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For the Harmony of Dissonance enemy, see O.

Mimics are enemies in the Castlevania series. They assume the guise of treasure chests to lure in unsuspecting victims.

OriginsEdit

Mimic - 01

Mimic from Dungeons & Dragons.

The mimic is a type of fictional monster in the Dungeons & Dragons fantasy role-playing games. It is portrayed as being able to change its shape to disguise its body as an inanimate object, commonly a chest.

The mimic has a powerful adhesive that holds fast to victims who touch it, allowing it to beat them with its powerful pseudopods. It was introduced in the first edition Advanced Dungeons & Dragons game's original Monster Manual and has appeared in subsequent editions since.

DescriptionEdit

Mimics look identical to common treasure chests found in many games through the Castlevania series. They remain stationary, luring any adventurer who is in search of treasure. When approached, they reveal to be monsters with big mouths full of fangs and usually start jumping at the hero. Other types wait until they are opened before becoming hostile.

AppearancesEdit

Castlevania: Aria of SorrowEdit

First appearance of Mimics in the series, featuring a rather unique portrayal of them. Instead of looking as treasure chests, they assume the form of big, blue $500 bags.

The first one is encountered in the farthest room of the Forbidden Area. This secluded cavern is used as a treasury of sorts where most of the riches the Count has accumulated throughout his immortal life are stored. A suspiciously-looking blue gold bag can be found lying at the center of the room, with the Joyeuse visible on a higher ledge just awaiting to be picked up. Among the riches that can be seen in the background, only a big, golden skull warns the visitor of any danger. Hitting the bag will make it drop its deceit and reveal its true form: a giant, demonic skull.

Another Mimic is encountered almost at the end of the game, in the Chaotic Realm. It is found in a lonely room that only features a candle at its center. Destroying the candle will make it drop what would appear to be another big, blue gold bag. Hitting it again will make it drop its guise and once again reveal its monstrous nature.

Gaining dominance over the Mimic's soul grants Soma the Cash Back ability, which will make him produce money every time he takes damage.

Castlevania: Dawn of SorrowEdit

More akin to their original source, Mimics in Dawn of Sorrow now pose as exact replicas of normal treasure chests. When approached, they will reveal their hideous nature and start leaping toward the player with the little green legs that protrude from their bottom whilst attempting to bite them with their big, fangs-filled mouths.

Since opening a real chest requires the player to hit it first, doing the same with a Mimic could give them enough time to react and fight them more appropriately. They are a bit resilient, though.

Like in Aria of Sorrow, gaining dominance over the Mimic's soul grants Soma the Cash Back ability, which will make him produce money every time he takes damage:

  • Getting hit by enemies yields only $1.
  • Getting hit by spikes yields $100.
  • Getting hit by spikes while wearing the Gold Ring yields $500.

Castlevania: Portrait of RuinEdit

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Castlevania: Order of EcclesiaEdit

In Order of Ecclesia, while still posing as wooden treasure chests, Mimics behave a bit different from their previous incarnations where the player just needed to approach them in order for them to attack; now the Mimic actually needs to be "opened" for it to start attacking. It does so by sliding a long distance along the ground while chomping with its giant fangs. While it's an easy attack pattern to predict, it can take the player off-balance if there are other enemies around. They are quite resilient and many hits may be required in order to put them down.

Castlevania: Harmony of DespairEdit

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Enemy DataEdit

Enemy Data: Mimic
Image Name - Game
Description
Statistics Items Location
Aos mimic 97. Mimic  [ edit ]
Aria of Sorrow
Assumes the form of a treasure and quietly awaits his prey. Strong: Darkness
Weak: Light
HP: 100
MP: 259
Exp: 200
Atk: 53
Def: 25
Drop: Nothing
Soul: Cash Back
Forbidden Area, Chaotic Realm (inside of a candle)
Mimic 68. Mimic (jpn) [ edit ]
Dawn of Sorrow
It assumes the guise of a treasure chest to lure in unsuspecting victims. Weak: Piercing, Slashing, Curse, Stone
HP: 108
MP: 1
Exp: 102
Atk: 39
Timestop: Affected
Soul: Cash Back (8%)
Wizardry Lab, Garden of Madness, Demon Guest House, Subterranean Hell
Mimic 24. Mimic  [ edit ]
Portrait of Ruin
A creature that disguises itself as treasure, then awaits its prey. Weak: Whip, Slash, Fire, Curse, Stone
HP: 99
Exp: 38
Skill Pt: 2
Drop: Abalone Brooch
Great Stairway, Sandy Grave
Ooemimic 78. Mimic  [ edit ]
Order of Ecclesia
Poses as treasure to prey on mankind's greed. HP: 293
Exp: 165
Skill Pt: 6
Atk: 80
Tristis Pass, Library
Ooemimic 39. Mimic  [ edit ]
Harmony of Despair
A creature that disguises itself as treasure, then awaits its prey. Weak: Fire, Petrify, Holy, Curse, Poison
Soul: Yellow Soul (2.80%)
Chapter 1 - Hard, Chapter 2, 3, 4, 5, 6

Item DataEdit

Item Data: Mimic
Image Name - Game
Description
Type / Users Attributes / Consume Statistics / Sell Found Notes
Yellow Soul Mimic - Cash Back - Aria of Sorrow [ edit ]
Increases money as damage is incurred. Enchanted Soul
Soma 
Drop: Mimic
Mimic - Harmony of Despair [ edit ]
Gain money when taking damage. Enchanted Soul
Soma 
Rarity: ***
Steal: Mimic (2.8%)

See alsoEdit

ReferencesEdit

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