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For other uses of the term Armor, see Armor.
"Black Knight" redirects here. For other uses, see Black Knight (disambiguation).
This page is a bout the armored enemy wielding a spear. For the humanoid-avian hybrid enemy sometimes referred to as "Spear Knight", see Slogra.

The Knight (also known as Armor Knight or Spear Guard, among many other names) is a basic enemy seen in many games from the Castlevania series. It is an armor-clad soldier equipped with a deadly spear.

Description[]

A common sight in horror films, moving suits of armor are bound to terrify anyone. The Knight is no exception. A normally inanimate suit of armor, Knights patrol Dracula's castle, guarding it from any heroes that might try and slay the Dark Lord. They can be tricky sometimes, as their defensive armor can withstand a couple of hits.

The basic type of knight is armed with a spear, poleaxe, or halberd. For a information on all types of armors, including those wielding other types of weapons, see Armors.

Attacks[]

Originally, Knights, while armed with spears, simply moved back and forth on platforms, making a hero's progress more difficult. In other games, they moved with the spears pointing forward. In Super Castlevania IV, the Knights that previously did not attack with their weapons showed off a new trick, where they extended and poked their spears upward to try and stab heroes from one level down. Later, in Castlevania: Rondo of Blood, they also began extending their spears downward. In addition to that, they also dashed forward to try and stab heroes in their way, went into a guard position whenever heroes came near them, and even pulled their spear back to try and hit the hero with a lunging slash attack.

In the Nintendo DS games, which all three use the classic Rondo of Blood sprite, Knights acquired the ability to throw their spears from a distance like a javelin, which happens if they already are in their alerted stance and the player is far away; and, once unarmed, they then cower in fear and try to retreat slowly away from the player.

Appearances[]

Castlevania II: Simon's Quest[]

The knight in Simon's Quest moves differently than the one in the original Castlevania. It moves with its spear extended forward.

Castlevania: The Adventure[]

In this game, the Evil Knight appears as an armor in the background, until the player gets close. It then moves toward the player with the spear extended outward.

Castlevania II: Belmont's Revenge[]

While the Evil Armor in Belmont's Revenge moves similar to a classic armor from the original Castlevania, its nature is somewhat different. It has no head (similar to Dullahan) and in its place is a fiery aura, emphasizing that this is a ghost that is inhabiting the armor's shell.

Castlevania: Rondo of Blood[]

Similar to many other enemy designs that were introduced in Rondo of Blood, this game marks the first time the Armor Knight was depicted with his now classic purple suit of armor, as well as being able to perform his 'spinning spear' defensive move which has since become a staple of the character throughout the series.

Castlevania: Symphony of the Night[]

One particular area in the Underground Caverns has four Spear Guards hiding in an alcove. They will continuously extend their spears upward and try to block the path. They will respawn soon if killed normally. The correct method to deal with them is to push a nearby crate to the corner and stop the water flow, such that their alcove will soon be filled with water, resulting in their death.

Castlevania (N64)/Castlevania: Legacy of Darkness[]

In both games, they are initially encountered as decorative suits of armor in certain areas of the castle. When approached, however, they will suddenly come to life and start swinging their halberds at the hero. Even though they move slowly, they have a somewhat deceptive long reach, as each time they attack they perform a quick step forward, allowing them to corner the player if they're not cautious.

They are a bit resilient, so ranged combat is advised at least to wear them down, and then finish them off with normal attacks if there's no other option.

An invisible variant is encountered in Legacy of Darkness, where only the halberd is visible. Its attack patterns are easy recognizable from normal knights and should not pose a higher threat.

Castlevania: Lament of Innocence[]

The Golden Knight is a unique enemy which can be defeated only once. Its only purpose is to be a practice enemy for blocking magical attacks for gathering MP. Even though the description tells that it can only be damaged by magical attacks (as Leon), Joachim Armster can damage it using physical attacks to compensate his lack of equipment and relics.

Castlevania: Portrait of Ruin[]

In this game, there are a lot of places where these enemies can be found. They'll start appearing in the Sandy Grave, and after this, they can be found all throughout the game.

If an alerted knight is far away from the player, he will throw his spear at them.

It's worth mentioning that this is the only instance from all of this enemy's appearances along the Castlevania series whose description specifically refers to him as being a zombie.

Castlevania: Order of Shadows[]

In Order of Shadows, the Order Knight appears as one of the bosses in the game. He guards the Back Dash ability.

Castlevania: Order of Ecclesia[]

Called Spear Guard in this game, this enemy once again uses its Rondo of Blood sprite. They are exclusively found in Minera Prison Island, being the main opposition force of that area. They are weak to the Strike damage type, so it's recommended to equip the Macir glyph while fighting them. When killed, they have a chance to drop the Hasta glyph, which allows Shanoa to use a spear-like attack with Slash properties.

As usual, they are initially found marching back and forth while patrolling their posts. If the player comes near one, it will enter an offensive stance and attack either by swinging or lunging forward with its spear. If an alerted guard is far away from the player, then it will throw its spear at them like a javelin. Guards that have thrown their spear will cower in fear and start to slowly retreat away from the player. These unarmed guards will no longer be able to drop the Hasta glyph.

Castlevania: Lords of Shadow 2[]

During the Brotherhood of Light's assault on Dracula's castle, many troops of knights are sent to attack. They are easily defeated by Dracula.

Non-Castlevania appearances[]

Dead Cells[]

The Armor Knight is an enemy found in the Return to Castlevania expansion. It is also possible to make the playable Beheaded appear like an Armor Knight by equipping the Armor Knight Outfit. This may be a reference to equip or play as an Old Axe Armor in various Castlevania games.

