- For the one-two punch combo, see Rampage.
- For the relic, see Dangerous Knee.
Martial Arts skills are fighting techniques used in the Castlevania series as a skill mainly focused in hand-to-hand, Chi and Ki abilities. Some martial art skills may be used in conjunction with a whip.
Game specific information[]
Castlevania: Circle of the Moon[]
A four-attack martial arts combo could be performed by Nathan Graves in Castlevania: Circle of the Moon by combining a Mars Card with a Thunderbird Card as a single attack.
Item Data: Circle of the Moon Martial Arts | ||||||||
---|---|---|---|---|---|---|---|---|
Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
Martial Arts. Hold attack to perform combinations. | Attrib: Electricity Consume: 16 MP/USE |
Create: Mars + Thunderbird |
Effect: Consists of two jabs, a punch from the other hand, then a kick. The two initial punches deal half Nathan's normal whip damage, the offhand punch deals normal, then the kick deals twice the normal whip damage. Extremely fast attack speed (though there is some cooldown between combos,) but lacking in range. |
Castlevania: Portrait of Ruin[]
In Portrait of Ruin, Jonathan Morris can equip these skills as sub-weapons, and in some cases as relics, that are activated with input commands. A relic item named "Martial Art" also allows him to perform the Dangerous Knee. In Richter Mode, Richter Belmont and Maria Renard, are also given a variety of martial arts skills.
- Offensive Form: Fighting stance that emphasizes in offense.
- Defensive Form: Fighting stance that emphasizes in defense.
- Stonewall: Stationary defensive stance passed down in Morris family.
- Taunt: Draws enemies attention to you.
- Aura Blast: Attack by concentrating your mind's energy into a powerful sacred aura and releasing its power in the form of a shockwave that travels through the ground in every direction.
- Rocket Slash: Dash at the enemy and attack with a lightning fast slash attack, inspired by Zephyr.
- Rampage: Attacks with a four-hit combo. In Richter Mode, Richter is able to attack with his own version of the attack but finishing with the Tackle rather than a straight punch (see Combo).
- Knee Strike: Perform a powerful knee kick inspired by legendary martial artists (can be used as both a sub-weapon and also a relic called Martial Art).
- Spinning Art: Perform a spinning evasive maneuver (used as a relic).
- Uppercut: A weaker, fire-elemental version of Julius Belmont's uppercut super jump attack. An attack with a flaming uppercut while executing a super jump. In Richter Mode, Richter is able to use the uppercut super jump attack exactly like Jonathan with the difference being that he, rather than having fire around his fist, wraps his whip around it.
- Jump Kick: Attack with a dive kick after double jumping.
- Slide: A classic move in the Castlevania series, the user slides across the ground allowing it to go in narrow paths. Coming in contact with an enemy while sliding will usually result in the enemy taking minor damage (usually around 60% regular attack power).
- Tackle: In Richter Mode, Richter will dash forward while spinning his whip. Hits twice.
- Drop Kick: In Richter Mode, when Richter slides, he is able to redirect the slide in an upward direction, damaging enemies.
- Back Flip: In Richter Mode, while jumping, Richter is able to jump further to the back. Use it to avoid certain attacks.
- Spin Kick: In Richter Mode, Richter performs a spinning kick damaging nearby foes.
- Guardian Knuckle: In Richter Mode, Maria summons a guardian that lunges and delivers a flurry of punches in front of her. While Maria hits five times on contact, the summoned guardian hits twice. Each hit restores 2%+1 HP.
