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Enemy Data: Mermen
Image Name - Game
Description
Statistics Items Location
038 38. Fish Man  [ edit ]
Lament of Innocence
A blue merman that attacks by spewing ice. Strong: Fire, Ice
Weak: Lightning, Knife, Axe
HP: 84
Drop: Small Meat, Sushi
Dark Palace of Waterfalls
042 42. Merman  [ edit ]
Lament of Innocence
A red merman that attacks by spewing fire. Strong: Fire, Ice
Weak: Lightning, Knife, Axe
HP: 120
Drop: Small Meat, Sushi
Dark Palace of Waterfalls
OOE-Merman 63. Merman  [ edit ]
Dawn of Sorrow (Strategy)
An aquatic monster that attacks prey near water. Strong: Water
Weak: Piercing, Slashing, Lightning, Curse, Stone
HP: 45
MP: 10
Exp: 60
Atk: 36
Timestop: Affected
Soul: Water Spray (32%)
The Lost Village, Wizardry Lab, Subterranean Hell
COD-004 4. Merman Lv.4  [ edit ]
Curse of Darkness (Strategy)
A pure-blood merman. Attacks by ramming or shooting water from its mouth. Also found on dry land. Strong: Ice
Weak: Fire, Thunder
Level: 4
HP: 77
Exp: 5
Steal: $50
Abandoned Castle
COD-037 37. Merman Lv.15  [ edit ]
Curse of Darkness (Strategy)
A pure-blood merman. Attacks by ramming or shooting water from its mouth. Also found on dry land. Strong: Ice
Weak: Fire, Thunder
Level: 15
HP: 170
Exp: 36
Common Drop: Ancient Memory
Steal: $50
Mortvia Aqueduct, Tower of Eternity
COD-038 38. Fishman Lv.16  [ edit ]
Curse of Darkness (Strategy)
A red merman; attacks by spitting fireballs. Especially dangerous when attacking in groups. Strong: Fire
Weak: Ice, Thunder
Level: 16
HP: 189
Exp: 43
Common Drop: Ancient Memory
Steal: Aquamarine
Mortvia Aqueduct, Tower of Eternity
COD-089 89. Merman Lv.35  [ edit ]
Curse of Darkness (Strategy)
A pure-blood merman. Attacks by ramming or shooting water from its mouth. Also found on dry land. Strong: Ice
Weak: Fire, Thunder
Level: 35
HP: 340
Exp: 208
Common Drop: Ancient Memory
Steal: $50
Tower of Evermore
COD-090 90. Fishman Lv.35  [ edit ]
Curse of Darkness (Strategy)
A red merman; attacks by spitting fireballs. Especially dangerous when attacking in groups. Strong: Fire
Weak: Ice, Thunder
Level: 35
HP: 360
Exp: 231
Common Drop: Ancient Memory
Steal: Aquamarine
Aiolon Ruins
COD-133 133. Fishman Lv.45  [ edit ]
Curse of Darkness (Strategy)
A red merman; attacks by spitting fireballs. Especially dangerous when attacking in groups. Strong: Fire
Weak: Ice, Thunder
Level: 45
HP: 495
Exp: 576
Common Drop: Ancient Memory
Steal: Aquamarine
Mortvia Aqueduct, Tower of Evermore
Merman 11. Merman  [ edit ]
Portrait of Ruin (Strategy)
Half fish, half man, and all monster. It hunts prey near the water. Strong: Ice
Weak: Whip, Sword, Fire, Electric, Curse, Stone
HP: 35
Exp: 13
Skill Pt: 1
Drop: Meuniere
Buried Chamber
OOE-Merman 11. Merman  [ edit ]
Order of Ecclesia (Strategy)
This aquatic hunter spots prey from the water before leaping. Strong: Strike, Ice
Weak: Slash, Thunder, Poison, Curse
HP: 17
Exp: 6
Skill Pt: 1
Atk: 16
Drop: Meat (5%), Zircon (3%)
Kalidus Channel
Ooe merman 2 48. Merman  [ edit ]
Order of Ecclesia (Strategy)
An aquatic humanoid, known for its violent, territorial ways. Strong: Ice
Weak: Slash, Thunder, Poison, Curse
HP: 80
Exp: 56
Skill Pt: 1
Atk: 37
Drop: Zircon (5%)
Somnus Reef
Judgment Merman Merman  [ edit ]
Judgment
' Abbey Ruins, Throne Room
TAR FIS Water Creep  [ edit ]
The Adventure ReBirth
A horrible fusion of man and fish, who has inherited new powers as well.(*) 1. Castle Bridge (Hard Mode only), 2. Entrance
Merman 
Encore of the Night
' HP: 40
Exp: ~50
Drop: Apple, Cheese; Hide Cuirass, Leather Hat, Alucart Shield
Steal: ~10 copper
Entrance
OOE-Merman 9. Merman  [ edit ]
Harmony of Despair (Strategy)
Half fish, half man, and all monster. It hunts prey near the water. Strong: Ice
Weak: Slash, Pierce, Lightning, Petrify, Poison, Curse
Bind: Splash Needle
Soul: Red (2.80%) Shoot a stream of water.
Chapter 1,Chapter9
Fishman cv1 75. R. Fish Man  (L. Merman) [alt] [ edit ]
Harmony of Despair (Strategy)
A monster that lives in the waters around the old castle. Exp: 300
Bind: R. Fireball
Soul: Red
Chapter 10
MoFMerman Merman  [alt] [ edit ]
Mirror of Fate
Somewhere during the evolution between fish and men, these intelligent beings learned to move onto dry land in search of new prey. With a deep survival instinct, the mermen organize search parties and lay ambush for anyone unsuspecting who comes near water. Weak: Oil Flask
Difficulty: 2/5
HP: 65
Exp: 20
Drop: 10 Magic
Forgotten Caves (+ Bestiary), Deadly Waterfalls
ElectricMerman Electric Merman  [ edit ]
Mirror of Fate
An elite group of mermen have adapted skin membranes that generate powerful electrical currents. Whilst on land, they can conduct this electricity through the wet ground, thus stunning their adversaries before pouncing to devour them. Difficulty: 2/5
HP: 85
Exp: 45
Drop: 20 Magic
Abandoned Mine, Kitchen (+ Bestiary)
HunterMerman Hunter Merman  [ edit ]
Mirror of Fate
Some mermen have developed special glands in their mouths which deliver a powerful toxin. This sticky substance is spat on their prey, rendering their enemies completely paralyzed. Difficulty: 2/5
HP: 125
Exp: 75
Drop: 20 Magic
Cells, Vertical Prison, Abandoned Mine
MoF-Merman Tadpole-Bestiary Merman Tadpole  [alt] [ edit ]
Mirror of Fate
During hunting forays on the surface, the mermen throw live captives to their offspring awaiting below the surface. Although not yet fully developed, the tadpoles have jaw dimensions similar to that of their parents, which they use to tear apart the bodies of their prey. HP: Cannot be damaged
Drop: 10 Magic
Forgotten Caves, Abandoned Mine (+ Bestiary), Cells, Vertical Prison

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