The Living Armor is the first armored enemy that Juste Belmont faces during the game and while it's the only one which is fought as a boss, it's also the weakest of them. Being the second boss of Castlevania: Harmony of Dissonance, it's not a hard battle, but the hulking knight is much stronger than the Giant Bat and its giant sword can easily kill Juste in a short moment.


Living Armor is the second boss of the game and while his menacing size may be intimidating, Living Armor really isn't hard at all if the player is either very careful or good at backdashing. The boss will spend most of the battle walking towards Juste, trying to corner him against a wall where he can't avoid the armor's giant sword. Luckily, Living armor is very slow and three hits from the Vampire Killer will make it take a few steps back. When it's close to Juste, it will use it's sword to attack him by striking it down at him. This should be avoided by backdashing but can easily also be dodged by just running away, though this will lead to the player not getting as many hits on it. Living armor will be open for attack after its attacked so attack it as many times as possible before it rises again to attack the young Belmont. As it only has one attack and a very small amount of HP, the Living Armor will quickly be defeated without much problem and Juste can continue his quest and get the Lizard Tail in the following room.

Enemy DataEdit

Enemy Data: Living Armor
Image Name - Game
Statistics Items Location
Livingarmor 18. Living Armor  [ edit ]
Harmony of Dissonance
' Level: 13
HP: 900
Exp: 110
Guard: Lizard Tail
Castle A: Shrine of the Apostates

See alsoEdit

External linksEdit

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