Merman
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| Merman | |
| Japanese Name | 半魚人 Hangyo-Jin |
|---|---|
| Alternate Names | |
| Game Appearances | almost all games |
| Abilities | |
| Monster Type | |
| Mythical Lore Origins | |
Mermen (also frequently called Fish Men) are a common, recurring enemy in the Castlevania series. They have appeared in almost every game. While called Mermen in the games, their appearance is based more on the classic Creature from the Black Lagoon that was popular in the Universal Monsters series of horror movies. Therefore, the more fitting title for the Mermen is "Gill-Men". In some games, Fish Men are distinguished from Mermen with a lack of arms.
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Overview
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Mermen have been a thorn in the side of heroes whenever water is involved in their adventures. Mermen like to jump up from the water and begin to march towards the hero. After a while, they stop and fire a fireball towards the hero from their gaping mouths. After a while, they will normally hop back into the water, or sometimes continuing marching around looking for heroes to attack.
Mermen are closely related to the Fishmen that are also sometimes called Mermen as well, but have more fish-like appearances. However, Fishmen act similarly, if not exactly, to Mermen, and this makes things confusing sometimes. In some situations, their names and/or likenesses are interchangeable.
In 3D Castlevania games, and some 2D Castlevania games, Mermen also like to roll up into a ball with their sharp, pointy fins outstretched, and dash into heroes near them for extra damage.
Mermen also like to take their clawed, webbed hands and slash at heroes as well, so it is wise that adventurers keep a good distance between them and the Mermen, but not enough so that the hero can't attack them.
Lastly, Mermen are almost ALWAYS found near water. Wherever there is water, Mermen are usually near. It is best for heroes to be careful as Mermen have a nasty habit of occupying platforms over water and sending a careless hero into a watery grave.
NOTE: Any game where a Fishman appears and is known as, or acts as, a Merman is also credited as a Merman appearance.
Types
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The typical Merman is red and shoots fire from his mouth on occassion. Sometimes the fireballs are replaced with water, but that is usually done by creatures that are variations of the common Merman. Some variations include:
...and on one occassion, Mermen even appeared as a boss!
Gallery
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Enemy Data
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| Enemy Data: Merman | ||||
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| Image | Name - Game Description | Statistics | Items | Location |
| (NES/C64/AMI/PC) | ||||
| In the water scene, Fish Man suddenly jumps out of the water and sneaks towards you. When he gets close enough, he'll spit fireballs at you from his mouth.(*) | HP: 1 Exp: 300 Atk: 2/4 | 1. Main Hall, 4. Catacombs | ||
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| ' | Exp: 200 | 1. Entrance Halls 4. Catacombs | ||
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| ' | Exp: 500 | 2. Cave | ||
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| ' | HP: 1/4/16/16 | Drop: Small Heart (day),Half Heart (night) | South Bridge, Veros Woods, Dead River, North Bridge, East Bridge | |
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| ' | HP: 1 Atk: 1 | 1. Castlevania | ||
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| ' | HP: 2 (day) / 4 (night) Exp: 20 | 1. Forest (day/night), 2. Graveyard (day/night), 3. Castle, 4. Castle Vania | ||
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| ' | HP: 1 Exp: 5 | Stages 1-2 | ||
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| ' | 6. Temple, 6'. Mountains, 6A. Causeway, 9. Villa | |||
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| ' | 9. Castlevania | |||
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| ' | Crystal Castle | |||
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| ' | Crystal Castle, Cloud Castle, Rock Castle | |||
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| ' | HP: 48 Exp: 100 Atk: 3 | 3. Cavern/Waterfall/Moat | ||
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| ' | HP: 2 Exp: 300 | 1. Monastary, 2. Underground Aqueducts | ||
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| ' | HP: 2 Exp: 120 | 2. Entrance, 2'. Aqueducts, 4'. River, 5'. Piers | ||
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| ' | 1. Castlevania, 2. Atlantis | |||
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| ' | HP: 1 | 2. Entrance, 3. Hall, 5'. Sunken City | ||
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| Legendary "creature". Attacks all invaders. | Strong: Water Weak: Fire, Thunder Level: 2 Exp: 12 | Drop: Zircon, Monster Vial 1 | Entrance | |
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| Fireball-spitting Merman. Largest of merman kind. | Strong: Water Weak: Fire, Thunder Level: 3 HP: 10 Exp: 12 | Drop: Zircon, Monster Vial 1 | Entrance | |
