In the classic games, one's Max HP is a much more limited pool, and does not increase over the course of their journey. To make up for this, the games in question have a life system set in place. In the Metroidvania-style games, Max HP is increased each time the player character earns a Level Up or finds and makes use of Life Vessels, but in return, the life system is gone.
Sometimes, obtaining a higher value of maximum health, while still effective, may pale in comparison to improving one's defense in the facet of long-term survivability. This is seen to a greater extent in the harder difficulty settings that are present for some of the games, due to the fact that taking one hit inflicts a reasonably dangerous percentage of the character's maximum health at the time. Another reason for this is the fact that traps tend to do a fixed percentage of one's maximum health in damage. Therefore, as the character's HP maximum rises, so too does the damage they take from traps.
- Because Julius Belmont cannot gain levels in Aria of Sorrow, his maximum HP cannot go higher than 800.
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