Mummies, also known as Mummy Men, are reanimated corpses whose skin has been preserved through the ages. They are usually related to Egyptian folklore and first appeared as bosses in the original Castlevania. Since then, they have been common enemies throughout the series, sometimes appearing as lesser enemies and others as bosses.
First appearance of mummies in the series, the Mummy Men appear as the bosses of the third stage, the Castle Ruins. They come from both sides of the room and pace back and forth while throwing bandages in low wave patterns. Even though they share the same life meter, each mummy will die once it takes the equivalent of half a meter's damage.
The best way to deal with them is to walk to the center of the room to trigger the start of the fight, then quickly climb up the blocks on the left, and toss Holy Water flasks at them from that position while kneeling, and scoring a few hits with the whip if possible. Care must be taken, as one of the blocks on the left is breakable (it drops a Pork Chop), and if destroyed, the player won't be able to climb back to that safe spot again. If the player didn't bring Holy Water, then they can remain at ground level and whip at the mummies' ankles, hitting their thrown bandages at the same time.
Mummies sometimes appear as bosses, being reanimated when an evil spirit, known as the Death Fire, enters their caskets and infuses their bodies with life. They can appear before or after fighting the Cyclops or Leviathan.
Found in the Clock Tower in Super Castlevania IV, Akmodan II fights the player on the actual hands of the clock, giving them little space to maneuver. This embalmed enemy releases waving shards and emits many short-ranged fireballs. He can also teleport in and out via his wrappings.
One of the four classic bosses Shaft brings back from the dead is the Mummy Man. In addition to his usual abilities, he can now also control stone. When the Mummy Man appears, he can summon large stone blocks (the kind used to build pyramids out of) and send them at the player in an attempt to crush them, while also sending a barrage of flying wrappings through the room.
Mummies are constantly spawning in the desert-themed stages (Sandy Grave and Forgotten City). They move slowly, although they can stretch their wrappings out and extend their reach several times. They can also attack diagonally upward.
The Mummy Man boss from Rondo of Blood also makes an appearance in this game. He retains his ability to control stone blocks, but instead of trying to crush the player, he attempts to trap them between the blocks and the wall, and then commands spikes to come out from within them to skewer the heroes. On top of that, the Mummy Man can also summon the blocks from the background and fling them toward the player to inflict some nasty damage.
- See: Mummy/Enemy Data
|Item Data: Mummy|
|Image||Name - Game|
|Type / Users||Attributes / Consume||Statistics / Sell||Found||Notes|
|1 of 5 Treasures. CON +10|| Relic (Dracula's Relic)|
| CON +10|| Find: Death Wing's Lair|
Guard: Akmodan II
|Clothes made of cotton|| Body (Clothes)|
| DEF +20|| Drop: Skeleton Athlete, Zombie, Fleaman, Hopper, Mudman, Mummy|
|Recover 10 Hearts.|| Recovery Item (Heart Potion)|
| Heart +10|| Drop: Gorgon, Spearfish, Bat, Bone Tower, Bone Head, Man Eater, Mummy, Mimic Candle|
|A creepy mask used in ancient rituals.|| Head Gear (Mask)|
| DEF +3, LCK +1|
| Drop: Mummy|
|Extend bandage arms.|| Bullet Soul|
|Consume: 12 MP|| ATK +13|| Rarity: ***|
Steal: Mummy (3.0%)
- It has been left to speculation about who Akmodan II really was. In the Master Librarian's Enemy List from Symphony of the night, he is referred to as an "ancient Egyptian mummy". The name "Akmodan", however, is not a real Egyptian name, but was made-up to sound like one.
- Because he is referred to as "Akmodan II", one would guess that maybe he had a title of nobility, maybe being the son and successor to the first Akmodan.
- The inclusion of the Mummy as an enemy in the Castlevania series was most probably inspired by the film The Mummy (1932), starring Boris Karloff, as the first games included many monsters from classic horror films.
- Mr. P's Castlevania Realm
- Castlevania: Portrait of Ruin Bestiary by Darth Nemesis at GameFAQs.com
- Castlevania: Portrait of Ruin Walkthrough and FAQ by Zach "Darko" Long at GameFAQs.com
|Castlevania: Portrait of Ruin|
|Jonathan Morris - Charlotte Aulin - Wind - Vincent Dorin|
|Brauner - Stella - Loretta - Death - Dracula|
|Richter Belmont - Maria Renard - Old Axe Armor|
|Main Game Bosses|
|Dullahan - Behemoth - Keremet - Astarte - Legion - Dagon |
The Creature - Mummy Man - Werewolf - Medusa
|Nest of Evil Bosses|
|Balore - Gergoth - Zephyr - Aguni - Abaddon - Doppelganger|
Fake Trevor, Fake Sypha and Fake Grant
|Entrance - Great Stairway - Buried Chamber - Tower of Death - Master's Keep - The Throne Room|
|City of Haze - Nation of Fools - Sandy Grave - Forest of Doom|
13th Street - Burnt Paradise - Forgotten City - Dark Academy - Nest of Evil
|Castlevania: Portrait of Ruin Original Soundtrack|
|BradyGames Portrait of Ruin Official Strategy Guide - Konami Akumajō Dracula: Gallery of Labyrinth Official Guide|
|Bestiary - Inventory - Sisters Mode - Richter Mode - Old Axe Armor Mode|