The background looks like a cave with moss with light. In the room the player fights Talos, the water as a waterfall under the fossilized giant skull is normal (blue). The bottom part of the cave is flooded with water that leads to Death (boss), the player can't access the door to death when the water is still there because the water makes it impossible for the door to open. A key and a statue is able to empty out the flood in order for Juste to proceed forward.
It is the same as Castle A but the floors, ceilings, and walls turned black. In the background during the fight against a golem, the waterfall is red(almost like blood).
In the room after Talos or Golem, Juste must strike a switch to crush a huge monster, and have its blood fill up a vertical corridor and raise a platform, in order for him to move on.
- Axe Armor lv 2
- Tiny Devil
- Man Eater
- Disc Armor
- Talos - 1st boss
- Blaze Master
- Death - 2nd boss
- Axe Armor
- Skeleton Ape
- Bone Thrower
- Bomber Armor
- Golem - Boss
|Castlevania: Harmony of Dissonance|
|Maxim Kischine - Lydie Erlanger - Merchant|
|Death - Dracula Wraith|
|Talos - Giant Bat - Living Armor - Skull Knight - Golem - Minotaur - Devil - Giant Merman - Max Slimer - Peeping Big - Legion (saint) - Shadow - Pazuzu - Minotaur Lv2 - Legion (corpse) - Cyclops|
|Entrance - Marble Corridor - The Wailing Way - Shrine of the Apostates - Room of Illusion - Castle Treasury - Skeleton Cave - Luminous Cavern - Chapel of Dissonance - Sky Walkway - Aqueduct of Dragons - Clock Tower - Castle Top Floor|
|Successor of Fate - Original Soundtrack CD|
|Bradygames guide - Futabasha guide - NTT Pub guide|
|Inventory - Bestiary - Maxim Mode - Voice Translations|