Mind Points
From the Castlevania Wiki, the Castlevania wiki
Mind Points (also known as Magic Points) are used in many of the Castlevania RPGs to limit the usage of magic or special abilities. They regenerate naturally, being mainly tied to the character(s)' Intelligence score. In games in which hearts are not maintained separately, obtaining hearts is another way to increase mind points.
- In Castlevania: Symphony of the Night, Mind Points limit the amount of magic Alucard and Maria (Saturn version) can use, but not ordinary subweapons.
- In Castlevania: Circle of the Moon, Mind Points limit the usage of DSS abilities.
- In Castlevania: Harmony of Dissonance, Mind Points limit the usage of Juste's spell fusions, but not ordinary subweapons.
- In Castlevania: Aria of Sorrow and Castlevania: Dawn of Sorrow, Mind Points are used when a bullet soul or guardian soul is used.
- In Castlevania: Lament of Innocence, Mind Points limit the usage of Magical Relics Leon or Pumpkin can use, but not ordinary subweapons. They are not regenerated naturally in this game, instead, they are gained when a attacks are blocked by the magical gauntlet the moment magical energy is released. For Joachim, they limit the usage of special attacks.
- In Castlevania: Portrait of Ruin, Mind Points are used when either Johnathan Morris uses his subweapons or Charolette Aulin uses magic.
- In Castlevania: Order of Ecclesia, Mind Points deplete with the use of every glyph.
