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Menace is a humongous amalgamation of powerful demons who appears as the final boss of Castlevania: Dawn of Sorrow for the Nintendo DS handheld system, as well as its mobile version. He later appeared as the main boss of Chapter 3 in Castlevania: Harmony of Despair.
Menace was created when both Celia Fortner and Dmitrii Blinov traveled to the Abyss in order for Dmitrii to fully round out his copied version of Power of Dominance that he had emulated after being inside of Soma's soul. This was to match Soma's level and make him viable for candidacy to be the new Dark Lord.
Upon entering the central chamber of the Abyss, Soma quickly found that Dmitrii had acquired the soul of a powerful demon to use at his disposal, and had also sacrificed Celia in order to acquire even more power.
Before Dmitrii had the chance to test his new found abilities, however, the truth was revealed: because what he had was nothing more than a copy of the true Power of Dominance, Dmitrii was unable to properly contain the monster souls he had collected and they all slowly merged together within him, ultimately forming a single soul with the power of all those monsters combined, an entity known as Menace. Unable to contain such power, Dmitrii died in agony as Menace emerged from within him, causing Dmitrii's body to violently explode in the process.
Once defeated, Menace broke down into his base components of evil souls and attempted to merge with Soma, nearly overpowering him and driving him insane with the powers of the Dark Lord. Only once he was able to focus his mind thinking of Mina, was he able to turn the tables on the assault of darkness that threatened to consume him.
Menace moves and attacks much like the other golem style enemies found throughout the game, although being far bigger and posing an even greater threat.
It has three human-like heads which act as his weak spots:
- One head protruding from his chest, which must be destroyed in the first phase of the fight. This head probably represents Dmitrii.
- A second head placed on his knee. This head probably represents Dario.
- And a third head encompassed within the mouth of a larger skull. This head probably represents Celia.
While in his first phase, Menace leans over in a kneeling position, with Soma right underneath him. He primarily utilizes several spiked objects that either protrude out of his body or from the floor. These spikes jut out from their hiding position, following an attack made by the main head, which is a colored mist which can cause Poison status and do massive damage.
Menace eventually stands upright, and possesses motions similarly to most golem-style enemies in this mode. He will move back and forth, and occasionally jab or do an uppercut when he is close to Soma.
Menace also uses his very large size as a form of attack, as coming into contact with him can cause a great deal of damage to the player. If the player gets too careless, he can end up being juggled by the abomination's feet, resulting in instant death almost every time.
One additional maneuver he has is to consistently spawn leech-like creatures from behind himself. These nuisances float toward the player, stop to bare their fangs, and continue floating until contact is made. They can do a considerable amount of damage and one can become easily overwhelmed by an entire swarm of the creatures.
Menace has a weak point in the head on his chest in his first phase (when he's hunched over Soma) which must be destroyed before the second phase begins. When Menace fully stands up, the beast reveals two new weak points in the form of red faces, one attached to his left knee and the other stationed in his giant maw. Both must be destroyed in order to defeat him.
Recommended weapons to fight Menace are the Valmanway (first phase and knee face), Gungner (first phase and knee face), Death Scythe, and the Claimh Solais. It should be noted that, since Menace is weak against Holy attacks, the Claimh Solais does more damage than the Death Scythe, arguably making the holy sword the best weapon against this monster.
Recommended souls are any bullet souls available to the player. Guardian souls cannot lock-on to the faces in the second phase; however, they will help defeat the leeches Menace spawns (Death's soul, Death Scythe, may be really helpful here). Other souls recommended are those from Erinys, Great Axe Armor, Flame Demon, Abaddon and the Malachi.
Menace appears as the boss of Chapter 3: The End of Chaos. His first phase from Dawn of Sorrow is not confronted this time, especially since head in the middle is intact whilst in his second phase. He has his original attacks, as well as a kick and being able to jump. Instead of taking out all of his parts in order to destroy him, the player only needs to destroy two. His theme is Piercing Battle Fury.
- Menace is fought in a room similar in appearance to that of Legion's in many previous Castlevania titles - a place filled with thousands upon thousands of bodies and an eerie light in the middle. This makes it highly likely that the "calamitous demon" Dmitrii gained control over is indeed Legion itself.
- The similarities to Legion's room could also be referencing the fact that Menace is essentially a demonic, humanoid version of Legion.
- The small flying leeches that spawn during Menace's second phase resemble the titular monsters from Stephen King's novel, The Langoliers.
- The three heads appearing on Menace may represent Dmitrii (first phase head), Dario (knee flaming head), and Celia (woman upper head).
Related user blogsEdit
- Your Strategy Fighting Menace by Shadomega7569 - Tips on fighting Menace in Castlevania: Dawn of Sorrow.
|Castlevania: Dawn of Sorrow|
|Soma Cruz - Mina Hakuba - Julius Belmont - Yoko Belnades - Genya Arikado (Alucard) - Hammer|
|Celia Fortner - Dario Bossi - Dmitrii Blinov - Soma Cruz (Julius mode)|
|Flying Armor - Balore - Malphas - Puppet Master - Rahab - Gergoth - Zephyr - Bat Company|
Paranoia - Aguni - Abaddon - Death - Menace
|The Lost Village - Wizardry Lab - Garden of Madness - The Dark Chapel - Demon Guest House - Condemned Tower|
Cursed Clock Tower - Subterranean Hell - Silenced Ruins - The Pinnacle - Mine of Judgment - The Abyss
|Castlevania: Aria of Sorrow & Castlevania: Dawn of Sorrow Original Soundtrack|
|DoubleJump Books Dawn of Sorrow Official Strategy Guide|
Konami Akumajō Dracula: Sōgetsu no Jūjika Official Guide
|Bestiary - Inventory - Julius Mode - Voice Translations|