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Merman

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Merman
Japanese Name 半魚人 Hangyo-Jin
Alternate Names
Game Appearances

Abilities
Monster Type
Mythical Lore Origins


Mermen (also frequently called Fish Men) are a common, recurring enemy in the Castlevania series. They have appeared in almost every game. While called Mermen in the games, their appearance is based more on the classic Creature from the Black Lagoon that was popular in the Universal Monsters series of horror movies. Therefore, the more fitting title for the Mermen is "Gill-Men". In the original Japanese, they are called "Razor-Fin". In some games, Fish Men distinguished from Mermen with a lack of arms.

Contents

[edit] Overview

Mermen have been a thorn in the side of heroes whenever water is involved in their adventures. Mermen like to jump up from the water and begin to march towards the hero. After a while, they stop and fire a fireball towards the hero from their gaping mouths. After a while, they will normally hop back into the water, or sometimes continuing marching around looking for heroes to attack.

Mermen are closely related to the Fishmen that are also sometimes called Mermen as well, but have more fish-like appearances. However, Fishmen act similarly, if not exactly, to Mermen, and this makes things confusing sometimes. In some situations, there names and/or likenesses are interchangeable.

In 3D Castlevania games, and some 2D Castlevania games, Mermen also like to roll up into a ball with their sharp, pointy fins outstretched, and dash into heroes near them for extra damage.

Mermen also like to take their clawed, webbed hands and slash at heroes as well, so it is wise that adventurers keep a good distance between them and the Mermen, but not enough so that the hero can't attack them.

Lastly, Mermen are almost ALWAYS found near water. Wherever there is water, Mermen are usually near. It is best for heroes to be careful as Mermen have a nasty habit of occupying platforms over water and sending a careless hero into a watery grave.

NOTE: Any game where a Fishman appears and is known as, or acts as, a Merman is also credited as a Merman appearance.

[edit] Types

The typical Merman is red and shoots fire from his mouth on occassion. Sometimes the fireballs are replaced with water, but that is usually done by creatures that are variations of the common Merman. Some variations include:

...and on one occassion, Mermen even appeared as a boss!

[edit] Game-Specific Information


[edit] Castlevania

Fish Man


[edit] Vampire Killer


[edit] Castlevania II: Simon's Quest

The Fish Man
The fish man in Simon's Quest pops out of the water like most mermen and shoots diagonal fireballs at the hero.


[edit] Castlevania II: Simon's Quest (LCD Watch)

Monster Fish
Monster Fish appear in front of you and shoots fireballs. Take one hit to destroy and worth 5 points.


[edit] Castlevania II: Simon's Quest (LCD Handheld)

Monster Fish
Monster fish are the only monsters that can be found in day (take two hits to destroy) or night (take four hits), these are present in all stages. They rise up in front of you and shoot fireballs. They block your path forwards and cannot be jumped over. Being rather short creatures, these can only be damaged with low attacks. Worth 20 points.

A variation of the Monster Fish in this game is the Monster Dragon, which has wings.

[edit] Castlevania II: Belmont's Revenge

Nintendo Power calls these creatures "Wall Creeps" and describes them as amphibians.


[edit] Castlevania:Symphony of the Night

Merman
Image:006.png1
Game Castlevania: Symphony of the Night
Enemy Number
Description
Level
Experience
Hit Points
Abilities
Attack Power
Tolerance
Weakness
Timestop affect
Drop Items
Steal Items
Location
Soul Details
Skill Points



[edit] Castlevania: Harmony of Dissonance

Merman
Image:Merman.PNG
Game Castlevania: Harmony of Dissonance
Enemy Number
Description
Level
Experience
Hit Points
Abilities
Attack Power
Tolerance
Weakness
Timestop affect
Drop Items Potion
Piros Helm
Steal Items
Location
Soul Details
Skill Points

Mermen, Fishmen, and a Giant Merman can be found in Harmony of Dissonance. The only difference between Mermen and Fishmen in this game is their appearance.

Fishman
Image:Fishman.PNG
Game Castlevania: Harmony of Dissonance
Enemy Number
Description
Level
Experience
Hit Points
Abilities
Attack Power
Tolerance
Weakness
Timestop affect
Drop Items
Steal Items
Location
Soul Details
Skill Points



[edit] Lament Of Innocence

Merman
Image:042.png
Game Lament Of Innocence
Enemy Number
Description
Level
Experience
Hit Points
Abilities
Attack Power
Tolerance
Weakness
Timestop affect
Drop Items
Steal Items
Location
Soul Details
Skill Points



Fishman
Image:038.png
Game Lament Of Innocence
Enemy Number
Description
Level
Experience
Hit Points
Abilities
Attack Power
Tolerance
Weakness
Timestop affect
Drop Items
Steal Items
Location
Soul Details
Skill Points



[edit] Castlevania: Aria of Sorrow

Merman
Image:Merman.PNG1
Game Castlevania: Aria of Sorrow
Enemy Number
Description Lives close to the shore and attacks anything that comes near it.
Level
Experience
Hit Points
Abilities
Attack Power
Tolerance
Weakness
Timestop affect
Drop Items ---
---
Steal Items
Location
Soul Details
Skill Points




[edit] Castlevania: Curse of Darkness

Merman
Image:Mermanlv4.png
Game Castlevania: Curse of Darkness
Enemy Number
Description
Level
Experience
Hit Points
Abilities
Attack Power
Tolerance
Weakness
Timestop affect
Drop Items
Steal Items
Location
Soul Details
Skill Points



[edit] Castlevania: Portrait of Ruin

Merman
Image:Merman.gif
Game Castlevania: Portrait of Ruin
Enemy Number
Description Half fish, half man, and all monster. It hunts prey near the water.
Level
Experience 13
Hit Points 35
Abilities
Attack Power 14
Tolerance Ice
Weakness Whip
Slashing
Lightning
Curse
Petrify
Timestop affect
Drop Items ---
Meuniere ****
Steal Items
Location Buried Chamber
Soul Details
Skill Points 1



[edit] Castlevania: Order of Ecclesia

In Order of Ecclesia, there are two types of Merman. The first are the red colored ones from Dawn of Sorrow & Portrait of Ruin, and they appear in the Kalidus Channel. The second type are the yellow colored ones from Aria of Sorrow, Symphony of the Night, & Harmony of Dissonance, and they appear in Somnus Reef. While they both jump out of water to attack, the red ones use magical based attacks by spitting fireballs, and the yellow ones use physical based attacks by diving into Shanoa.

merman
Image:Merman.gifooe
Game castlevania: order of ecclesia
Enemy Number
Description
Level
Experience
Hit Points
Abilities
Attack Power
Tolerance
Weakness
Timestop affect
Drop Items
Steal Items
Location
Soul Details
Skill Points



[edit] Castlevania: Judgment

Mermen appear in Judgement as normal enemies. All must be defeated to summon the Iron Gladiator.

[edit] Other Appearances

[edit] References

[edit] See Also