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Merman
Japanese Name 半魚人 Hangyo-Jin
Alternate Names
Game Appearances

almost all games

Abilities
Monster Type
Mythical Lore Origins


Mermen (also frequently called Fish Men) are a common, recurring enemy in the Castlevania series. They have appeared in almost every game. While called Mermen in the games, their appearance is based more on the classic Creature from the Black Lagoon that was popular in the Universal Monsters series of horror movies. Therefore, the more fitting title for the Mermen is "Gill-Men". In some games, Fish Men are distinguished from Mermen with a lack of arms.

Contents

OverviewEdit

Mermen have been a thorn in the side of heroes whenever water is involved in their adventures. Mermen like to jump up from the water and begin to march towards the hero. After a while, they stop and fire a fireball towards the hero from their gaping mouths. After a while, they will normally hop back into the water, or sometimes continuing marching around looking for heroes to attack.

Mermen are closely related to the Fishmen that are also sometimes called Mermen as well, but have more fish-like appearances. However, Fishmen act similarly, if not exactly, to Mermen, and this makes things confusing sometimes. In some situations, their names and/or likenesses are interchangeable.

In 3D Castlevania games, and some 2D Castlevania games, Mermen also like to roll up into a ball with their sharp, pointy fins outstretched, and dash into heroes near them for extra damage.

Mermen also like to take their clawed, webbed hands and slash at heroes as well, so it is wise that adventurers keep a good distance between them and the Mermen, but not enough so that the hero can't attack them.

Lastly, Mermen are almost ALWAYS found near water. Wherever there is water, Mermen are usually near. It is best for heroes to be careful as Mermen have a nasty habit of occupying platforms over water and sending a careless hero into a watery grave.

NOTE: Any game where a Fishman appears and is known as, or acts as, a Merman is also credited as a Merman appearance.

TypesEdit

The typical Merman is red and shoots fire from his mouth on occassion. Sometimes the fireballs are replaced with water, but that is usually done by creatures that are variations of the common Merman. Some variations include:

...and on one occassion, Mermen even appeared as a boss!

