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Enemy Data: Mermen
Image Name - Game
Description
Statistics Items Location
Fishman cv1C64cv1-fishmanAmigacv-fmanPccv-fman
(NES/C64/AMI/PC)
Fish Man (jpn) [ edit ]
Castlevania
In the water scene, Fish Man suddenly jumps out of the water and sneaks towards you. When he gets close enough, he'll spit fireballs at you from his mouth.(*) HP: 1
Exp: 300
Atk: 2/4
1. Main Hall, 4. Catacombs
Vkill-fishman Fishman 4. Fish Man  [ edit ]
Vampire Killer
' Exp: 200
1. Entrance Halls
4. Catacombs
FishS3 FishS2 FishS1 FishS2 8. The Fish Man  [ edit ]
Simon's Quest
' HP: 1/4/16/16
Drop: Small Heart (day), Half Heart (night)
South Bridge, Veros Woods, Dead River, North Bridge, East Bridge
Fishmanww 10. Merman (Fish Beast Man) [ edit ]
Konami Wai Wai World
' HP: 1
Atk: 1
Castle stage
Hc-fman Fishman  [ edit ]
Haunted Castle
' Exp: 500
2. Cave
LCD SQ Monster Fish 6. Monster Fish 
Simon's Quest LCD
' HP: 2 (day) / 4 (night)
Exp: 20
1. Forest (day/night), 2. Graveyard (day/night), 3. Castle, 4. The Castlevania
SQ Watch Monster Fish 5. Monster Fish 
Simon's Quest Watch
' HP: 1
Exp: 5
Stages 1-2
Cv3-fman 17. Fishman (jpn) [ edit ]
Dracula's Curse
' 6. Temple, 6'. Mountains, 6A. Causeway, 9. Villa
WW2 Fishman 4. Fishman (jpn) [ edit ]
Wai Wai World 2
' 9. Castlevania
Gb2-fishman 6. Water Creep  (Fish Man) [ edit ]
Belmont's Revenge
' Crystal Castle
Knifejmp 15. Merman  (Lizard) [ edit ]
Belmont's Revenge
' Crystal Castle, Cloud Castle, Rock Castle
Cv4-fman 18. Merman  [ edit ]
Super Castlevania IV
' HP: 48
Exp: 100
Atk: 3
3. Cavern/Waterfall/Moat
X68-fman-1- Fish Man  [ edit ]
Chronicles
' HP: 2
Exp: 300
1. Monastary, 2. Underground Aqueducts
Rob-fishman-1- Merman  [alt] [ edit ]
Rondo of Blood
' HP: 2
Exp: 120
2. Entrance, 2'. Aqueducts, 4'. River, 5'. Piers
Bl-fishman-1- Fish Man  [ edit ]
Bloodlines
' 1. Ruins of the Castle Dracula, 2. Atlantis Shrine
Dracx-fman-1- Merman  [ edit ]
Dracula X
' HP: 1
2. Entrance, 3. Hall, 5'. Sunken City
Sotn-fman-1- 6. Merman [Lv. 2]  [ edit ]
Symphony of the Night
Legendary "creature". Attacks all invaders. Strong: Water
Weak: Fire, Thunder
Level: 2
HP: 10
Exp: 12
Drop: Zircon, Monster Vial 1
Entrance
Fishman-p-1- 10. Merman [Lv. 3]  [ edit ]
Symphony of the Night
Fireball-spitting Merman. Largest of merman kind. Strong: Water
Weak: Fire, Thunder
Level: 3
HP: 10
Exp: 12
Drop: Zircon, Monster Vial 1
Entrance
Gb3-fman Merman  [ edit ]
Legends
' HP: 2
Atk: 1
5. Cathedral, Hidden
LOD-GMC Lizard Man [Gill, Club, Trident]  (Gill Man [Club, Trident]) [ edit ]
Legacy of Darkness
LOD-GMT HP: 30
Drop: rare, usually Red Jewel or Gold, frequently Attack Item
Foggy Lake, Forest
LOD-GMCW
LOD-GMTW
Lizard Man [Gill, Club, Trident, Water spray type]  (Gill Man [Club, Trident, Water spray type]) [ edit ]
Legacy of Darkness
''Abil: Shoots a stream of water
HP: 30
Drop: rare, usually Red Jewel or Gold, frequently Attack Item
Foggy Lake
Cotm merman Merman (jpn) [ edit ]
Circle of the Moon
' Strong: Ice
HP: 60
Exp: 10
Atk: 303
Def: 301
Common Drop: Gauntlet (1%)
Rare Drop: Meat (0.15%)
Underground Waterway
Hod merman 48. Merman  [ edit ]
Harmony of Dissonance
' Strong: Fire
Weak: Ice
Level: 19
HP: 160
Exp: 102
Common Drop: Potion
Rare Drop: Piros Helm
Castle A: Aqueduct of Dragons
Castle B: Aqueduct of Dragons
Hod fishman 49. Fishman  [ edit ]
Harmony of Dissonance
' Strong: Fire
Weak: Ice
Level: 19
HP: 160
Exp: 102
Common Drop: Potion
Rare Drop: Parade Armor
Castle A: Aqueduct of Dragons
Castle B: Aqueduct of Dragons
Aos merman 4. Merman  [ edit ]
Aria of Sorrow
Lives close to the shore and attacks anything that comes near it. Strong: Water
Weak: Sword, Flame, Curse
HP: 20
MP: 10
Exp: 2
Atk: 9
Def: 3
Soul: Water Spray (Rarity = 7)
Castle Corridor, Underground Reservoir
See more at Merman/Enemy Data/Page 2.