Description and usageEdit
Magic Seals are used by Soma Cruz to open doors throughout With Light's base of operations, and are also needed to permanently defeat most bosses by sending them back to their realm. Each time a boss's HP has been depleted, the game will pause for a moment and the required symbol will appear briefly on the screen, immediately being replaced by an area where the player can draw by using the Nintendo DS touchscreen. This drawing area will only depict the seal's acute points along its circular border.
Magic seals are automatically used on doors, but if Soma fails to draw one properly while fighting a boss, then the boss will regain some HP and continue fighting. The player will then have to deplete its health once more to get another opportunity to draw the seal. Since human bosses (Dmitrii Blinov and Dario Bossi) belong to this world, it is not required (nor logically possible) to draw a seal in order to defeat them.
When entering a room where a boss encounter will take place, the seal that will be required to draw in order to defeat it will appear on the screen as the player opens the door; this being as a sort of tutorial, where the seal will be drawn slowly in order to remind the player the proper way to do it.
In addition, the PAUSE menu counts with an option called "Magic Seal", where the player can learn and even practice the proper way of drawing each symbol they have collected so far.
Magic Seal 1
The first magic seal the player obtains in the game. It has two parts, forming the shape of a "V", and is used to seal the Flying Armor and Balore. Yoko gives it to Soma near the beginning of the game and trains him in its performance and usage.
It is obtained in the Lost Village as a present from Yoko for escorting her through the level to a safe place.
Magic Seal 2
The second seal the player obtains in the game. It has one more line compared to the Magic Seal 1, making a total of three parts. It is used to open the door to Dmitrii and Dario, and is also used to seal Malphas.
Magic Seal 3
Magic Seal 4
The fourth seal the player obtains in the game. It has seven parts in total, taking the shape of an hourglass of sorts. It is used to seal Zephyr, Bat Company, Paranoia, Dario (although in Dario's case, it's automatically drawn), and Aguni.
It can be found in the Cursed Clock Tower.
Magic Seal 5
The final seal the player obtains in the game. It has ten parts, forming an hexagon with two lines tracing a cross inside; however, a circle can be drawn instead of the hexagon if the player follows the right sequence. It is used to seal Death and Abaddon, as well as opening a door in the Garden of Madness where an important cutscene takes place (and the bad ending too, if Soma doesn't wear Mina's Talisman before entering the room).
Each Magic Seal has a special symbol which appears once completed.
- Julius Belmont claims that he doesn't need to draw magic seals because he can destroy boss enemies before they can regenerate, a feat that Soma finds "impossible".
- Drawing magic seals was not well received by many players. The general opinion was that it made the game more complicated than it should be (especially with the latter seals, which some players found very difficult to draw). This mechanic was not used again in the next two installments for the Nintendo DS (Portrait of Ruin and Order of Ecclesia), nor in Mirror of Fate for the Nintendo 3DS, which also features a touchscreen.
- Castlevania Dawn Of Sorrow full Opening (HD) by Quevin Noelux777 - Source for the image.