Item Data: Portrait of Ruin Martial Art | ||||||||
---|---|---|---|---|---|---|---|---|
Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
Sub-Weapons | ||||||||
A stance that emphasizes offense. | Attrib: Strike Consume: 25 MP |
STR +8 |
Find: Buried Chamber |
Evolve: Cannot be mastered. | ||||
A stance that emphasizes defense. | Attrib: Strike Consume: 25 MP |
CON +8 |
Drop: Final Guard |
Evolve: Cannot be mastered. | ||||
A defensive, stationary stance passed down in the Morris family. | Consume: 24 MP |
CON +80, MND +80 |
Find: Forest of Doom |
Effect: Greatly increases Jonathan's CON and MND, but renders him unable to move. Evolve: Cannot be mastered. | ||||
Draws enemy attention to you. | Attrib: Strike Consume: 10 MP |
Find: Tower of Death |
Effect: Allegedly makes enemies prioritize Jonathan over Charlotte in a fight with both of them present. Evolve: Cannot be mastered. | |||||
A technique that converts mental energy into a shockwave. | Attrib: Holy Consume: 40 MP |
ATK +11 (0 SP), ATK +30 (Mastered) |
Find: Tower of Death |
Effect: Makes a bunch of flames swiftly move on the ground on either side of Jonathan. Special: Mastered - Increases distance covered by the flames. Evolve: 1,500 SP to master. | ||||
Dash at the enemy and perform a lightning-quick slash. | Attrib: Slash Consume: 40 MP |
ATK +13 (0 SP), ATK +35 (Mastered) |
Find: Entrance (reward from Wind) Conditions: Complete "Art of the Zephyr" quest. |
Effect: Makes Jonathan swiftly move a few steps forward, damaging enemies in the way. The player is invincible as long as the animation plays out, and can pass through enemies. Special: Mastered - No visual changes. Evolve: 1,500 SP to master. | ||||
Flying fists of fury. | Attrib: Strike Consume: 20 MP |
ATK +16 |
Buy: $3,000 Find: Entrance (Vincent's shop) |
Effect: Makes Jonathan throw a bunch of fist blows and leg strikes (jab, punch, Knee Strike, and a punch with the other hand). Holds him in place until the attack plays out. Evolve: Cannot be mastered. | ||||
A jumping knee strike inspired by legendary martial artists. | Attrib: Strike Consume: 20 MP |
ATK +12 |
Find: Entrance |
Effect: Makes Jonathan leap forward and strike with his knee. Evolve: Cannot be mastered. | ||||
Relic Actions | ||||||||
Perform a jumping knee kick with [↑, ←, ↓, → + Y]. | Attrib: Strike Consume: 15 MP |
ATK +12 |
Find: Entrance Conditions: Complete "The Martial Art" quest. |
Effect: Allows Jonathan to perform the Knee Strike without the sub-weapon equipped. | ||||
Perform a spinning evasion move with [→, ↓, ←, → + Y]. | Consume: 30 MP |
Find: Entrance Conditions: Complete "The Spinning Art" quest. |
||||||
Jump higher with [↑ + L]. | Attrib: Strike, Fire |
ATK +8 |
Find: Forgotten City |
Effect: Allows Jonathan to perform a flaming uppercut during a High Jump. | ||||
Double-jump in midair. | Attrib: Strike (Jump Kick) |
ATK +1 (Jump Kick; increases with height) |
Find: Great Stairway |
Effect: Also allows Jonathan to perform a Jump Kick after a Double Jump. | ||||
Slide into narrow spaces with [↓ + B]. | Attrib: Strike |
ATK +4 (Jonathan), ATK +1 (Charlotte) |
Find: Entrance Conditions: Complete "Preparations" quest. |
|||||
Richter Mode Actions | ||||||||
Body tackle. Recovers instantly if it doesn't kill the enemy. | Attrib: Slash Consume: 30 MP |
ATK +12, Invulnerability |
Sequence: ↑, ←, ↓, → + Y | |||||
Flying drop kick. Richter rebounds and performs a back flip if it hits a wall. | Attrib: Strike |
ATK +8 (Slide), ATK +6 (Drop Kick) |
Sequence: ↓ + B, then B | |||||
Midair back flip. Invulnerable for a short period of time after being initiated. | Invulnerability |
Sequence: While jumping, ↓ + L button | ||||||
A lunging spin kick. | Attrib: Strike Consume: 15 MP |
ATK +12, Invulnerability |
Sequence: →, ↓, ←, → + Y | |||||
Unleash many of Richter's skills back-to-back. Completely invincible to enemy attack from start to finish. | Attrib: Strike Consume: 80 MP |
ATK +17, Invulnerability |
Sequence: →, ↓, ←, ↑, → + Y Effect: Spinning Kick, crouching kick, Uppercut, Tackle | |||||
Restore HP when it hits. Can be used against breakable object for the same effect. | Attrib: Slash (on contact), Holy (guardian) Consume: 30 MP |
ATK +37, Invulnerability |
Sequence: ↑, ←, ↓, → + Y Effect: Heals 2%+1 HP per hit |
Castlevania: Harmony of Despair[]
An entire class of Martial Arts moves can be found in Castlevania:Harmony of Despair.
