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Merman (Curse of Darkness)

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Mermen and Fishmen are aquatic denizens of Castlevania in Castlevania: Curse of Darkness.

Enemy DataEdit

Enemy Data: Merman
Image Name - Game
Description
Statistics Items Location
COD-004 4. Merman Lv.4  [ edit ]
Curse of Darkness (Strategy)
A pure-blood merman. Attacks by ramming or shooting water from its mouth. Also found on dry land. Strong: Ice
Weak: Fire, Thunder
Level: 4
HP: 77
Exp: 5
Steal: $50
Abandoned Castle
COD-037 37. Merman Lv.15  [ edit ]
Curse of Darkness (Strategy)
A pure-blood merman. Attacks by ramming or shooting water from its mouth. Also found on dry land. Strong: Ice
Weak: Fire, Thunder
Level: 15
HP: 170
Exp: 36
Common Drop: Ancient Memory
Steal: $50
Mortvia Aqueduct, Tower of Eternity
COD-089 89. Merman Lv.35  [ edit ]
Curse of Darkness (Strategy)
A pure-blood merman. Attacks by ramming or shooting water from its mouth. Also found on dry land. Strong: Ice
Weak: Fire, Thunder
Level: 35
HP: 340
Exp: 208
Common Drop: Ancient Memory
Steal: $50
Tower of Evermore
COD-038 38. Fishman Lv.16  [ edit ]
Curse of Darkness (Strategy)
A red merman; attacks by spitting fireballs. Especially dangerous when attacking in groups. Strong: Fire
Weak: Ice, Thunder
Level: 16
HP: 189
Exp: 43
Common Drop: Ancient Memory
Steal: Aquamarine
Mortvia Aqueduct, Tower of Eternity
COD-090 90. Fishman Lv.35  [ edit ]
Curse of Darkness (Strategy)
A red merman; attacks by spitting fireballs. Especially dangerous when attacking in groups. Strong: Fire
Weak: Ice, Thunder
Level: 35
HP: 360
Exp: 231
Common Drop: Ancient Memory
Steal: Aquamarine
Aiolon Ruins
COD-133 133. Fishman Lv.45  [ edit ]
Curse of Darkness (Strategy)
A red merman; attacks by spitting fireballs. Especially dangerous when attacking in groups. Strong: Fire
Weak: Ice, Thunder
Level: 45
HP: 495
Exp: 576
Common Drop: Ancient Memory
Steal: Aquamarine
Mortvia Aqueduct, Tower of Evermore
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