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"The subject of local legends, this mansion was the scene of a number of bizarre murders. Supposedly burned down, it has more recently been host to a number of curious incidents..."
— In-game description

Mystery Manor is a location in Castlevania: Order of Ecclesia. It is Albus's final hiding place and it is there where both Shanoa and him will have their final encounter. The events that lead to the game's main plot twist take place after the battle, where Albus confesses the real motives that made him act the way he did.

This stage borrows many sprites from Giant's Dwelling.

Overview[]

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Enemy Data[]

Enemy Data: Mystery Manor
Image Name - Game
Description
Statistics Items Location Notes
Enemies
Madbutcher 69. Mad Butcher (jpn) - Order of Ecclesia [ edit ]
A madman with a mechanized saw. Enjoys butchery and sculpting. Weak: Slash, Flame, Light, Poison, Curse, Stone
HP: 210
Exp: 113
Skill Pt: 1
Atk: 50
Mystery Manor, Library
Ooe whitefomor 70. White Fomor (jpn) - Order of Ecclesia [ edit ]
Mocks God with sacrilegious chanting. Strong: Light
Weak: Darkness, Stone
HP: 144
Exp: 99
Skill Pt: 1
Atk: 40
Drop: Cashmere Thread (3%)
Steal: Vol Luminatio
Mystery Manor, Library
Ooemimic 78. Mimic (jpn) - Order of Ecclesia [ edit ]
Poses as treasure to prey on mankind's greed. HP: 293
Exp: 165
Skill Pt: 6
Atk: 80
Tristis Pass Mystery Manor, Library
Evilforce 71. Evil Force (jpn) - Order of Ecclesia [ edit ]
An evil will, given embodiment through dark karmic forces. Strong: Darkness
Weak: Slash, Flame, Light
HP: 244
Exp: 113
Skill Pt: 2
Atk: 44
Minera Prison Island, Mystery Manor
Rob-fleaman 72. Flea Man (jpn) - Order of Ecclesia [ edit ]
This sinister little man leaps like a bloodsucking flea. Weak: Slash, Poison, Curse
HP: 30
Exp: 18
Skill Pt: 1
Atk: 50
Drop: Rice Ball (3%)
Oblivion Ridge, Mystery Manor, Castle Entrance, Underground Labyrinth
Boss
Albus2 115. Albus (jpn) - Order of Ecclesia [ edit ]
Expert in the use of firearms. His gun is called "Agartha." Weak: Slash, Darkness
HP: 4,000
Exp: 0
Skill Pt: 0
Atk: 80
Steal: Acerbatus
Mystery Manor
Weapons: Agartha
Abil: Max Shot, Optical Shot, Quadruple Ignis, Torpor Crystal; Hard Mode: Ignis, Grando, Fulgur

Notes[]

  • Ink can be found in this stage at the topmost platform of the second big room. He's barely visible as he blends with the background. Once rescued, he'll stay at Daniela's home in Wygol Village.
  • The Acerbatus glyph can only be acquired during the fight against Albus. Once defeated, there won't be another location in the game where to acquire it, besides a NG+.
  • If the player reaches this location before rescuing all the Wygol villagers and defeat Albus, they will get the bad ending. The ending scene will briefly show the remaining villagers that were not rescued.
  • The Fortune Ring can be found in the same room as the Vol Umbra Glyph; however, it will appear only after all the spikes have been destroyed with the Arma Machina glyph. Ink the cat provides a hint to its location.

Gallery[]

Screenshots[]

Map[]

Related locations[]

Castlevania: Order of Ecclesia
Characters
Members of Ecclesia
ShanoaAlbusBarlowe
Villagers
NikolaiJacobAbramLauraEugenAeon
MarcelGeorgeSergeAnnaMonicaIrinaDaniela
Bosses
ArthrovertaGiant SkeletonBrachyuraManeaterRusalkaGoliathGravedorcus
WallmanBlackmoreEligorDeathDracula
Areas
The search for Dominus
Argila SwampEcclesiaGiant's DwellingKalidus ChannelLarge CavernLighthouse
Minera Prison IslandMisty Forest RoadMonasteryMystery ManorOblivion RidgeRuvas Forest
Skeleton CaveSomnus ReefTraining HallTristis PassTymeo MountainsWygol Village
Castle areas
Arms DepotBarracksCastle EntranceFinal ApproachForsaken Cloister
LibraryMechanical TowerUnderground Labyrinth
Music
An Empty TomeCastlevania: Order of Ecclesia Original Soundtrack
Guides
BradyGames Order of Ecclesia Official Strategy GuideKonami Akumajō Dracula: Ubawareta Kokuin Official Guide
Archives
BestiaryInventoryAlbus ModeUse of Latin in the game
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