Enemy Data[]

Main article: Knight/Enemy Data

Item Data[]

Item Data: Knight
Image Name - Game
  Type - Users
Description
Attributes / Consume Statistics / Sell Found Notes
Javelin Icon Javelin (jpn) - Symphony of the Night
  Projectile - Alucard
[edit]
Throwing spear [use] Attrib: Cut
ATT +50
Buy: $800 (later)
Find: Anti-Chapel
Drop: Bone Halberd, Scarecrow, Spectral Sword, Spear Guard, Winged Guard
Iron Cuirass Icon Iron Cuirass (Iron Breastplate) - Symphony of the Night
  Body (Body Armor) - Alucard
[edit]
Iron cuirass DEF +4
Buy: $1,500
Drop: Flea Armor, Spear Guard
Potion HoD Icon Potion - Harmony of Dissonance
  Medicine - Juste Belmont
[edit]
Restores some HP. HP +70
Buy: 80G
Find: Throughout castle (all)
Rare Drop: Skeleton Blaze
Common Drop: Peeping Eye, Fishman, Merman, Armor Knight, Bone archer, Bone Soldier, Lizard Man, Man-eater, Mimic, Rock Armor, Skeleton Spider, White Dragon Lv2
Field Armor Icon Field Armor (jpn) - Harmony of Dissonance
  Body - Juste Belmont
[edit]
Armor woven from long blades of grass. Surprisingly sturdy. DEF +8
Rare Drop: Armor Knight
Ruby Ruby - Lament of Innocence
   - Leon Belmont
[edit]
A sparkling, red-colored jewel. Sell: $1,500
Buy: $3,000
Find: Rinaldo's shop
Drop: Armor Knight
Effect: With the Jewel Crush, causes damage to all enemies on the screen.
Spear DoS Icon Spear (jpn) - Dawn of Sorrow
  Polearm - Soma
[edit]
A standard spear Attrib: Piercing
Consume: 60 MP (Special Attack)
ATK +24
Sell: $500
Buy: $1,000
Find: The Lost Village, Hammer's shop
Drop: Armor Knight
Effect: Pierce
Special: Triple Pierce
Guardian Soul Armor Knight - Unrivaled Spear - Dawn of Sorrow
  Guardian Soul - Soma
[edit]
Attack with a spinning spear. Attrib: Slashing
Consume: 30 MP/sec
Rarity: **
Drop: Armor Knight
Aluminum Aluminum - Curse of Darkness
  Material - Hector
[edit]
A very light metal used by some alchemists, but mostly unknown. Makes very light armor. Sell: $30
Find: Abandoned Castle B1
Common Drop: Orc Lv.7/14, Armor Knight Lv.7/15, Lesser Demon Lv.13/23
Gano Gano - Curse of Darkness
  Axe (One-Handed) - Hector
[edit]
A simple, one-handed axe comprising a triangular head on a pole. Easy to use, but not that effective. ATK +15
Sell: $50
Buy: $100
Find: Julia's Shop
Rare Drop: Armor Knight Lv.7/15
Create: Short Sword + Wild Memory
Evolve: Bullova, Club, Mace, Zaghnol
Magical Ticket CoD Magical Ticket - Curse of Darkness
  Special - Hector
[edit]
Instantly transports the user to Julia's shop. Sell: $5
Buy: $10
Find: Baljhet Mountains, Garibaldi Temple, Tower of Evermore
Steal: Armor Knight Lv.7/15
Long Spear PoR Icon Long Spear (jpn) - Portrait of Ruin
  Weapon (Spear) - Jonathan
[edit]
A spear with an especially long haft. Attrib: Slash
Consume: 50 MP (Critical Art)
ATK +80
Sell: $2,500
Drop: Armor Knight
Subweapon PoR Icon Javelin (jpn) - Portrait of Ruin
  Sub-Weapon - Jonathan
[edit]
A throwing spear that sticks into the ground. Attrib: Slash
Consume: 25 MP
ATK +7 (0 SP), ATK +21 (Mastered)
Drop: Armor Knight
Effect: Throws a javelin which curves downward and sticks to the ground.
Special: Mastered - Increases in size.
Evolve: 1,500 SP to master.
Copper Ore Icon Copper Ore (jpn) - Order of Ecclesia
  Item - Shanoa
[edit]
A chunk of copper ore. Drop: Axe Knight, Spear Guard
Hasta Icon Hasta (jpn) - Order of Ecclesia
  Glyph (Lance) - Shanoa
[edit]
A lance glyph. Attrib: Slash
Consume: 5 MP
ATK +9
Drop: Spear Guard
Special: Glyph Unions: + any Hasta = Union Hasta; + Elemental Glyph = Elemental Weapon Union; + Other = Pulsus
Geiborg DoS Icon Geiborg (Gae Bulg) - Harmony of Despair
  Lance - Soma
[edit]
Spear tempered by witches. Attrib: Pierce, Darkness
#hands: 1
ATK +42, MP +10
Sell: $6,250
Rarity: ***
Special: ↓↘→ + [Attack] for stronger hit (15 MP)
Bullet Soul HD Icon R. Black Knight - Harmony of Despair
  Bullet Soul - Soma
[edit]
Throw spears. Attrib: Pierce
Consume: 12 MP
ATK +8
Rarity: ***
Steal: R. Black Knight (5.5%)
First Obtained: Chapter 10
Effect: Javelin

Gallery[]

Main article: Knight/Gallery

External links[]

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