GalleryEdit

Enemy DataEdit

Enemy Data: Merman
Image Name - Game
Description
Statistics Items Location
Fishman cv1C64cv1-fishmanAmigacv-fmanPccv-fman
(NES/C64/AMI/PC)
Fish Man (jpn) [ edit ]
Castlevania (Strategy)
In the water scene, Fish Man suddenly jumps out of the water and sneaks towards you. When he gets close enough, he'll spit fireballs at you from his mouth.(*) HP: 1
Exp: 300
Atk: 2/4
1. Main Hall, 4. Catacombs
Vkill-fishman Fishman Fish Man  [ edit ]
Vampire Killer (Strategy)
' Exp: 200
1. Entrance Halls
4. Catacombs
Hc-fman Fishman 
Haunted Castle
' Exp: 500
2. Cave
FishS3 FishS2 FishS1 FishS2 8. The Fish Man 
Simon's Quest
' HP: 1/4/16/16
Drop: Small Heart (day),Half Heart (night)
South Bridge, Veros Woods, Dead River, North Bridge, East Bridge
Fishmanww 10. Merman (Fish Beast Man)
Wai Wai World
' HP: 1
Atk: 1
1. Castlevania
LCD SQ Monster Fish 6. Monster Fish 
Simon's Quest LCD
' HP: 2 (day) / 4 (night)
Exp: 20
1. Forest (day/night), 2. Graveyard (day/night), 3. Castle, 4. Castle Vania
SQ Watch Monster Fish 5. Monster Fish 
Simon's Quest Watch
' HP: 1
Exp: 5
Stages 1-2
Cv3-fman 17. Fishman 
Dracula's Curse
' 6. Temple, 6'. Mountains, 6A. Causeway, 9. Villa
WW2 Fishman 4. Fishman (jpn)
Wai Wai World 2
' 9. Castlevania
Gb2-fishman 6. Water Creep  (Fish Man)
Belmont's Revenge
' Crystal Castle
Knifejmp 15. Merman  (Lizard)
Belmont's Revenge
' Crystal Castle, Cloud Castle, Rock Castle
Cv4-fman 18. Merman  [ edit ]
Super Castlevania IV
' HP: 48
Exp: 100
Atk: 3
3. Cavern/Waterfall/Moat
X68-fman-1- Fish Man  [ edit ]
Castlevania Chronicles
' HP: 2
Exp: 300
1. Monastary, 2. Underground Aqueducts
Rob-fishman-1- Merman  [ edit ]
Rondo of Blood (Strategy)
' HP: 2
Exp: 120
2. Entrance, 2'. Aqueducts, 4'. River, 5'. Piers
Bl-fishman-1- Fish Man 
Bloodlines
' 1. Castlevania, 2. Atlantis
Dracx-fman-1- Merman  [ edit ]
Dracula X (Strategy)
' HP: 1
2. Entrance, 3. Hall, 5'. Sunken City
Sotn-fman-1- 6. Merman [Lv. 2]  [ edit ]
Symphony of the Night (Strategy)
Legendary "creature". Attacks all invaders. Strong: Water
Weak: Fire, Thunder
Level: 2
Exp: 12
Drop: Zircon, Monster Vial 1
Entrance
Fishman-p-1- 10. Merman [Lv. 3]  [ edit ]
Symphony of the Night (Strategy)
Fireball-spitting Merman. Largest of merman kind. Strong: Water
Weak: Fire, Thunder
Level: 3
HP: 10
Exp: 12
Drop: Zircon, Monster Vial 1
Entrance
Gb3-fman Merman 
Legends
' HP: 2
Atk: 1
5. Cathedral, Hidden
LOD-GMC Lizard Man [ Gill, Club, Trident]  (Gill Man [Club, Trident]) [ edit ]
Legacy of Darkness
LOD-GMT HP: 30
Drop: rare, usually Red Jewel or Gold, frequently Attack Item
Foggy Lake, Forest
LOD-GMCW
LOD-GMTW
Lizard Man [ Gill, Club, Trident, Water spray type]  (Gill Man [Club, Trident, Water spray type]) [ edit ]
Legacy of Darkness
''Abil: Shoots a stream of water
HP: 30
Drop: rare, usually Red Jewel or Gold, frequently Attack Item
Foggy Lake
Cotm merman Merman (jpn) [ edit ]
Castlevania: Circle of the Moon (Strategy)
' Strong: Ice
HP: 60
Exp: 10
Atk: 303
Def: 301
Common Drop: Gauntlet (1%)
Rare Drop: Meat (0.15%)
Underground Waterway
Hod merman 48. Merman  [ edit ]
Harmony of Dissonance
' Strong: Fire
Weak: Ice
Level: 19
HP: 160
Exp: 102
Common Drop: Potion
Rare Drop: Piros Helm
Castle A: Aqueduct of Dragons
Castle B: Aqueduct of Dragons
Hod fishman 49. Fishman  [ edit ]
Harmony of Dissonance
' Strong: Fire
Weak: Ice
Level: 19
HP: 160
Exp: 102
Common Drop: Potion
Rare Drop: Parade Armor
Castle A: Aqueduct of Dragons
Castle B: Aqueduct of Dragons
Aos merman 4. Merman  [ edit ]
Aria of Sorrow
Lives close to the shore and attacks anything that comes near it. Strong: Water
Weak: Sword, Fire, Curse
HP: 20
Exp: 2
Drop: Nothing
Soul: Water Spray
Castle Corridor, Underground Reservoir
038 38. Fish Man  [ edit ]
Lament of Innocence
A blue merman that attacks by spewing ice. Strong: Fire, Ice
Weak: Lightning, Dagger, Axe
HP: 84
Drop: Small Meat, Sushi
Dark Palace of Waterfalls
042 42. Merman  [ edit ]
Lament of Innocence
A red merman that attacks by spewing fire. Strong: Fire, Ice
Weak: Lightning, Dagger, Axe
HP: 120
Drop: Small Meat, Sushi
Dark Palace of Waterfalls
Merman 63. Merman  [ edit ]
Dawn of Sorrow (Strategy)
An aquatic monster that attacks prey near water. Strong: Water
Weak: Piercing, Slashing, Electric, Curse, Stone
HP: 45
MP: 10
Exp: 60
Atk: 36
Timestop: Affected
Soul: Water Spray (32%)
The Lost Village, Wizardry Lab, Subterranean Hell
COD-004 4. Merman Lv.4  [ edit ]
Curse of Darkness (Strategy)
A pure-blood merman. Attacks by ramming or shooting water from its mouth. Also found on dry land. Strong: Ice
