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The Neptune Card is a DSS Action Card in Castlevania: Circle of the Moon. It allows attacks of a given element to heal Nathan while consuming MP when combined with a given Attribute Card.

Item DataEdit

Item Data: Neptune Card
Image Name - Game
Description
Type / Users Attributes / Consume Statistics / Sell Found Notes
Neptune Neptune Card - Circle of the Moon [ edit ]
Neptune, god of the seas. Has the potential of healing. Action Card
Nathan 
Drop: Ice Armor (1.2%)
Effect: Makes Nathan take MP damage from elemental abilities, while recovering his HP
Neptune + Salamander (Fire Healing) - Circle of the Moon [ edit ]
Fire attacks heal character while reducing MP. DSS Effect
Nathan 
Consume: 3 MP/TIME  Create: Neptune Card + Salamander Card
Effect: Fire attacks, such as the Skeleton Bomber's explosions, heal Nathan while reducing his MP. In general, attacks that make Nathan glow red and appear to be on fire while they knock him back have the Fire element.
Neptune + Serpent (Ice Healing) - Circle of the Moon [ edit ]
Ice attacks heal character while reducing MP. DSS Effect
Nathan 
Consume: 3 MP/TIME  Create: Neptune Card + Serpent Card
Effect: Ice attacks, such as the Ice Armor's javelins, heal Nathan while reducing his MP. In general, attacks that can freeze Nathan, or that make him take on an ice-blue coloration while being knocked back, have the Ice element.
Neptune + Mandragora (Plant Healing) - Circle of the Moon [ edit ]
Plant attacks heal character while reducing MP. DSS Effect
Nathan 
Consume: 3 MP/TIME  Create: Neptune Card + Mandragora Card
Effect: Plant attacks, such as the tendrils of the Alraune, heal Nathan while reducing his MP. Plant attacks lack a clear visual cue to identify them.
Neptune + Golem (Earth Healing) - Circle of the Moon [ edit ]
Earth attacks heal character while reducing MP. DSS Effect
Nathan 
Consume: 3 MP/TIME  Create: Neptune Card + Golem Card
Effect: Earth attacks, such as the touch of the Golem enemy, heal Nathan while reducing his MP. Earth attacks lack a clear visual cue to identify them.
Neptune + Cockatrice (Stone Healing) - Circle of the Moon [ edit ]
Stone attacks heal character while reducing MP. DSS Effect
Nathan 
Consume: 3 MP/TIME  Create: Neptune Card + Cockatrice Card
Effect: Stone attacks, such as the projectiles of the Evil Pillar, heal Nathan while reducing his MP. In general, attacks that can petrify Nathan, or in which Nathan takes on a stone-grey hue while being knocked back, have the Stone element.
Neptune + Manticore (Poison Healing) - Circle of the Moon [ edit ]
Poison attacks heal character while reducing MP. DSS Effect
Nathan 
Consume: 3 MP/TIME  Create: Neptune Card + Manticore Card
Effect: Poison attacks, such as the powder of the Giant Moth, heal Nathan while reducing his MP. In general, attacks that can poison Nathan, or that make Nathan take on a purple coloration while being knocked back, have the Poison element.
Neptune + Griffin (Wind Healing) - Circle of the Moon [ edit ]
Wind attacks heal character while reducing MP. DSS Effect
Nathan 
Consume: 3 MP/TIME  Create: Neptune Card + Griffin Card
Effect: Wind attacks, such as the blades of the Wind Demon, heal Nathan while reducing his MP. The Wind element lacks a clear visual cue to identify it.
Neptune + Thunderbird (Electric Healing) - Circle of the Moon [ edit ]
Electric attacks heal character while reducing MP. DSS Effect
Nathan 
Consume: 3 MP/TIME  Create: Neptune Card + Thunderbird Card
Effect: Electric attacks, such as the bolts of the Lightning Skeleton, heal Nathan while reducing his MP. In general, attacks that make Nathan glow bright blue (as though electrified) as they knock him back have the Electric element.
Neptune + Unicorn (Holy Healing) - Circle of the Moon [ edit ]
Holy attacks heal character while reducing MP. DSS Effect
Nathan 
Consume: 3 MP/TIME  Create: Neptune Card + Unicorn Card
Effect: Holy attacks, like the beams of the White Armor, heal Nathan while reducing his MP. The Holy element lacks a clear visual cue to identify it.
Neptune + Black Dog (Darkness Healing) - Circle of the Moon [ edit ]
Darkness attacks heal character while reducing MP. DSS Effect
Nathan 
Consume: 3 MP/TIME  Create: Neptune Card + Black Dog Card
Effect: Dark attacks, like the rings of the Nightmare, heal Nathan while reducing his MP. This particular element is very common. In general, attacks that can curse Nathan, or that make him take on a greenish hue while knocking him back, have the Darkness element (though, there are a few exceptions to this rule).