Milican's Sword is a sword that can turn enemies into stone. Its origins and the who exactly Milican is are unclear. It has appeared many Castlevania games. Many of its characteristics vary by game. In Castlevania: Symphony of the Night and Portrait of Ruin, it is only as long as a Short Sword. In Symphony of the Night and Dawn of Sorrow, it only as powerful as a Short Sword as well. Symphony of the Night has a different petrify-mechanic than Aria of Sorrow, Dawn of Sorrow and Portrait of Ruin do. In Symphony of the Night, the sword randomly petrifies vulnerable enemies for a few moments. Enemies can be destroyed in a single shot while in this state. In the other games, the sword only petrifies enemies weak to stone and always petrifies these enemies. The stone affect is visible, the enemies cannot become "unpetrified", and they receive twice as much damage per attack as they normally could. In all games this sword appears in, petrified enemies will still deal damage if touched and cannot be "jumped" off of as in Circle of the Moon (without using the double jump slam down kick move).
Game Specific InformationEdit
The stone sword is one of two weapons able to deal Stone damage. It does not deal Cut damage. Since it is only as long as Short Sword with lower ATT, using it is usually an extreme handicap considering it can only be found in the inverted castle. Despite its short range and low ATT, it can stop most enemies by 1.33 seconds every hit. Due to its attribute, this sword can petrify both Doppleganger10 and Doppleganger40, although since it can only be obtained in the Reverse Castle, the former is impossible. Enemies that are immune to stone (Medusa Head - only green color, Tombstone, Akmodan II, Richter Belmont, Maria Renard) are not stopped and take no damage from this weapon. Those that absorb stone (Medusa, Medusa Head - only yellow color) will gain additional hit points when attacked by this weapon. Those that are strong against stone (Gorgon) will take less than normal damage against this weapon. When using the stone sword, it may be a good idea to have a strong weapon in your other hand.
- See also: Stopping
Milican's Sword in Aria of Sorrow is a bit different from the Stone Sword in Symphony of the Night. It has respectable attack strength, which is very useful since Soma can only equip one primary weapon. Instead of "randomly" turning creatures into stone, it will only turn creatures into stone that are weak verses stone (Axe Armor, Blue Crow, Zombie Soldier, Durga, Rock Armor, Student Witch, Killer Doll, Zombie Officer, Witch, Curly, Red Crow, Imp, Disc Armor, Manticore, Bomber Armor, Lightning Doll, Ukoback), and will always turn these creatures to stone. Turning enemies into stone deals 2 damage, and attacking them will deals double damage. It deals both normal Melee damage as well as Stone Damage. It is much longer in this game, about the same length as a Gladius or Laevatain.
This weapon can be found in the Underground Reservoir once you have the Giant Bat soul in the area accessible by jumping off of boats. It can be obtained prior to being able to fly by as a drop item from the Big Golem located in the Underground Reservoir to the left of the first save point of that level. It can also be obtained from a Basilisk, but by the time you find one of those (in the Top Floor and Chaotic Realm), you could have already have gotten the one found in the Underground Reservoir.
The strength of Milican's Sword is again reduced to near-negligible in this game. This time, swinging the sword has the special effect of launching rocks into your opponents. This causes it to cause Bashing as well as the Slashing damage of the blade. Unfortunately, it is not given its own unique stone-based special attack. It's special attack is just like any other sword, a dash forwards while attacking. It will petrify enemies that are weak against stone (Peeping Eye, Warg, Student Witch, Slaughterer, Une, Manticore, Rycuda, Ghoul, Corpseweed, Yeti, Killer Doll, Buer, Killer Clown, Fleaman, Draghignazzo, Hell Boar, Harpy, Barbariccia, Heart Eater, Merman, Ukoback, Killer Fish, Mimic, Dead Pirate, Frozen Shade, Decarabia, Dead Mate, Bugbear, Mothman, Dead Crusader, Dead Warrior, Ripper, Werewolf, Gaibon, Slogra, Malacoda). Once an enemy is petrified, it may take several strikes to destroy it (I am not sure if there is a timeout period).
It is evolutionarily similar to the other elemental swords, the Ice Brand and Laevatain (stone sword). Each of these swords can be created by adding a different soul to the ornate Joyeuse. Since it takes a lot of souls to create a Joyeuse from a Short Sword from scratch (Armor Knight, Corpseweed, Great Armor, Mollusca or Treant, and Killer Clown), you will probably need to decide which sword to evolve to. Using an Ukoback soul creates a Laevatain, a Catoblepas creates a Milican's Sword, and a Frozen Shade creates an Ice Brand. The drop rate of the souls needed to evolve these swords are identical. The Laevatain and Ice Brand do not have the same strength handicap that this sword has and have special attacks. However, there are many enemies in this game that can be petrified, so choosing a Milican's Sword may be a good idea, as long as you carry a powerful weapon in your alternate inventory. Each of these swords is evolved to a Burtgang by adding a Iron Golem soul.
This version of the sword loses its attack handicap it had in Dawn of Sorrow, as it is as powerful as Rahab's Frost or Agni's Flame. However, its length handicap from Symphony of the Night returns, as it is only about as long as a Short Sword. It also loses its stone-hurling swing and the Bashing damage that came with it. It always petrifies enemies weak to Stone (Zombie, Student Witch, Merman, Une, Ukoback, Frozen Shade, Persephone, Mimic, Fleaman, Mummy, Killer Clown, Coppelia, Lilith, Harpy, Gaibon, Slogra, Killer Doll, Moldy Corpse, Razor Bat, Wyvern, Succubus, Dead Crusader, Ghoul, Dead Warrior, Aliorumnas, Alura Une, Nyx, Mothman, Ripper, ) as in Aria of Sorrow and Dawn of Sorrow. Petrified enemies remain in that state indefinitely and take twice the amount of damage that they normally would. The Medusa Whip can also be used to petrify enemies in this game, which has a much longer reach but is weaker (ATK = 30). This sword can only be found at the top of the last building in the City of Haze once you obtain the Toad Morph, which is found after the boss battle of the Forest of Doom.
|Item Data: Milican's Sword|
|Image||Name - Game|
|Type / Users||Attributes / Consume||Statistics / Sell||Found||Notes|
|May "petrify" enemies...|| Short Sword|
| Attrib: Stone|| ATT +1|| Drop: Gorgon|| Effect: May cause enemy to turn to stone|
|Can turn enemies to stone|| Weapon|
| Attrib: Sword, Stone|| ATK +34|
| Find: Underground Reservoir (Flying Armor + Malphas combination, Giant Bat or Hippogryph required)|
Rare Drop: Big Golem, Basilisk
| Effect: May cause enemy turn to stone|
|A sword that may petrify the target|| Sword|
| Attrib: Slash, Stone|| ATK +1|
| Buy: $30,000 Find: Yoko's Shop|
Create: Joyeuse + Catoblepas Soul
| Effect: Standard lunge|
Evolve: + Iron Golem Soul >> Burtgang
|A sword that sometimes turns those it strikes to stone.|| Weapon (Sword)|
| Attrib: Slash, Stone|| ATK +40|
| Find: City of Haze|| Effect: Has a chance of petrifying enemies.|
|Sword that sometimes turns those it strikes into stone.|| Sword|
| #hands: 1|| ATK +10|
| Rarity: ***|
Find: Chapter 5
|This item article may have been created with information obtained from other sources. Please see the Inventory pages for each of the games that this item has appeared in for a list of potential sources.|