Weak: Fire, Thunder
Level: 4
HP: 77
Exp: 5
Steal: $50
Abandoned Castle
COD-037 37. Merman Lv.15  [ edit ]
Curse of Darkness (Strategy)
A pure-blood merman. Attacks by ramming or shooting water from its mouth. Also found on dry land. Strong: Ice
Weak: Fire, Thunder
Level: 15
HP: 170
Exp: 36
Common Drop: Ancient Memory
Steal: $50
Mortvia Aqueduct, Tower of Eternity
COD-038 38. Fishman Lv.16  [ edit ]
Curse of Darkness (Strategy)
A red merman; attacks by spitting fireballs. Especially dangerous when attacking in groups. Strong: Fire
Weak: Ice, Thunder
Level: 16
HP: 189
Exp: 43
Common Drop: Ancient Memory
Steal: Aquamarine
Mortvia Aqueduct, Tower of Eternity
COD-089 89. Merman Lv.35  [ edit ]
Curse of Darkness (Strategy)
A pure-blood merman. Attacks by ramming or shooting water from its mouth. Also found on dry land. Strong: Ice
Weak: Fire, Thunder
Level: 35
HP: 340
Exp: 208
Common Drop: Ancient Memory
Steal: $50
Tower of Evermore
COD-090 90. Fishman Lv.35  [ edit ]
Curse of Darkness (Strategy)
A red merman; attacks by spitting fireballs. Especially dangerous when attacking in groups. Strong: Fire
Weak: Ice, Thunder
Level: 35
HP: 360
Exp: 231
Common Drop: Ancient Memory
Steal: Aquamarine
Aiolon Ruins
COD-133 133. Fishman Lv.45  [ edit ]
Curse of Darkness (Strategy)
A red merman; attacks by spitting fireballs. Especially dangerous when attacking in groups. Strong: Fire
Weak: Ice, Thunder
Level: 45
HP: 495
Exp: 576
Common Drop: Ancient Memory
Steal: Aquamarine
Mortvia Aqueduct, Tower of Evermore
Merman 11. Merman  [ edit ]
Portrait of Ruin (Strategy)
Half fish, half man, and all monster. It hunts prey near the water. Strong: Ice
Weak: Whip, Sword, Fire, Lightning, Curse, Petrify
HP: 35
Exp: 13
Skill Pt: 1
Drop: Meuniere
Buried Chamber
Merman 11. Merman  [ edit ]
Order of Ecclesia (Strategy)
This aquatic hunter spots prey from the water before leaping. Strong: Striking, Ice
Weak: Slashing, Electric, Poison, Cursing
HP: 17
Exp: 6
Skill Pt: 1
Atk: 16
Drop: Meat (5%), Zircon (3%)
Kalidus Channel
Ooe merman 2 48. Merman  [ edit ]
Order of Ecclesia (Strategy)
An aquatic humanoid, known for its violent, territorial ways. Strong: Ice
Weak: Slashing, Electric, Poison, Cursing
HP: 80
Exp: 56
Skill Pt: 1
Atk: 37
Drop: Zircon (5%)
Somnus Reef
TAR FIS Water Creep  [ edit ]
The Adventure ReBirth
A horrible fusion of man and fish, who has inherited new powers as well.(*) 1. Castle Bridge (Hard Mode only), 2. Entrance
Merman 
Encore of the Night
' HP: 40
Exp: ~50
Drop: Apple, Cheese; Hide Cuirass, Leather Hat, Alucart Shield
Steal: ~10 copper
Entrance
Merman 9. Merman  [ edit ]
Harmony of Despair (Strategy)
Half fish, half man, and all monster. It hunts prey near the water. Strong: Ice
Weak: Slash, Pierce, Lightning, Petrify, Poison, Curse
Bind: Splash Needle
Soul: Red (2.80%) Shoot a stream of water.
Chapter 1,Chapter9
Fishman cv1 75. R. Fish Man  (L. Merman) [alt] [ edit ]
Harmony of Despair (Strategy)
A monster that lives in the waters around the old castle. Exp: 300
Bind: R. Fireball
Soul: Red
Chapter 10
Merman  [alt] [ edit ]
Mirror of Fate
Somewhere during the evolution between fish and men, these intelligent beings learned to move onto dry land in search of new prey. With a deep survival instinct, the mermen organize search parties and lay ambush for anyone unsuspecting who comes near water. Weak: Oil Flask
Difficulty: 2/5
HP: 65
Exp: 20
Drop: 10 Magic
Forgotten Caves (+ Bestiary), Deadly Waterfalls
Electric Merman  [ edit ]
Mirror of Fate
An elite group of mermen have adapted skin membranes that generate powerful electrical currents. Whilst on land, they can conduct this electricity through the wet ground, thus stunning their adversaries before pouncing to devour them. Difficulty: 2/5
HP: 85
Exp: 45
Drop: 20 Magic
Abandoned Mine, Kitchen (+ Bestiary)
Hunter Merman  [ edit ]
Mirror of Fate
Some mermen have developed special glands in their mouths which deliver a powerful toxin. This sticky substance is spat on their prey, rendering their enemies completely paralyzed. Difficulty: 2/5
HP: 125
Exp: 75
Drop: 20 Magic
Cells, Vertical Prison, Abandoned Mine
Merman Tadpole  [alt] [ edit ]
Mirror of Fate
During hunting forays on the surface, the mermen throw live captives to their offspring awaiting below the surface. Although not yet fully developed, the tadpoles have jaw dimensions similar to that of their parents, which they use to tear apart the bodies of their prey. HP: Cannot be damaged
Drop: 10 Magic
Forgotten Caves, Abandoned Mine (+ Bestiary), Cells, Vertical Prison,

