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Enemy Data: Mermen
Image Name - Game
Description
Statistics Items Location
Fishman cv1C64cv1-fishmanAmigacv-fmanPccv-fman
(NES/C64/AMI/PC)
Fish Man (jpn) [ edit ]
Castlevania (Strategy)
In the water scene, Fish Man suddenly jumps out of the water and sneaks towards you. When he gets close enough, he'll spit fireballs at you from his mouth.(*) HP: 1
Exp: 300
Atk: 2/4
1. Main Hall, 4. Catacombs
Vkill-fishman Fishman Fish Man  [ edit ]
Vampire Killer (Strategy)
' Exp: 200
1. Entrance Halls
4. Catacombs
FishS3 FishS2 FishS1 FishS2 8. The Fish Man  [ edit ]
Simon's Quest
' HP: 1/4/16/16
Drop: Small Heart (day), Half Heart (night)
South Bridge, Veros Woods, Dead River, North Bridge, East Bridge
Fishmanww 10. Merman (Fish Beast Man) [ edit ]
Konami Wai Wai World
' HP: 1
Atk: 1
Castle stage
Hc-fman Fishman  [ edit ]
Haunted Castle
' Exp: 500
2. Cave
LCD SQ Monster Fish 6. Monster Fish 
Simon's Quest LCD
' HP: 2 (day) / 4 (night)
Exp: 20
1. Forest (day/night), 2. Graveyard (day/night), 3. Castle, 4. The Castlevania
SQ Watch Monster Fish 5. Monster Fish 
Simon's Quest Watch
' HP: 1
Exp: 5
Stages 1-2
Cv3-fman 17. Fishman  [ edit ]
Dracula's Curse
' 6. Temple, 6'. Mountains, 6A. Causeway, 9. Villa
WW2 Fishman 4. Fishman (jpn) [ edit ]
Wai Wai World 2
' 9. Castlevania
Gb2-fishman 6. Water Creep  (Fish Man) [ edit ]
Belmont's Revenge
' Crystal Castle
Knifejmp 15. Merman  (Lizard) [ edit ]
Belmont's Revenge
' Crystal Castle, Cloud Castle, Rock Castle
Cv4-fman 18. Merman  [ edit ]
Super Castlevania IV
' HP: 48
Exp: 100
Atk: 3
3. Cavern/Waterfall/Moat
X68-fman-1- Fish Man  [ edit ]
Chronicles
' HP: 2
Exp: 300
1. Monastary, 2. Underground Aqueducts
Rob-fishman-1- Merman  [alt] [ edit ]
Rondo of Blood (Strategy)
' HP: 2
Exp: 120
2. Entrance, 2'. Aqueducts, 4'. River, 5'. Piers
Bl-fishman-1- Fish Man  [ edit ]
Bloodlines
' 1. Castlevania, 2. Atlantis
Dracx-fman-1- Merman  [ edit ]
Dracula X (Strategy)
' HP: 1
2. Entrance, 3. Hall, 5'. Sunken City
Sotn-fman-1- 6. Merman [Lv. 2]  [ edit ]
Symphony of the Night (Strategy)
Legendary "creature". Attacks all invaders. Strong: Water
Weak: Fire, Thunder
Level: 2
HP: 10
Exp: 12
Drop: Zircon, Monster Vial 1
Entrance
Fishman-p-1- 10. Merman [Lv. 3]  [ edit ]
Symphony of the Night (Strategy)
Fireball-spitting Merman. Largest of merman kind. Strong: Water
Weak: Fire, Thunder
Level: 3
HP: 10
Exp: 12
Drop: Zircon, Monster Vial 1
Entrance
Gb3-fman Merman  [ edit ]
Legends
' HP: 2
Atk: 1
5. Cathedral, Hidden
LOD-GMC Lizard Man [Gill, Club, Trident]  (Gill Man [Club, Trident]) [ edit ]
Legacy of Darkness
LOD-GMT HP: 30
Drop: rare, usually Red Jewel or Gold, frequently Attack Item
Foggy Lake, Forest
LOD-GMCW
LOD-GMTW
Lizard Man [Gill, Club, Trident, Water spray type]  (Gill Man [Club, Trident, Water spray type]) [ edit ]
Legacy of Darkness
''Abil: Shoots a stream of water
HP: 30
Drop: rare, usually Red Jewel or Gold, frequently Attack Item
Foggy Lake
Cotm merman Merman (jpn) [ edit ]
Circle of the Moon (Strategy)
' Strong: Ice
HP: 60
Exp: 10
Atk: 303
Def: 301
Common Drop: Gauntlet (1%)
Rare Drop: Meat (0.15%)
Underground Waterway
Hod merman 48. Merman  [ edit ]
Harmony of Dissonance
' Strong: Fire
Weak: Ice
Level: 19
HP: 160
Exp: 102
Common Drop: Potion
Rare Drop: Piros Helm
Castle A: Aqueduct of Dragons
Castle B: Aqueduct of Dragons
Hod fishman 49. Fishman  [ edit ]
Harmony of Dissonance
' Strong: Fire
Weak: Ice
Level: 19
HP: 160
Exp: 102
Common Drop: Potion
Rare Drop: Parade Armor
Castle A: Aqueduct of Dragons
Castle B: Aqueduct of Dragons
Aos merman 4. Merman  [ edit ]
Aria of Sorrow
Lives close to the shore and attacks anything that comes near it. Strong: Water
Weak: Sword, Flame, Curse
HP: 20
MP: 10
Exp: 2
Atk: 9
Def: 3
Drop: Nothing
Soul: Water Spray (Rarity = 7)
Castle Corridor, Underground Reservoir
See more at Merman/Enemy Data/Page 2.

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