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| ' | HP: 2 Atk: 1 | 5. Cathedral, Hidden | ||
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| | HP: 30 | Drop: rare, usually Red Jewel or Gold, frequently Attack Item | Foggy Lake, Forest | |
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| ''Abil: Shoots a stream of water | HP: 30 | Drop: rare, usually Red Jewel or Gold, frequently Attack Item | Foggy Lake | |
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| ' | Strong: Ice HP: 60 Exp: 10 Atk: 303 Def: 301 | Common Drop: Gauntlet (1%) Rare Drop: Meat (0.15%) | Underground Waterway | |
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| ' | Strong: Fire Weak: Ice Level: 19 HP: 160 Exp: 102 | Common Drop: Potion Rare Drop: Piros Helm | Castle A: Aqueduct of Dragons Castle B: Aqueduct of Dragons | |
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| ' | Strong: Fire Weak: Ice Level: 19 HP: 160 Exp: 102 | Common Drop: Potion Rare Drop: Parade Armor | Castle A: Aqueduct of Dragons Castle B: Aqueduct of Dragons | |
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| Lives close to the shore and attacks anything that comes near it. | Strong: Water Weak: Sword, Fire, Curse HP: 20 Exp: 2 | Drop: Nothing Soul: Water Spray | Castle Corridor, Underground Reservoir | |
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| A blue merman that attacks by spewing ice. | Strong: Fire, Ice Weak: Lightning, Dagger, Axe HP: 84 | Drop: Small Meat, Sushi | Dark Palace of Waterfalls | |
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| A red merman that attacks by spewing fire. | Strong: Fire, Ice Weak: Lightning, Dagger, Axe HP: 120 | Drop: Small Meat, Sushi | Dark Palace of Waterfalls | |
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| An aquatic monster that attacks prey near water. | Strong: Water Weak: Piercing, Slashing, Electric, Curse, Stone HP: 45 MP: 10 Exp: 60 Atk: 36 Timestop: Affected | Soul: Water Spray (32%) | The Lost Village, Wizardry Lab, Subterranean Hell | |
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| A pure-blood merman. Attacks by ramming or shooting water from its mouth. Also found on dry land. | Strong: Ice Weak: Fire, Thunder Level: 4 HP: 77 Exp: 5 | Steal: $50 | Abandoned Castle | |
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| A pure-blood merman. Attacks by ramming or shooting water from its mouth. Also found on dry land. | Strong: Ice Weak: Fire, Thunder Level: 15 HP: 170 Exp: 36 | Common Drop: Ancient Memory Steal: $50 | Mortvia Aqueduct, Tower of Eternity | |
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| A red merman; attacks by spitting fireballs. Especially dangerous when attacking in groups. | Strong: Fire Weak: Ice, Thunder Level: 16 HP: 189 Exp: 43 | Common Drop: Ancient Memory Steal: Aquamarine | Mortvia Aqueduct, Tower of Eternity | |
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| A pure-blood merman. Attacks by ramming or shooting water from its mouth. Also found on dry land. | Strong: Ice Weak: Fire, Thunder Level: 35 HP: 340 Exp: 208 | Common Drop: Ancient Memory Steal: $50 | Tower of Evermore | |
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| A red merman; attacks by spitting fireballs. Especially dangerous when attacking in groups. | Strong: Fire Weak: Ice, Thunder Level: 35 HP: 360 Exp: 231 | Common Drop: Ancient Memory Steal: Aquamarine | Aiolon Ruins | |
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| A red merman; attacks by spitting fireballs. Especially dangerous when attacking in groups. | Strong: Fire Weak: Ice, Thunder Level: 45 HP: 495 Exp: 576 | Common Drop: Ancient Memory Steal: Aquamarine | Mortvia Aqueduct, Tower of Evermore | |
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| Half fish, half man, and all monster. It hunts prey near the water. | Strong: Ice Weak: Whip, Sword, Fire, Lightning, Curse, Petrify HP: 35 Exp: 13 Skill Pt: 1 | Drop: Meuniere | Buried Chamber | |
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| This aquatic hunter spots prey from the water before leaping. | Strong: Striking, Ice Weak: Slashing, Electric, Poison, Cursing HP: 17 Exp: 6 Skill Pt: 1 Atk: 16 | Drop: Meat (5%), Zircon (3%) | Kalidus Channel | |
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| An aquatic humanoid, known for its violent, territorial ways. | Strong: Ice Weak: Slashing, Electric, Poison, Cursing HP: 80 Exp: 56 Skill Pt: 1 Atk: 37 | Drop: Zircon (5%) | Somnus Reef | |
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| A horrible fusion of man and fish, who has inherited new powers as well.(*) | 1. Castle Bridge (Hard Mode only), 2. Entrance | |||
| ' | HP: 40 Exp: ~50 | Drop: Apple, Cheese; Hide Cuirass, Leather Hat, Alucart Shield Steal: ~10 copper | Entrance | |
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| Half fish, half man, and all monster. It hunts prey near the water. | Strong: Ice Weak: Slash, Pierce, Lightning, Petrify, Poison, Curse | Bind: Splash Needle Soul: Red (2.80%) Shoot a stream of water. | Chapter 1,Chapter9 | |
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| A monster that lives in the waters around the old castle. | Exp: 300 | Bind: R. Fireball Soul: Red | Chapter 10 | |