Soul DataEdit

Item Data: Merman
Image Name - Game
Description
Type / Users Attributes / Consume Statistics / Sell Found Notes
Red Soul Merman - Water Pistol - Aria of Sorrow
Fires a water pistol. Red Soul
Soma 
Consume: 14 MP  Steal: Merman
Merman - Harmony of Despair
Shoot a stream of water. Red Soul
Soma 
Consume: 15 MP  ATK +4
Rarity: *
Steal: Merman (2.8%)
R. Fish Man - Harmony of Despair
Summon an 8-bit fish man. Red Soul
Soma 
Consume: 12 MP  ATK +6
Rarity: ***
Steal: R. Fish Man (5.5%)
First Obtained: Chapter 10


Game-Specific InformationEdit


Castlevania II: Simon's QuestEdit

The fish man in Simon's Quest pops out of the water like most mermen and shoots diagonal fireballs at the hero.

Castlevania II: Simon's Quest (LCD Watch)Edit

Monster Fish appear in front of you and shoots fireballs. Take one hit to destroy and worth 5 points.


Castlevania II: Simon's Quest (LCD Handheld)Edit

Monster fish are the only monsters that can be found in day (take two hits to destroy) or night (take four hits), these are present in all stages. They rise up in front of you and shoot fireballs. They block your path forwards and cannot be jumped over. Being rather short creatures, these can only be damaged with low attacks. Worth 20 points.

A variation of the Monster Fish in this game is the Monster Dragon, which has wings.

Castlevania II: Belmont's RevengeEdit

Nintendo Power calls these creatures "Wall Creeps" and describes them as amphibians.

Castlevania: Harmony of DissonanceEdit

Mermen, Fishmen, and a Giant Merman can be found in Harmony of Dissonance. The only difference between Mermen and Fishmen in this game is their appearance.


Castlevania: Order of EcclesiaEdit

In Order of Ecclesia, there are two types of Merman. The first are the red colored ones from Dawn of Sorrow & Portrait of Ruin, and they appear in the Kalidus Channel. The second type are the yellow colored ones from Aria of Sorrow, Symphony of the Night, & Harmony of Dissonance, and they appear in Somnus Reef. While they both jump out of water to attack, the red ones use magical based attacks by spitting fireballs, and the yellow ones use physical based attacks by diving into Shanoa.

Castlevania: JudgmentEdit

Mermen appear in Judgement as normal enemies. All must be defeated to summon the Iron Gladiator.


ReferencesEdit

See AlsoEdit

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