- "The subject of local legends, this mansion was the scene of a number of bizarre murders. Supposedly burned down, it has more recently been host to a number of curious incidents..."
- — In-game description
Mystery Manor is a location in Castlevania: Order of Ecclesia. It is Albus's final hiding place and it is there where both Shanoa and him will have their final encounter. The events that lead to the game's main plot twist take place after the battle, where Albus confesses the real motives that made him act the way he did.
This stage borrows many sprites from Giant's Dwelling.
Overview[]
This section is a stub. You can help the Castlevania Wiki by expanding it. |
Enemy Data[]
Enemy Data: Mystery Manor | |||||
---|---|---|---|---|---|
Image | Name - Game Description |
Statistics | Items | Location | Notes |
Enemies | |||||
A madman with a mechanized saw. Enjoys butchery and sculpting. | Weak: Slash, Flame, Light, Poison, Curse, Stone HP: 210 Exp: 113 Skill Pt: 1 Atk: 50 |
Mystery Manor, Library |
|||
Mocks God with sacrilegious chanting. | Strong: Light Weak: Darkness, Stone HP: 144 Exp: 99 Skill Pt: 1 Atk: 40 |
Drop: Cashmere Thread (3%) Steal: Vol Luminatio |
Mystery Manor, Library |
||
Poses as treasure to prey on mankind's greed. | HP: 293 Exp: 165 Skill Pt: 6 Atk: 80 |
Tristis Pass Mystery Manor, Library |
|||
An evil will, given embodiment through dark karmic forces. | Strong: Darkness Weak: Slash, Flame, Light HP: 244 Exp: 113 Skill Pt: 2 Atk: 44 |
Minera Prison Island, Mystery Manor |
|||
This sinister little man leaps like a bloodsucking flea. | Weak: Slash, Poison, Curse HP: 30 Exp: 18 Skill Pt: 1 Atk: 50 |
Drop: Rice Ball (3%) |
Oblivion Ridge, Mystery Manor, Castle Entrance, Underground Labyrinth |
||
Boss | |||||
Expert in the use of firearms. His gun is called "Agartha." | Weak: Slash, Darkness HP: 4,000 Exp: 0 Skill Pt: 0 Atk: 80 |
Steal: Acerbatus |
Mystery Manor |
Weapons: Agartha Abil: Max Shot, Optical Shot, Quadruple Ignis, Torpor Crystal; Hard Mode: Ignis, Grando, Fulgur |
Notes[]
- Ink can be found in this stage at the topmost platform of the second big room. He's barely visible as he blends with the background. Once rescued, he'll stay at Daniela's home in Wygol Village.
- The Acerbatus glyph can only be acquired during the fight against Albus. Once defeated, there won't be another location in the game where to acquire it, besides a NG+.
- If the player reaches this location before rescuing all the Wygol villagers and defeat Albus, they will get the bad ending. The ending scene will briefly show the remaining villagers that were not rescued.
- The Fortune Ring can be found in the same room as the Vol Umbra Glyph; however, it will appear only after all the spikes have been destroyed with the Arma Machina glyph. Ink the cat provides a hint to its location.
Gallery[]
Screenshots[]
Map[]
Related locations[]
- Ecclesia - Shanoa must first defeat Barlowe in order to unlock Dracula's Castle on the map.