| Somewhere during the evolution between fish and men, these intelligent beings learned to move onto dry land in search of new prey. With a deep survival instinct, the mermen organize search parties and lay ambush for anyone unsuspecting who comes near water. | Weak: Oil Flask Difficulty: 2/5 HP: 65 Exp: 20 | Drop: 10 Magic | Forgotten Caves (+ Bestiary), Deadly Waterfalls | |
| An elite group of mermen have adapted skin membranes that generate powerful electrical currents. Whilst on land, they can conduct this electricity through the wet ground, thus stunning their adversaries before pouncing to devour them. | Difficulty: 2/5 HP: 85 Exp: 45 | Drop: 20 Magic | Abandoned Mine, Kitchen (+ Bestiary) | |
| Some mermen have developed special glands in their mouths which deliver a powerful toxin. This sticky substance is spat on their prey, rendering their enemies completely paralyzed. | Difficulty: 2/5 HP: 125 Exp: 75 | Drop: 20 Magic | Cells, Vertical Prison, Abandoned Mine | |
| During hunting forays on the surface, the mermen throw live captives to their offspring awaiting below the surface. Although not yet fully developed, the tadpoles have jaw dimensions similar to that of their parents, which they use to tear apart the bodies of their prey. | HP: Cannot be damaged | Drop: 10 Magic | Forgotten Caves, Abandoned Mine (+ Bestiary), Cells, Vertical Prison, | |
Soul Data
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| Item Data: Merman | ||||||||
|---|---|---|---|---|---|---|---|---|
| Image | Name - Game Description | Type / Users | Attributes / Consume | Statistics / Sell | Found | Notes | ||
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| Fires a water pistol. | Red Soul Soma | Consume: 14 MP | Steal: Merman | |||||
| Shoot a stream of water. | Red Soul Soma | Consume: 15 MP | ATK +4 | Rarity: * Steal: Merman (2.8%) | ||||
| Summon an 8-bit fish man. | Red Soul Soma | Consume: 12 MP | ATK +6 | Rarity: *** Steal: R. Fish Man (5.5%) First Obtained: Chapter 10 | ||||
Game-Specific Information
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Castlevania II: Simon's Quest
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The fish man in Simon's Quest pops out of the water like most mermen and shoots diagonal fireballs at the hero.
Castlevania II: Simon's Quest (LCD Watch)
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Monster Fish appear in front of you and shoots fireballs. Take one hit to destroy and worth 5 points.
Castlevania II: Simon's Quest (LCD Handheld)
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Monster fish are the only monsters that can be found in day (take two hits to destroy) or night (take four hits), these are present in all stages. They rise up in front of you and shoot fireballs. They block your path forwards and cannot be jumped over. Being rather short creatures, these can only be damaged with low attacks. Worth 20 points.
A variation of the Monster Fish in this game is the Monster Dragon, which has wings.
Castlevania II: Belmont's Revenge
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Nintendo Power calls these creatures "Wall Creeps" and describes them as amphibians.
Castlevania: Harmony of Dissonance
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Mermen, Fishmen, and a Giant Merman can be found in Harmony of Dissonance. The only difference between Mermen and Fishmen in this game is their appearance.
Castlevania: Order of Ecclesia
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In Order of Ecclesia, there are two types of Merman. The first are the red colored ones from Dawn of Sorrow & Portrait of Ruin, and they appear in the Kalidus Channel. The second type are the yellow colored ones from Aria of Sorrow, Symphony of the Night, & Harmony of Dissonance, and they appear in Somnus Reef. While they both jump out of water to attack, the red ones use magical based attacks by spitting fireballs, and the yellow ones use physical based attacks by diving into Shanoa.
Castlevania: Judgment
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Mermen appear in Judgement as normal enemies. All must be defeated to summon the Iron Gladiator.
References
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- Mr. P's Castlevania Realm
- Castlevania Dungeon
- Castlevania: Portrait of Ruin Bestiary by Darth Nemesis at GameFAQs.com
- Castlevania: Portrait of Ruin Walkthrough and FAQ by Zach "Darko" Long at GameFAQs.com
See Also
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- Mermen in Wikipedia
- Fish-Man in Wikipedia
- Creature from the Black Lagoon in Wikipedia
- Revenge of the Creature in Wikipedia
- The Creature Walks Among Us in Wikipedia
- Eucritta Melanolimnetes in Wikipedia
| Playable Characters |
|---|
| Warriors of The Light |
| Simon - Maria - Trevor - Sypha - Eric - Shanoa - Grant |
| Warriors of The Night |
| Alucard - Cornell - Carmilla - Golem - Death - Dracula - Aeon |
| Enemies |
| Zombie - Merman - Minotaur - Iron Gladiator - Giant Squid - Giant Fish - Time Reaper - Galamoth |
| Areas |
| Abbey Ruins - Alchemy Laboratory - Castle Gate - Cathedral - Clock Tower - Crystal Cavern - Dimensional Rift Ghost Ship - Throne Room - Torture Chamber |
| Music |
| Darkness of Fear - Castlevania: Judgment Original Soundtrack |
| Archives |
| Bestiary - Inventory - Timeline |