The Marble Corridor is a location in Castlevania: Harmony of Dissonance (similar to the Marble Gallery from Symphony of the Night). It acts as an early connecting passageway to many other areas of the castle. Here, Juste will meet and have a verbal encounter with Death, who reveals that he doesn't recognize the power responsible for the castle's re-emergence as that of his Master's. Without further explanations, he departs, leaving Juste wondering about what he meant.
The boss of this area is the Giant Bat (Castle A). Fighting it is optional, however, as its room can be avoided by taking the path above, and not defeating it won't have any consequence on the game's story. Still, it's recommended to fight it and be awarded with a considerable amount of EXP, or if the player aims for a 200% map completion rate.
|Castlevania: Harmony of Dissonance|
|Maxim Kischine - Lydie Erlanger - Merchant|
|Death - Dracula Wraith|
|Talos - Giant Bat - Living Armor - Skull Knight - Golem - Minotaur - Devil - Giant Merman - Max Slimer - Peeping Big - Legion (saint) - Shadow - Pazuzu - Minotaur Lv2 - Legion (corpse) - Cyclops|
|Entrance - Marble Corridor - The Wailing Way - Shrine of the Apostates - Room of Illusion - Castle Treasury - Skeleton Cave - Luminous Cavern - Chapel of Dissonance - Sky Walkway - Aqueduct of Dragons - Clock Tower - Castle Top Floor|
|Successor of Fate - Original Soundtrack CD|
|Bradygames guide - Futabasha guide - NTT Pub guide|
|Inventory - Bestiary - Maxim Mode - Voice Translations|