Item Data: Harmony of Despair Martial Arts | ||||||||
---|---|---|---|---|---|---|---|---|
Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
Perform a soaring uppercut. (Note: On the way down Jonathan can use Hunter Skills, it is recommended to use guard canceling as described a few sections below.) | Attrib: Strike Consume: 5 MP |
Rarity: ** Find: Chest Level 4 |
Sequence: ↓↑ + [Attack 2] | |||||
Deliver a Sharp, flying knee strike. | Attrib: Strike Consume: 5 MP |
Rarity: * Find: Chest Level 2 |
Sequence: ←↓→ + [Attack 2] | |||||
Run at high speed, slashing at foes as you pass. (Note: If used right before an edge of a platform it will launch Jonathan forward at a high speed, you may also use the second jump.) | Attrib: Slash Consume: 15 MP |
Rarity: *** Find: Chest Level 6 |
Sequence: ↑←↓→ + [Attack 2] | |||||
Evade by rolling forward. | Consume: 10 MP |
Rarity: ** Find: Chest Level 3 |
Sequence: →↓←→ + [Attack 2] | |||||
Assume a stance that boosts your defense. (Note: Can be used similarly to backdash canceling when used in the air by alternating hunter skill and guard or pressing simultaneously.) | Rarity: * Find: (starts with) |
Sequence: [Personal Skill] (default is RB) | ||||||
Evade by leaving only your aura behind. | Consume: 5 MP |
Find: Chest Level 5, Level 10 |
Sequence: →←↓→ + [Attack 2] | |||||
Deliver a kick with a twist. | Attrib: Strike |
Find: (start with) |
Sequence: [Personal Skill] (default is RB) | |||||
Slide forward, then propel yourself off the ground as you kick. | Attrib: Strike |
Find: Chest Level 2, Level 9 |
Sequence: ↓ + [Jump] x2 | |||||
Evade by somersaulting away. | Find: Chest Level 3 |
Sequence: [Jump], [Back Dash] | ||||||
Perform a full body tackle while swinging your whip | Attrib: Slash Consume: 15 MP |
Find: Chest Level 4 ,Level 9 |
Sequence: ↑←↓→ + [Attack 2] | |||||
Call forth a guardian spirit to attack foes. | Attrib: Strike, Slash, Pierce, Holy Consume: 10 MP |
Find: Chest Level 5, Level 8, Level 9, Level 11 |
Sequence: ↑←↓→ + [Attack 2] |
Castlevania: Grimoire of Souls[]
Jonathan uses Martial Arts as his primary weapon in Castlevania: Grimoire of Souls. The attacks can be performed individually, but the chains are reminiscent of his Rampage attack in Castlevania: Portrait of Ruin.
Item Data: Grimoire of Souls Martial Arts | ||||||||
---|---|---|---|---|---|---|---|---|
Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
Find: Starts with |
Gallery[]
Screenshots[]
Animations[]
See also[]
- Fist Attacks (category)