weak: Ice HP: 4000 Exp: 3500 Skill Pt: 70 | Nest of Evil | ||
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| A master of pestilent locusts from the deep abyss of the underworld. | Strong: Dark Weak: Piercing, Holy HP: 5000 Exp: 4000 Skill Pt: 50 | Drop: Record 3 | Nest of Evil | |
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| A zombie disguised as Grant DaNasty. | Weak: Piercing HP: 3800 Exp: 3000 Skill Pt: 60 | Drop: Ramen Noodles | Nest of Evil | |
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| A zombie disguised as Sypha Belnades. | Strong: Fire, Ice, Lightning Weak: Piercing HP: 3200 Exp: 3000 Skill Pt: 60 | Drop: Mint Sundae | Nest of Evil | |
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| A zombie disguised as Trevor Belmont. | Strong: Whip, Holy Weak: Piercing HP: 3800 Exp: 3000 Skill Pt: 60 | Drop: Curry | Nest of Evil | |
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| A demon who assumes the form of its intended victims before killing them. | Weak: Piercing HP: 2000 Exp: 2000 Skill Pt: 99 | Guard: Greatest Five | Nest of Evil | |
Challenges
Edit
Each arena holds a group of monsters situated in a way to make the most of their capabilities against the player. all of the following rooms can be left after 1 minute of survival. Here's a list of all monster groups (excluding boss arenas) starting with the first:
Round 1
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- Dead Warrior x 2, Quetzalcoatl x 1
- Demon x 2, Bone Ark x 1
- Lightkeeper x 5, Mothman x 2
- Minotaur x 4
- Final Guard x 1, Jack O'Bones x 4
Round 2
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- Buster Armor x 2, Dragonfly x 7
- Heavy Armor x 2, Ruler's Sword x 1
- Dogether x 2, Skeleton Blaze x 3, Cave Troll x 1
- Armored Fleaman x 9, Guillotiner x 1
- Iron Golem x 1
Round 3
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- Lesser Demon x 3, Skeleton Farmer x 2
- Alastor x 1
- Yorick x 2, Demon Head x 3
- Gold Skeleton x 5
- DoubleAxe Armor x 5
Round 4
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- Amducias x 1
- Alastor x 2, Gold Skeleton x 3
- Bone Ark x 3
- Vice Beetle x 10
- Ruler's Sword x 2
Round 5
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- The Creature x 2 (This room can be left after defeating one of the creatures.)
- Cave Troll x 9
- Iron Golem x 1, DoubleAxe Armor x 2
- Yorick x 9
- Nyx x 1, Ripper x 9,
Round 6
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- Vapula x 1, Amducias x 1,
- Heavy Armor x 1, Amalaric Sniper x 2
- Old Axe Armor x 9
- Wyvern x 1, Cave Troll x 2
- Malphas x 2
Treasures
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Dual Crash: The Greatest Five (located within the final room following the defeat of the Doppelganger) Most of the lair masters drop items when killed.
Room Count
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There are 64 rooms in all.
Each division of this area houses in between "breather" halls that scale vertically between entry and exit to each division of challenges and 2 challenge arenas between each vertical hall. Every even numbered division holds 1 challenge arena with a boss arena immediately following. After the boss arena coomes another vertical passage, but with a Warp Room in the middle.
The warp rooms are always on the righthand side of the map. There are also only 2 Save Points in this area. One stationed at the beginning and one near the end, just before the Doppelganger's arena.
Design flaw
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Since the first warp room of the nest of evil is located in an dead end, if the player enters the panel near it without activitating it, they will be trapped inside the nest of evil for eternity.
| Characters |
|---|
| Heroes |
| Jonathan Morris - Charlotte Aulin - Wind - Vincent Dorin |
| Villains |
| Brauner - Stella - Loretta - Death - Dracula |
| Lesser Roles |
| Richter Belmont - Maria Renard - Old Axe Armor |
| Bosses |
| Main Game Bosses |
| Dullahan - Behemoth - Keremet - Astarte - Legion - Dagon The Creature - Mummy Man - Werewolf - Medusa |
| Nest of Evil Bosses |
| Balore - Gergoth - Zephyr - Aguni - Abaddon - Doppelganger Fake Trevor, Fake Sypha and Fake Grant |
| Areas |
| Castle Areas |
| Entrance - Great Stairway - Buried Chamber - Tower of Death - Master's Keep - Throne Room |
| Paintings |
| City of Haze - Nation of Fools - Sandy Grave - Forest of Doom 13th Street - Burnt Paradise - Forgotten City - Dark Academy - Nest of Evil |
| Music |
| Castlevania: Portrait of Ruin Original Soundtrack |
| Guides |
| BradyGames Portrait of Ruin Official Strategy Guide - Konami Akumajo Dracula: Gallery of Labyrinth Official Guide |
| Archives |
| Bestiary - Inventory - Sisters Mode - Richter Mode - Old Axe Armor Mode |




















