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Merman (Symphony of the Night)

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The sprites for the Merman that were first used in Castlevania: Symphony of the Night was also used in Castlevania: Dawn of Sorrow, Castlevania: Portrait of Ruin, Castlevania: Order of Ecclesia, and Castlevania: Harmony of Despair. They are sometimes used in the same game as the Merman sprites from Castlevania: Rondo of Blood.

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Enemy DataEdit

Enemy Data: Merman
Image Name - Game
Statistics Items Location
Fishman-p-1- 10. Merman [Lv. 3]  [ edit ]
Symphony of the Night (Strategy)
Fireball-spitting Merman. Largest of merman kind. Strong: Water
Weak: Fire, Thunder
Level: 3
HP: 10
Exp: 12
Drop: Zircon, Monster Vial 1
OOE-Merman 63. Merman  [ edit ]
Dawn of Sorrow (Strategy)
An aquatic monster that attacks prey near water. Strong: Water
Weak: Piercing, Slashing, Lightning, Curse, Stone
HP: 45
MP: 10
Exp: 60
Atk: 36
Timestop: Affected
Soul: Water Spray (32%)
The Lost Village, Wizardry Lab, Subterranean Hell
Merman 11. Merman  [ edit ]
Portrait of Ruin (Strategy)
Half fish, half man, and all monster. It hunts prey near the water. Strong: Ice
Weak: Whip, Sword, Fire, Electric, Curse, Stone
HP: 35
Exp: 13
Skill Pt: 1
Drop: Meuniere
Buried Chamber
OOE-Merman 11. Merman  [ edit ]
Order of Ecclesia (Strategy)
This aquatic hunter spots prey from the water before leaping. Strong: Strike, Ice
Weak: Slash, Thunder, Poison, Curse
HP: 17
Exp: 6
Skill Pt: 1
Atk: 16
Drop: Meat (5%), Zircon (3%)
Kalidus Channel
OOE-Merman 9. Merman  [ edit ]
Harmony of Despair (Strategy)
Half fish, half man, and all monster. It hunts prey near the water. Strong: Ice
Weak: Slash, Pierce, Lightning, Petrify, Poison, Curse
Bind: Splash Needle
Soul: Red (2.80%) Shoot a stream of water.
Chapter 1,Chapter9

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