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SOTN-Jump Kick

A Jump Kick, also known as Comet Kick, is a kick which can be executed after performing a double jump, often by pressing ↘ (↙) or ↓ and the [JUMP] button while still in midair. If an enemy is struck in this manner, the character may bounce off of it and be able to perform another double jump, and thus another jump kick.

If the player is skillful in the use of this technique, they may reach otherwise inaccessible areas at an earlier point in the game.

OverviewEdit

In most games, the jump kick is available as soon as the Double Jump ability is acquired (which a character may start out with). Most characters who can double jump can perform a jump kick (Charlotte Aulin being a notable exception).

The Spiked Boots enhance attacks while kicking, while the Combo Boots increase damage dealt after each kick without touching the ground.

Game specific informationEdit

Castlevania: Symphony of the NightEdit

Symphony of the Night introduced the ability to perform jump kicks into the series. This skill is immediately available once the player obtains the Leap Stone in the Castle Keep.

Besides the common jump kick move, Alucard can also perform a variant of it by equipping a Fist weapon (barehanded included) and pressing ↓ + → + [ATTACK] during a jump.

Castlevania: Aria of SorrowEdit

In Aria of Sorrow, this ability is obtained by gaining dominance over the Kicker Skeleton's soul. Using this ability before using Flame Breath or Stone Breath can enhance the range of the first breath sprite.

In Julius Mode, Julius can execute a jump kick without performing a double jump. Oddly enough, he cannot jump kick at all in Castlevania: Dawn of Sorrow.

Castlevania: Lament of InnocenceEdit

In Lament of Innocence, the jump kick is known as Falcon Claw and it is one of Leon's skills. It can be learned by defeating 300 enemies, 45 of which must be from different types.

Castlevania: Dawn of SorrowEdit

Contrary to how it was obtained in Aria of Sorrow, which required absorbing a separate soul besides the one which provided the double jump, in Dawn of Sorrow Soma can perform jump kicks as soon as he learns the double jump ability, which is obtained by gaining dominance over Malphas's soul.

The damage done by the kick is based on how long Soma is in the air before the kick hits an enemy. Getting high damage normally entails jumping off a high ledge and kicking at an enemy below, but the player can also easily maximize the damage by using the Medusa Head's soul, Vector ZERO, during the kick and then releasing it after a significant time has passed. At high damages, the kick produces a screen-shaking effect upon connecting with the enemy.

Castlevania: Harmony of DespairEdit

Richter and Simon Belmont can only execute jump kicks in this game, not being able to do so in any of their other appearances throughout the series.

Castlevania: Lords of ShadowEdit

The Lords of Shadow version of this move is the Stomp.

Item DataEdit

Item Data: Jump Kick
Image Name - Game
Description
Type / Users Attributes / Consume Statistics / Sell Found Notes
Jump Kick (jpn) - Symphony of the Night [ edit ]
' Action
Alucard (requires Leap Stone), Maria (Saturn and DXC
Sequence: ↓ + [Jump] following Double Jump (for Alucard and DXC Maria) or Triple Jump (for Saturn Maria)
Leap Stone Icon Leap Stone (Flight Stone) - Symphony of the Night [ edit ]
Wearer can do double jump Relic (Necklace)
Alucard 
Find: Castle Keep
Sequence: [Jump], [Jump] for Double Jump, followed by ↓ + [Jump] for Jump Kick
Effect: Enables Double Jump ability
Silver Souls Kicker Skeleton - Comet Kick - Aria of Sorrow [ edit ]
Kick during a double jump by pressing DOWN + A. Ability Soul
Soma 
Steal: Kicker Skeleton
Falcon Claw - Lament of Innocence [ edit ]
A diving kick from a double jump. Skill
Leon Belmont 
Conditions: Defeat 300 enemies (45 different).  Sequence: PlayStation - Cross - 02 during double jump
Ordinary Rock Icon Ordinary Rock (jpn) - Order of Ecclesia [ edit ]
Jump a second time while in midair. Relic
Shanoa 
Find: Skeleton Cave
Stomp - Lords of Shadow [ edit ]
Similar to dodge, but performed while airborne, this is a good defence against enemies who attack you while in the air. Landing back on the ground can also knock back smaller enemies surrounding you. Skill (Basic Action)
Gabriel 
Find: Besieged Village (after a Quick Recovery successfully performed)
Sequence: Hold [Block] + [Jump]
Stomp - Mirror of Fate [ edit ]
A quick fall to ground that can be used to avoid enemy aerial attacks. Skill
Any 
Conditions: None  Sequence: (In Air) Hold [L] + [Circle Down]
Stomp - Lords of Shadow 2 [ edit ]
Similar to dodge but performed while airborne. A good defense against enemies who attack you in the air. Landing back on the ground can also knock back smaller enemies surrounding you. Skill (Basic Action)
Dracula, Alucard 
First Obtained: Start with
Sequence: Hold [Block] + [Jump]

GalleryEdit

TriviaEdit

PoR Opening Charlotte Stomp

Charlotte delivering a jump kick on a mummy.

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